Undead: Difference between revisions
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| race = Undead | | race = Undead | ||
| aliases = UD | | aliases = UD | ||
| introduced = [[Round 35]] | | introduced = [[Round 35]] (Current) | ||
| round_wins = 0 | | round_wins = 0 | ||
| attacker = Intermediate | | attacker = Intermediate | ||
| converter = Advanced | | converter = Advanced | ||
| explorer = | | explorer = Beginner | ||
| alignment = Evil | | alignment = Evil | ||
| Line 15: | Line 15: | ||
}} | }} | ||
'''Undead''' are a | '''Undead''' are a fast speed race with a rare trait: potentially immortal OP. This is contingent on matching elite O with spec D, while going for Zombies and Crypt Lords for attacking is more total stats but also comes with increased casualties and no turtle. | ||
On the exploring side, Undead is very strong outside of not having real access to spec D. Like [[Demon]] they make for strong Ops Dominions, this time by having higher mana production and a rare population bonus on an efficient exploring race. | |||
== Racial Bonuses == | == Racial Bonuses == | ||
* Max Population: +5% | * Max Population: +2.5% | ||
* Food Consumption: -50% | * Food Consumption: -50% | ||
* Mana Production: +20% | * Mana Production: +20% | ||
* Boat Capacity: +20 | |||
== Military Units == | == Military Units == | ||
{{ | {{Race_Units(Mana) | ||
| spec1_name = | | spec1_name = Zombie | ||
| spec1_op = 3 | | spec1_op = 3 | ||
| spec1_dp = 0 | | spec1_dp = 0 | ||
| spec1_plat = | | spec1_plat = 215 | ||
| | | spec1_mana = 25 | ||
| spec1_special = | | spec1_special = 20% higher casualties in combat. | ||
| spec2_name = | | spec2_name = Necromancer | ||
| spec2_op = 0 | | spec2_op = 0 | ||
| spec2_dp = | | spec2_dp = 4 | ||
| spec2_plat = | | spec2_plat = 750 | ||
| | | spec2_mana = 10 | ||
| spec2_special = | | spec2_special = | ||
| elite1_name = | | elite1_name = Crypt Lord | ||
| elite1_op = | | elite1_op = 0 | ||
| elite1_dp = | | elite1_dp = 6 | ||
| elite1_plat = | | elite1_plat = 1150 | ||
| | | elite1_mana = 15 | ||
| elite1_special = | | elite1_special = | ||
| elite2_name = | | elite2_name = Abomination | ||
| elite2_op = 4 | | elite2_op = 4 | ||
| elite2_dp = 3 | | elite2_dp = 3 | ||
| elite2_plat = | | elite2_plat = 700 | ||
| | | elite2_mana = 0 | ||
| elite2_special = | | elite2_special = Immortal when paired with 1 Necromancer. | ||
}} | }} | ||
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=== Racial Spell === | === Racial Spell === | ||
''' | '''Death and Decay''': +100% food decay, +100% lumber rot, 0.5% of peasants die from disease each hour and return as Zombies, 24 hour recharge, cannot be cast during Protection | ||
=== Pros === | === Pros === | ||
* | * Potentially undying OP or very cheap OP | ||
* Population bonus | * Population bonus | ||
* Great turtle | * Great turtle on Abominations | ||
=== Cons === | === Cons === | ||
* Very inefficient | * Very inefficient | ||
* | * Expensive DP | ||
* | * Spec DP is only marginally faster than elite DP | ||
* Huge dock requirements | |||
* | |||
[[Category:Race]] | [[Category:Race]] | ||
Latest revision as of 18:37, 23 July 2026
| Undead | |
|---|---|
| Aliases: | UD |
| Introduced: | Round 35 (Current) |
| Round Wins: | 0 |
| Attacker: | Intermediate |
| Explorer: | Beginner |
| Converter: | Advanced |
| Alignment: | Evil |
| Land type: | Swamp |
| Scribes: | [1] |
Undead are a fast speed race with a rare trait: potentially immortal OP. This is contingent on matching elite O with spec D, while going for Zombies and Crypt Lords for attacking is more total stats but also comes with increased casualties and no turtle.
On the exploring side, Undead is very strong outside of not having real access to spec D. Like Demon they make for strong Ops Dominions, this time by having higher mana production and a rare population bonus on an efficient exploring race.
Racial Bonuses[edit]
- Max Population: +2.5%
- Food Consumption: -50%
- Mana Production: +20%
- Boat Capacity: +20
Military Units[edit]
| Unit | OP | DP | Platinum | Mana | Special |
|---|---|---|---|---|---|
| Zombie | 3 | 0 | 215 | 25 | 20% higher casualties in combat. |
| Necromancer | 0 | 4 | 750 | 10 | |
| Crypt Lord | 0 | 6 | 1150 | 15 | |
| Abomination | 4 | 3 | 700 | 0 | Immortal when paired with 1 Necromancer. |
General Info[edit]
Racial Spell[edit]
Death and Decay: +100% food decay, +100% lumber rot, 0.5% of peasants die from disease each hour and return as Zombies, 24 hour recharge, cannot be cast during Protection
Pros[edit]
- Potentially undying OP or very cheap OP
- Population bonus
- Great turtle on Abominations
Cons[edit]
- Very inefficient
- Expensive DP
- Spec DP is only marginally faster than elite DP
- Huge dock requirements