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m Updated description to include removal from race rotation for round 15
 
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Update Human factual race data from Round 50 source
 
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| aliases = Hum, hummie
| aliases = Hum, hummie
| introduced = [[Round 1]]
| introduced = [[Round 1]]
| round_wins = 0
| round_wins = 1


| attacker = Beginner
| attacker = Advanced
| converter = Beginner
| converter = Beginner
| explorer = Beginner
| explorer = Beginner
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}}
}}


'''Human''' and '''Nomad''' are considered the two standard races in the game. For most purposes they are identical, the main difference being that Humans are [[good]] and Nomads are [[evil]]. They are suited for all types of players and playstyles as their efficiency allows success to be achieved even with mistakes made over a [[round]]. Human and Nomad are generally regarded as a good choice to begin learning to understand the basics of the game for [[My First Round|new players]]. Nomad were removed from the race rotation for [[Round 15]].
'''Human''' is one of the standard races in the game. They are suited for all types of players and playstyles as their efficiency allows success to be achieved even with mistakes made over a [[round]]. Human is generally regarded as a good choice to begin learning to understand the basics of the game for [[My First Round|new players]].  


== Racial Bonuses ==
== Racial Bonuses ==
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{{Race_units
{{Race_units


| spec1_name = Spearmen
| spec1_name = Spearman
| spec1_op = 3
| spec1_op = 3
| spec1_dp = 0
| spec1_dp = 0
| spec1_plat = 275
| spec1_plat = 315
| spec1_ore = 25
| spec1_ore = 25
| spec1_special =  
| spec1_special =  
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| spec2_dp = 3
| spec2_dp = 3
| spec2_plat = 275
| spec2_plat = 275
| spec2_ore = 10
| spec2_ore = 15
| spec2_special =  
| spec2_special =  


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| elite1_op = 2
| elite1_op = 2
| elite1_dp = 6
| elite1_dp = 6
| elite1_plat = 1000
| elite1_plat = 1040
| elite1_ore = 75
| elite1_ore = 75
| elite1_special = -25% casualties
| elite1_special = 25% fewer casualties in combat.


| elite2_name = Cavalry
| elite2_name = Cavalry
| elite2_op = 6
| elite2_op = 6
| elite2_dp = 3
| elite2_dp = 3
| elite2_plat = 1250
| elite2_plat = 1280
| elite2_ore = 100
| elite2_ore = 100
| elite2_special = Returns 3 hours faster from battle
| elite2_special = Returns 3 hours faster from battle.


}}
}}
 
== General Info ==
== General Info ==


=== Racial Spell ===
=== Racial Spell ===


'''Crusade''': Gives 5% attack strength bonus, and allows you to kill [[Spirit]] & [[Undead]].
'''Crusade''': Gives 10% attack strength bonus.
 
Compared to for example [[Goblin]] which get +10% attack strength, Crusade is an expensive spell due to only giving +5%. However, every bit counts and you should be casting it if you are attacking.


=== Pros ===
=== Pros ===
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* Expensive OP makes it hard to attack every 9 hours
* Expensive OP makes it hard to attack every 9 hours
== See also ==
* [[Nomad]]: Human's evil-aligned counterpart.


[[Category:Race]]
[[Category:Race]]

Latest revision as of 20:42, 1 July 2026

Human
Aliases: Hum, hummie
Introduced: Round 1
Round Wins: 1
Attacker: Advanced
Explorer: Beginner
Converter: Beginner
Alignment: Good
Land type: Plains
Scribes: [1]

Human is one of the standard races in the game. They are suited for all types of players and playstyles as their efficiency allows success to be achieved even with mistakes made over a round. Human is generally regarded as a good choice to begin learning to understand the basics of the game for new players.

Racial Bonuses[edit]

  • Food Production: +5%

Military Units[edit]

Unit OP DP Platinum Ore Special
Spearman 3 0 315 25
Archer 0 3 275 15
Knight 2 6 1040 75 25% fewer casualties in combat.
Cavalry 6 3 1280 100 Returns 3 hours faster from battle.

General Info[edit]

Racial Spell[edit]

Crusade: Gives 10% attack strength bonus.

Pros[edit]

  • Efficient OP and DP
  • 9hr return Elite OP
  • Diverse strategies
  • Quite forgiving when making mistakes
  • OP spell

Cons[edit]

  • Expensive OP makes it hard to attack every 9 hours