Difference between revisions of "Goblin"
m (Hobbos more expensive, removed Troll reference) |
|||
(4 intermediate revisions by 2 users not shown) | |||
Line 4: | Line 4: | ||
| aliases = Gobbo, Gob | | aliases = Gobbo, Gob | ||
| introduced = [[Round 9]] | | introduced = [[Round 9]] | ||
− | | round_wins = | + | | round_wins = 3 |
| attacker = Intermediate | | attacker = Intermediate | ||
− | | converter = | + | | converter = Advanced |
| explorer = Beginner | | explorer = Beginner | ||
Line 19: | Line 19: | ||
== Racial Bonuses == | == Racial Bonuses == | ||
* Max Population: +20% | * Max Population: +20% | ||
− | * Gem investment: + | + | * Gem investment: +10% |
== Military Units == | == Military Units == | ||
Line 35: | Line 35: | ||
| spec2_op = 0 | | spec2_op = 0 | ||
| spec2_dp = 3 | | spec2_dp = 3 | ||
− | | spec2_plat = | + | | spec2_plat = 380 |
| spec2_ore = 15 | | spec2_ore = 15 | ||
| spec2_special = Reduces casualties | | spec2_special = Reduces casualties | ||
Line 42: | Line 42: | ||
| elite1_op = 5 | | elite1_op = 5 | ||
| elite1_dp = 3 | | elite1_dp = 3 | ||
− | | elite1_plat = | + | | elite1_plat = 1025 |
| elite1_ore = 80 | | elite1_ore = 80 | ||
| elite1_special = Plunders resources on attack | | elite1_special = Plunders resources on attack | ||
Line 50: | Line 50: | ||
| elite2_dp = 2 | | elite2_dp = 2 | ||
| elite2_plat = 1300 | | elite2_plat = 1300 | ||
− | | elite2_ore = | + | | elite2_ore = 110 |
| elite2_special = Returns 3 hours faster from battle | | elite2_special = Returns 3 hours faster from battle | ||
Latest revision as of 23:41, 10 March 2024
Goblin | |
---|---|
Aliases: | Gobbo, Gob |
Introduced: | Round 9 |
Round Wins: | 3 |
Attacker: | Intermediate |
Explorer: | Beginner |
Converter: | Advanced |
Alignment: | Evil |
Land type: | Hills |
Scribes: | [1] |
Goblin is often considered one of, if not THE fastest race in the game. The race is built entirely for speed. A strong population bonus of 20% and the necessity of using specs for DP. Goblins also have a 9-hour attacking unit in their elite OP allowing for even greater speed early on if attacking. A number of people enjoy playing Goblin as an explorer making use of the population bonus and spec DP in order to outgrow attackers early on. As with attacking, the key to succeeding as a Goblin explorer is to grow fast enough to be at the top early on before the great inefficiency of the race kicks in.
Racial Bonuses[edit]
- Max Population: +20%
- Gem investment: +10%
Military Units[edit]
Unit | OP | DP | Platinum | Ore | Special |
---|---|---|---|---|---|
Raider | 3 | 0 | 325 | 25 | |
Shaman | 0 | 3 | 380 | 15 | Reduces casualties |
Hobgoblin | 5 | 3 | 1025 | 80 | Plunders resources on attack |
Wolf Rider | 6 | 2 | 1300 | 110 | Returns 3 hours faster from battle |
Plunder[edit]
Upon a successful attack, Hobgoblin may plunder (steal) a certain amount of the target's resources.
- Each Hobgoblin can plunder at most 5 gems and 20 platinum.
- Only surviving Hobgoblins required to break the target plunder. Dead Hobgoblins are of no use.
- The plunder of each resource is limited to 100% of the target's raw production of that resource. Target's stored resources do not matter.
Casualty Reduction[edit]
Shamans reduce casualties depending on what percentage of units at home they are. If 20,000 Shamans are at home with 6,000 other units, they will reduce casualties by:
(20000/(20000+6000)) / 2 = 0.384615 38.46% less casualties 100 - 38.46 = 61.54% casualties
General information[edit]
Racial Spell[edit]
Killing Rage: Gives 10% attack strength bonus.
This is a fantastic spell which all Goblin attackers should be using.
Pros[edit]
- Use specs for DP making them among the cheapest DP in the game
- 9 hour on elite OP
- Very fast
- Good self spell
Cons[edit]
- Expensive OP
- Inefficient DP
- Difficult for late-round converting