Difference between revisions of "Undead"
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| race = Undead | | race = Undead | ||
− | | aliases = | + | | aliases = UD |
− | | introduced = [[Round | + | | introduced = [[Round 35]] (Current) |
| round_wins = 0 | | round_wins = 0 | ||
| attacker = Beginner | | attacker = Beginner | ||
| converter = Advanced | | converter = Advanced | ||
− | | explorer = | + | | explorer = Advanced |
| alignment = Evil | | alignment = Evil | ||
Line 15: | Line 15: | ||
}} | }} | ||
− | '''Undead''' are a | + | '''Undead''' are a medium speed race with a rare trait; the ability to convert on hitting. Additionally, they have immortal OP and incredibly reduced casualties on defence, meaning it is in some ways more forgiving to be hit: you will often be able to get back up. The basic and most effective idea of attacking with Undead is to hit in the proper range as often as possible using elite OP in order to generate free elite DP units for your dominion. Because they are a medium speed race, it is recommended to have started building Guard Towers by early to mid-round. |
== Racial Bonuses == | == Racial Bonuses == | ||
− | * Max Population: + | + | * Max Population: +5% |
− | + | * Food Consumption: -50% | |
− | * Food Consumption: - | + | * Mana Production: +20% |
− | * | ||
== Military Units == | == Military Units == | ||
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| spec1_name = Skeleton | | spec1_name = Skeleton | ||
− | | spec1_op = | + | | spec1_op = 3 |
| spec1_dp = 0 | | spec1_dp = 0 | ||
− | | spec1_plat = | + | | spec1_plat = 275 |
| spec1_ore = 0 | | spec1_ore = 0 | ||
− | | spec1_special = | + | | spec1_special = |
| spec2_name = Ghoul | | spec2_name = Ghoul | ||
| spec2_op = 0 | | spec2_op = 0 | ||
− | | spec2_dp = | + | | spec2_dp = 3 |
− | | spec2_plat = | + | | spec2_plat = 300 |
| spec2_ore = 0 | | spec2_ore = 0 | ||
− | | spec2_special = | + | | spec2_special = 50% fewer casualties |
− | | elite1_name = | + | | elite1_name = Death Knight |
| elite1_op = 2 | | elite1_op = 2 | ||
− | | elite1_dp = | + | | elite1_dp = 5 |
− | | elite1_plat = | + | | elite1_plat = 1050 |
| elite1_ore = 0 | | elite1_ore = 0 | ||
− | | elite1_special = | + | | elite1_special = 50% fewer casualties. On successful attacks, [[conversion|converts]] enemy peasants into Ghouls (up to one for every 10 sent on attack). |
− | | elite2_name = | + | | elite2_name = Necromancer |
− | | elite2_op = | + | | elite2_op = 5 |
| elite2_dp = 3 | | elite2_dp = 3 | ||
− | | elite2_plat = | + | | elite2_plat = 1250 |
| elite2_ore = 0 | | elite2_ore = 0 | ||
− | | elite2_special = Almost Never Dies. On successful attacks | + | | elite2_special = Almost Never Dies. On successful attacks, [[conversion|converts]] enemy peasants into Death Knights (up to one for every 15 sent on attack). |
}} | }} | ||
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=== Racial Spell === | === Racial Spell === | ||
− | ''' | + | '''Cull the Weak''': Sacrifice Skeletons and Ghouls to summon Death Knights and Necromancers (2 plus 1 per 750 acres, hourly), cancels and cancelled by Midas Touch. Only works on troops that are at home. |
=== Pros === | === Pros === | ||
− | * Undying | + | * Undying OP |
− | * | + | * Generates free defensive units on attack |
− | * No ore cost, | + | * No ore cost, reduced farms needed - lots of extra room for homes and mods |
* Population bonus | * Population bonus | ||
* Great turtle | * Great turtle | ||
− | * | + | * Bottom feeding is a viable option |
− | + | ||
=== Cons === | === Cons === | ||
* Very inefficient | * Very inefficient | ||
* Very expensive | * Very expensive | ||
− | * | + | * Very unforgiving of mistakes |
* Hard to hit often while keeping enough DP home | * Hard to hit often while keeping enough DP home | ||
− | * Requires a lot of time for target searching in order to keep hitting | + | * Requires a lot of time for target searching in order to keep hitting |
− | |||
− | |||
− | |||
[[Category:Race]] | [[Category:Race]] |
Latest revision as of 23:32, 10 March 2024
Undead | |
---|---|
Aliases: | UD |
Introduced: | Round 35 (Current) |
Round Wins: | 0 |
Attacker: | Beginner |
Explorer: | Advanced |
Converter: | Advanced |
Alignment: | Evil |
Land type: | Swamp |
Scribes: | [1] |
Undead are a medium speed race with a rare trait; the ability to convert on hitting. Additionally, they have immortal OP and incredibly reduced casualties on defence, meaning it is in some ways more forgiving to be hit: you will often be able to get back up. The basic and most effective idea of attacking with Undead is to hit in the proper range as often as possible using elite OP in order to generate free elite DP units for your dominion. Because they are a medium speed race, it is recommended to have started building Guard Towers by early to mid-round.
Racial Bonuses[edit]
- Max Population: +5%
- Food Consumption: -50%
- Mana Production: +20%
Military Units[edit]
Unit | OP | DP | Platinum | Ore | Special |
---|---|---|---|---|---|
Skeleton | 3 | 0 | 275 | 0 | |
Ghoul | 0 | 3 | 300 | 0 | 50% fewer casualties |
Death Knight | 2 | 5 | 1050 | 0 | 50% fewer casualties. On successful attacks, converts enemy peasants into Ghouls (up to one for every 10 sent on attack). |
Necromancer | 5 | 3 | 1250 | 0 | Almost Never Dies. On successful attacks, converts enemy peasants into Death Knights (up to one for every 15 sent on attack). |
General Info[edit]
Racial Spell[edit]
Cull the Weak: Sacrifice Skeletons and Ghouls to summon Death Knights and Necromancers (2 plus 1 per 750 acres, hourly), cancels and cancelled by Midas Touch. Only works on troops that are at home.
Pros[edit]
- Undying OP
- Generates free defensive units on attack
- No ore cost, reduced farms needed - lots of extra room for homes and mods
- Population bonus
- Great turtle
- Bottom feeding is a viable option
Cons[edit]
- Very inefficient
- Very expensive
- Very unforgiving of mistakes
- Hard to hit often while keeping enough DP home
- Requires a lot of time for target searching in order to keep hitting