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| race = Undead
| race = Undead
| aliases = SPUD, UD  
| aliases = UD  
| introduced = [[Round 14]]
| introduced = [[Round 35]] (Current)
| round_wins = 0
| round_wins = 0


| attacker = Intermediate
| attacker = Intermediate
| converter = Advanced
| converter = Advanced
| explorer = Intermediate
| explorer = Beginner


| alignment = Evil
| alignment = Evil
Line 15: Line 15:
}}
}}


'''Undead''' are a medium speed race with a rare trait; the ability to convert on hitting. Additionally, they have immortal OP and incredibly reduced casualties on defence, meaning it is in some ways more forgiving to be hit: you will often be able to get back up. The basic and most effective idea of attacking with Undead is to hit in the proper range as often as possible using elite OP in order to generate free elite DP units for your dominion. Because they are a medium speed race, it is recommended to have started building Guard Towers by early to mid-round.  
'''Undead''' are a fast speed race with a rare trait: potentially immortal OP. This is contingent on matching elite O with spec D, while going for Zombies and Crypt Lords for attacking is more total stats but also comes with increased casualties and no turtle.  
 
On the exploring side, Undead is very strong outside of not having real access to spec D. Like [[Demon]] they make for strong Ops Dominions, this time by having higher mana production and a rare population bonus on an efficient exploring race.


== Racial Bonuses ==
== Racial Bonuses ==
      
      
* Max Population: +5%
* Max Population: +2.5%
* Mana Production: +10%
* Food Consumption: -50%
* Food Consumption: -50%
* Mana Production: +20%
* Boat Capacity: +20


== Military Units ==
== Military Units ==


{{Race_units
{{Race_Units(Mana)


| spec1_name = Skeleton
| spec1_name = Zombie
| spec1_op = 3
| spec1_op = 3
| spec1_dp = 0
| spec1_dp = 0
| spec1_plat = 275
| spec1_plat = 215
| spec1_ore = 0
| spec1_mana = 25
| spec1_special = +10% offensive casualties
| spec1_special = 20% higher casualties in combat.


| spec2_name = Ghoul
| spec2_name = Necromancer
| spec2_op = 0
| spec2_op = 0
| spec2_dp = 3
| spec2_dp = 4
| spec2_plat = 300
| spec2_plat = 750
| spec2_ore = 0
| spec2_mana = 10
| spec2_special = 50% fewer casualties
| spec2_special =  


| elite1_name = Dearth Knight
| elite1_name = Crypt Lord
| elite1_op = 2
| elite1_op = 0
| elite1_dp = 5
| elite1_dp = 6
| elite1_plat = 1100
| elite1_plat = 1150
| elite1_ore = 0
| elite1_mana = 15
| elite1_special = 50% fewer casualties. On successful attacks, [[conversion|converts]] enemy peasants into Ghouls (up to one for every 10 sent on attack).
| elite1_special =  


| elite2_name = Necromancer
| elite2_name = Abomination
| elite2_op = 4*
| elite2_op = 4
| elite2_dp = 3
| elite2_dp = 3
| elite2_plat = 1250
| elite2_plat = 700
| elite2_ore = 0
| elite2_mana = 0
| elite2_special = Almost Never Dies. On successful attacks, [[conversion|converts]] enemy peasants into Death Knights (up to one for every 15 sent on attack). Offense increased by 1 against dominions 100% of your size or smaller (while Cull the Weak is active).
| elite2_special = Immortal when paired with 1 Necromancer.


}}
}}
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=== Racial Spell ===
=== Racial Spell ===


'''Cull the Weak''': Sacrifice 10% of your peasants to empower your Necromancers (while active, the effects of Harmony and Plague are ignored)
'''Death and Decay''': +100% food decay, +100% lumber rot, 0.5% of peasants die from disease each hour and return as Zombies, 24 hour recharge, cannot be cast during Protection
'''Raise the Dead''': Conversions increased by 100% against dominions under 75% of your size


=== Pros ===
=== Pros ===


* Undying OP
* Potentially undying OP or very cheap OP
* Generates free defensive units on attack
* No ore cost, reduced farms needed - lots of extra room for homes and mods
* Population bonus
* Population bonus
* Great turtle
* Great turtle on Abominations
* Bottom feeding is a viable option


=== Cons ===
=== Cons ===


* Very inefficient
* Very inefficient
* Very expensive
* Expensive DP
* Very unforgiving of mistakes
* Spec DP is only marginally faster than elite DP
* Hard to hit often while keeping enough DP home
* Huge dock requirements
* Requires a lot of time for target searching in order to keep hitting


[[Category:Race]]
[[Category:Race]]

Latest revision as of 18:37, 23 July 2026

Undead
Aliases: UD
Introduced: Round 35 (Current)
Round Wins: 0
Attacker: Intermediate
Explorer: Beginner
Converter: Advanced
Alignment: Evil
Land type: Swamp
Scribes: [1]

Undead are a fast speed race with a rare trait: potentially immortal OP. This is contingent on matching elite O with spec D, while going for Zombies and Crypt Lords for attacking is more total stats but also comes with increased casualties and no turtle.

On the exploring side, Undead is very strong outside of not having real access to spec D. Like Demon they make for strong Ops Dominions, this time by having higher mana production and a rare population bonus on an efficient exploring race.

Racial Bonuses[edit]

  • Max Population: +2.5%
  • Food Consumption: -50%
  • Mana Production: +20%
  • Boat Capacity: +20

Military Units[edit]

Unit OP DP Platinum Mana Special
Zombie 3 0 215 25 20% higher casualties in combat.
Necromancer 0 4 750 10
Crypt Lord 0 6 1150 15
Abomination 4 3 700 0 Immortal when paired with 1 Necromancer.

General Info[edit]

Racial Spell[edit]

Death and Decay: +100% food decay, +100% lumber rot, 0.5% of peasants die from disease each hour and return as Zombies, 24 hour recharge, cannot be cast during Protection

Pros[edit]

  • Potentially undying OP or very cheap OP
  • Population bonus
  • Great turtle on Abominations

Cons[edit]

  • Very inefficient
  • Expensive DP
  • Spec DP is only marginally faster than elite DP
  • Huge dock requirements