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| aliases = Halfer
| aliases = Halfer
| introduced = [[Round 13]]
| introduced = [[Round 13]]
| round_wins = 0
| round_wins = 4


| attacker = Intermediate
| attacker = Intermediate
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}}
}}


'''Halfling''' is a good-aligned race that can fast attack, explore, and convert. If you want to protect your platinum, Halfling is a prime choice due to their DP elite counting as a partial spy (1/3 when defending ops from other dominions, 1/5 when doing ops on others) - of course, this also means that you can lose DP when you fail spy operations on another dominion. In addition to protecting your platinum, it is very hard for other players to get spy ops on you, but you should not assume that this will protect you from being underdefended.  
'''Halfling''' is a good-aligned race that can fast attack, explore, and convert. If you want to protect your platinum, Halfling can help due to their DP elite counting as a partial spy (0.15 of a spy and 35 % defensive spy power) - of course, this also means that you can lose DP when you fail spy operations on another dominion. In addition to protecting your platinum, it is very hard for other players to get spy ops on you, but you should not assume that this will protect you from being underdefended.  


== Racial Bonuses ==
== Racial Bonuses ==


* Max Population: +5%
* Max Population: +5%
* Boat Capacity: +5
* Defensive Power: +10%
* Food Consumption: -30%
* Food Consumption: -30%
* Spy Strength: +30%
* Defensive Spy Power: +35%


== Military Units ==
== Military Units ==
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| spec1_op = 3
| spec1_op = 3
| spec1_dp = 0
| spec1_dp = 0
| spec1_plat = 275
| spec1_plat = 315
| spec1_ore = 15
| spec1_ore = 15
| spec1_special =  
| spec1_special =  
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| spec2_special =  
| spec2_special =  


| elite1_name = Staff Master
| elite1_name = Master Thief
| elite1_op = 5
| elite1_op = 2
| elite1_dp = 3
| elite1_dp = 4
| elite1_plat = 900
| elite1_plat = 900
| elite1_ore = 25
| elite1_ore = 30
| elite1_special = 40% fewer casualties
| elite1_special = Counts as 0.15 spies.


| elite2_name = Master Thief
| elite2_name = Staff Master
| elite2_op = 2
| elite2_op = 5
| elite2_dp = 4
| elite2_dp = 3
| elite2_plat = 900
| elite2_plat = 900
| elite2_ore = 30
| elite2_ore = 25
| elite2_special = 1/5 of a Spy on offense, 1/3 of a spy on defense
| elite2_special = 40% fewer casualties on offense.


}}
}}
 
== General information ==
== General information ==


=== Racial Spell ===
=== Racial Spell ===


'''Defensive Frenzy''': Stronger version of Ares' Call (not cumulative) giving +20% defensive strength
'''Finders Keepers''': +10% resources gained from theft, +10% chance of success for theft, -1 spy strength cost of theft


=== Pros ===
=== Pros ===
* Spy race - platinum protection, easy to op others, nearly impossible to be sunk or stolen from
* Spy race - platinum protection, easy to op others
* Great racial spell - gives 20% DP bonus (not cumulative with Ares' Call)
* Low ore costs
* Low ore costs
* Low food requirements  
* Low food requirements
 
=== Cons ===
=== Cons ===
* Inefficient
* Inefficient

Latest revision as of 17:35, 23 July 2026

Halfling
Aliases: Halfer
Introduced: Round 13
Round Wins: 4
Attacker: Intermediate
Explorer: Beginner
Converter: Advanced
Alignment: Good
Land type: Hill
Scribes: [1]

Halfling is a good-aligned race that can fast attack, explore, and convert. If you want to protect your platinum, Halfling can help due to their DP elite counting as a partial spy (0.15 of a spy and 35 % defensive spy power) - of course, this also means that you can lose DP when you fail spy operations on another dominion. In addition to protecting your platinum, it is very hard for other players to get spy ops on you, but you should not assume that this will protect you from being underdefended.

Racial Bonuses[edit]

  • Max Population: +5%
  • Boat Capacity: +5
  • Defensive Power: +10%
  • Food Consumption: -30%
  • Defensive Spy Power: +35%

Military Units[edit]

Unit OP DP Platinum Ore Special
Slinger 3 0 315 15
Defender 0 3 300 0
Master Thief 2 4 900 30 Counts as 0.15 spies.
Staff Master 5 3 900 25 40% fewer casualties on offense.

General information[edit]

Racial Spell[edit]

Finders Keepers: +10% resources gained from theft, +10% chance of success for theft, -1 spy strength cost of theft

Pros[edit]

  • Spy race - platinum protection, easy to op others
  • Low ore costs
  • Low food requirements

Cons[edit]

  • Inefficient
  • Master Thief is expensive
  • Loses DP on failed spy operations