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| aliases = Dorf
| aliases = Dorf
| introduced = [[Round 8]]
| introduced = [[Round 8]]
| round_wins = 0
| round_wins = 2


| attacker = Intermediate
| attacker = Beginner
| converter = Advanced
| converter = Advanced
| explorer = Advanced
| explorer = Beginner


| alignment = Good
| alignment = Good
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}}
}}


'''Dwarf''' is one of the [[Fast Attacking|fast attacking]] races for Good. It is also one of the few races that have a special ability with their defensive specialist, the Miner. Every 2 miners produce 1 ore and with just a couple thousand Miners, a player should be producing enough ore to cover all of their training needs if attacking.
'''Dwarf''' is one of the most flexible races in the game, being able to both attack and (quick) convert, on top of being a decent fast explorer. It is also one of the few races that have a special ability with their defensive specialist, the Miner. Every two Miners produce 1 ore and with just a couple thousand Miners, a player should be producing enough ore to cover all of their training needs if attacking.


Dwarves used to possess some immunity against evil bonuses but has been removed since the mixed alignment changes.  
Dwarves used to possess some immunity against evil bonuses but has been removed since the mixed alignment changes.  
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== Racial Bonuses ==
== Racial Bonuses ==
* Max Population: +7.5%
* Max Population: +7.5%
* Population from barren land: +5
* Ore Production: +10%
* Ore Production: +10%
* Ore invested in castle improvements have a 15% bonus.


== Military Units ==
== Military Units ==
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| spec1_op = 3
| spec1_op = 3
| spec1_dp = 0
| spec1_dp = 0
| spec1_plat = 275
| spec1_plat = 315
| spec1_ore = 25
| spec1_ore = 25
| spec1_special =  
| spec1_special =  
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| spec2_op = 0
| spec2_op = 0
| spec2_dp = 3
| spec2_dp = 3
| spec2_plat = 350
| spec2_plat = 335
| spec2_ore = 20
| spec2_ore = 20
| spec2_special = Every two Miners produce 1 ore per hour
| spec2_special = Produces 0.5 ore.


| elite1_name = Cleric
| elite1_name = Cleric
| elite1_op = 4
| elite1_op = 4
| elite1_dp = 4.5
| elite1_dp = 4.5
| elite1_plat = 850
| elite1_plat = 900
| elite1_ore = 0
| elite1_ore = 0
| elite1_special = Hybrid elite.
| elite1_special = Reduces combat losses.
 
Reduces combat losses.


| elite2_name = Warrior
| elite2_name = Warrior
| elite2_op = 7
| elite2_op = 7
| elite2_dp = 2
| elite2_dp = 2
| elite2_plat = 1250
| elite2_plat = 1215
| elite2_ore = 100
| elite2_ore = 85
| elite2_special =  
| elite2_special =  


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=== Racial Spell ===
=== Racial Spell ===


'''Miner's Sight''': Stronger version of Mining Strength (not cumulative) giving +20% ore production.
'''Miner's Sight''': Stronger version of Mining Strength (not cumulative) giving +20% ore production, Ore production immune to Earthquake.
 
For pure investment purposes, Gems beat out Ore in all scenarios. Heavy Miners or an impending shortage might tempt the player into casting Miner's Sight, though.


With reworks, Ore is now a great tool for [[Castle_Investments]] for Dwarf. One Ore Mine with Miner's Sight active produces the equivalent of 0.99556 Diamond Mines for investment: for all intents and purposes identical and unaffected by [[Magic#Offensive_Spells|Earthquake]] to boot. Miners lean into this as well, though early round attackers might still find Miner's Sight too expensive to cast amidst mana demands.
=== Pros ===
=== Pros ===
   
   
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* Inefficient DP.
* Inefficient DP.
* Inefficient explorers.
* Inefficient explorers.
* Poor converters.


[[Category:Race]]
[[Category:Race]]

Latest revision as of 17:25, 23 July 2026

Dwarf
Aliases: Dorf
Introduced: Round 8
Round Wins: 2
Attacker: Beginner
Explorer: Beginner
Converter: Advanced
Alignment: Good
Land type: Mountains
Scribes: [1]

Dwarf is one of the most flexible races in the game, being able to both attack and (quick) convert, on top of being a decent fast explorer. It is also one of the few races that have a special ability with their defensive specialist, the Miner. Every two Miners produce 1 ore and with just a couple thousand Miners, a player should be producing enough ore to cover all of their training needs if attacking.

Dwarves used to possess some immunity against evil bonuses but has been removed since the mixed alignment changes.

Racial Bonuses[edit]

  • Max Population: +7.5%
  • Ore Production: +10%

Military Units[edit]

Unit OP DP Platinum Ore Special
Soldier 3 0 315 25
Miner 0 3 335 20 Produces 0.5 ore.
Cleric 4 4.5 900 0 Reduces combat losses.
Warrior 7 2 1215 85

Casualty Reduction[edit]

Clerics reduce casualties depending on what percentage of units at home they are. If 20,000 Clerics are at home with 6,000 other units, they will reduce casualties by:

(20000/(20000+6000)) / 2 = 0.384615
38.46% less casualties
100 - 38.46 = 61.54% casualties

General information[edit]

Racial Spell[edit]

Miner's Sight: Stronger version of Mining Strength (not cumulative) giving +20% ore production, Ore production immune to Earthquake.

For pure investment purposes, Gems beat out Ore in all scenarios. Heavy Miners or an impending shortage might tempt the player into casting Miner's Sight, though.

Pros[edit]

  • Efficient OP elite.
  • Defensive specs produce ore.
  • Solid attackers.
  • Good population bonus.

Cons[edit]

  • Inefficient DP.
  • Inefficient explorers.