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| race = Undead
| race = Undead
| aliases = SPUD, UD  
| aliases = UD  
| introduced = [[Round 14]]
| introduced = [[Round 35]] (Current)
| round_wins = 0
| round_wins = 0


| attacker = Beginner
| attacker = Intermediate
| converter = Advanced
| converter = Advanced
| explorer = Intermediate
| explorer = Beginner


| alignment = Evil
| alignment = Evil
Line 15: Line 15:
}}
}}


'''Undead''' are a fast/medium speed race that is more or less the same as [[Spirit]]. The major difference is that Spirit belongs to the Good alignment and Undead to the Evil alignment. These two races always seem to have the most people playing them round after round, probably because SPUD is one of the most unique races in dominion. All of their troops are immortal (in most circumstances) and when they attack they can convert the enemy's casualties into more of their own units. The basic idea of attacking with SPUD is to hit in the proper range as often as possible using elite OP in order to generate free elite DP units for your dominion. Because they are a fast/medium speed race, it is recommended to have started building Guard Towers by mid-round.  
'''Undead''' are a fast speed race with a rare trait: potentially immortal OP. This is contingent on matching elite O with spec D, while going for Zombies and Crypt Lords for attacking is more total stats but also comes with increased casualties and no turtle.  
 
On the exploring side, Undead is very strong outside of not having real access to spec D. Like [[Demon]] they make for strong Ops Dominions, this time by having higher mana production and a rare population bonus on an efficient exploring race.


== Racial Bonuses ==
== Racial Bonuses ==
      
      
* Max Population: +12.5%
* Max Population: +2.5%
* Mana Production: +10%
* Food Consumption: -50%
* Food Consumption: -75%
* Mana Production: +20%
* Wizards: Immortal
* Boat Capacity: +20


== Military Units ==
== Military Units ==


{{Race_units
{{Race_Units(Mana)


| spec1_name = Skeleton
| spec1_name = Zombie
| spec1_op = 2.5
| spec1_op = 3
| spec1_dp = 0
| spec1_dp = 0
| spec1_plat = 225
| spec1_plat = 215
| spec1_ore = 0
| spec1_mana = 25
| spec1_special = Almost never dies. Flight (no need for boats)
| spec1_special = 20% higher casualties in combat.


| spec2_name = Ghoul
| spec2_name = Necromancer
| spec2_op = 0
| spec2_op = 0
| spec2_dp = 2.5
| spec2_dp = 4
| spec2_plat = 225
| spec2_plat = 750
| spec2_ore = 0
| spec2_mana = 10
| spec2_special = Almost never dies
| spec2_special =  


| elite1_name = Progeny
| elite1_name = Crypt Lord
| elite1_op = 2
| elite1_op = 0
| elite1_dp = 4
| elite1_dp = 6
| elite1_plat = 900
| elite1_plat = 1150
| elite1_ore = 0
| elite1_mana = 15
| elite1_special = Almost Never Dies. On successful attacks, [[conversion|converts]] some enemy casualties into Ghouls/Skeletons. Flight (no need for boats)
| elite1_special =  


| elite2_name = Vampire
| elite2_name = Abomination
| elite2_op = 4
| elite2_op = 4
| elite2_dp = 3
| elite2_dp = 3
| elite2_plat = 1000
| elite2_plat = 700
| elite2_ore = 0
| elite2_mana = 0
| elite2_special = Almost Never Dies. On successful attacks 50-65% your size, [[conversion|converts]] some enemy casualties into Ghouls/Skeletons; 65% and above, [[conversion|converts]] into Progenies. Flight (no need for boats)
| elite2_special = Immortal when paired with 1 Necromancer.


}}
}}
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=== Racial Spell ===
=== Racial Spell ===


'''Parasitic Hunger''': +50% [[conversion]] rate.
'''Death and Decay''': +100% food decay, +100% lumber rot, 0.5% of peasants die from disease each hour and return as Zombies, 24 hour recharge, cannot be cast during Protection


=== Pros ===
=== Pros ===


* Undying units
* Potentially undying OP or very cheap OP
* Converts enemy casualties on attack (this is the best unit ability that exists within Dominion)
* No ore cost, no boats needed, very few farms needed - lots of extra room for homes and mods
* Population bonus
* Population bonus
* Great turtle
* Great turtle on Abominations
* Can be a very fun race
 
=== Cons ===
=== Cons ===


* Very inefficient
* Very inefficient
* Very expensive
* Expensive DP
* Units can be killed upon attack by Human/Nomad, or in attacks that fail by more than 85%
* Spec DP is only marginally faster than elite DP
* Hard to hit often while keeping enough DP home
* Huge dock requirements
* Requires a lot of time for target searching in order to keep hitting
 
== See also ==
* [[Spirit]]: Undead's good-aligned counterpart.


[[Category:Race]]
[[Category:Race]]

Latest revision as of 18:37, 23 July 2026

Undead
Aliases: UD
Introduced: Round 35 (Current)
Round Wins: 0
Attacker: Intermediate
Explorer: Beginner
Converter: Advanced
Alignment: Evil
Land type: Swamp
Scribes: [1]

Undead are a fast speed race with a rare trait: potentially immortal OP. This is contingent on matching elite O with spec D, while going for Zombies and Crypt Lords for attacking is more total stats but also comes with increased casualties and no turtle.

On the exploring side, Undead is very strong outside of not having real access to spec D. Like Demon they make for strong Ops Dominions, this time by having higher mana production and a rare population bonus on an efficient exploring race.

Racial Bonuses[edit]

  • Max Population: +2.5%
  • Food Consumption: -50%
  • Mana Production: +20%
  • Boat Capacity: +20

Military Units[edit]

Unit OP DP Platinum Mana Special
Zombie 3 0 215 25 20% higher casualties in combat.
Necromancer 0 4 750 10
Crypt Lord 0 6 1150 15
Abomination 4 3 700 0 Immortal when paired with 1 Necromancer.

General Info[edit]

Racial Spell[edit]

Death and Decay: +100% food decay, +100% lumber rot, 0.5% of peasants die from disease each hour and return as Zombies, 24 hour recharge, cannot be cast during Protection

Pros[edit]

  • Potentially undying OP or very cheap OP
  • Population bonus
  • Great turtle on Abominations

Cons[edit]

  • Very inefficient
  • Expensive DP
  • Spec DP is only marginally faster than elite DP
  • Huge dock requirements