Difference between revisions of "Undead"

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| race = Undead
 
| race = Undead
| aliases = SPUD, UD  
+
| aliases = UD  
| introduced = [[Round 14]]
+
| introduced = [[Round 35]] (Current)
 
| round_wins = 0
 
| round_wins = 0
  
 
| attacker = Beginner
 
| attacker = Beginner
 
| converter = Advanced
 
| converter = Advanced
| explorer = Intermediate
+
| explorer = Advanced
  
 
| alignment = Evil
 
| alignment = Evil
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}}
 
}}
  
'''Undead''' are a fast/medium speed race that is more or less the same as [[Spirit]]. The major difference is that Spirit belongs to the Good alignment and Undead to the Evil alignment. These two races always seem to have the most people playing them round after round, probably because SPUD is one of the most unique races in dominion. All of their troops are immortal (in most circumstances) and when they attack they can convert the enemy's casualties into more of their own units. The basic idea of attacking with SPUD is to hit in the proper range as often as possible using elite OP in order to generate free elite DP units for your dominion. Because they are a fast/medium speed race, it is recommended to have started building Guard Towers by mid-round.  
+
'''Undead''' are a medium speed race with a rare trait; the ability to convert on hitting. Additionally, they have immortal OP and incredibly reduced casualties on defence, meaning it is in some ways more forgiving to be hit: you will often be able to get back up. The basic and most effective idea of attacking with Undead is to hit in the proper range as often as possible using elite OP in order to generate free elite DP units for your dominion. Because they are a medium speed race, it is recommended to have started building Guard Towers by early to mid-round.  
  
 
== Racial Bonuses ==
 
== Racial Bonuses ==
 
      
 
      
* Max Population: +12.5%
+
* Max Population: +5%
* Mana Production: +10%
+
* Food Consumption: -50%
* Food Consumption: -75%
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* Mana Production: +20%
* Wizards: Immortal
 
  
 
== Military Units ==
 
== Military Units ==
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| spec1_name = Skeleton
 
| spec1_name = Skeleton
| spec1_op = 2.5
+
| spec1_op = 3
 
| spec1_dp = 0
 
| spec1_dp = 0
| spec1_plat = 225
+
| spec1_plat = 275
 
| spec1_ore = 0
 
| spec1_ore = 0
| spec1_special = Almost never dies. Flight (no need for boats)
+
| spec1_special =
  
 
| spec2_name = Ghoul
 
| spec2_name = Ghoul
 
| spec2_op = 0
 
| spec2_op = 0
| spec2_dp = 2.5
+
| spec2_dp = 3
| spec2_plat = 225
+
| spec2_plat = 300
 
| spec2_ore = 0
 
| spec2_ore = 0
| spec2_special = Almost never dies
+
| spec2_special = 50% fewer casualties
  
| elite1_name = Progeny
+
| elite1_name = Death Knight
 
| elite1_op = 2
 
| elite1_op = 2
| elite1_dp = 4
+
| elite1_dp = 5
| elite1_plat = 900
+
| elite1_plat = 1050
 
| elite1_ore = 0
 
| elite1_ore = 0
| elite1_special = Almost Never Dies. On successful attacks, [[conversion|converts]] some enemy casualties into Ghouls/Skeletons. Flight (no need for boats)
+
| elite1_special = 50% fewer casualties. On successful attacks, [[conversion|converts]] enemy peasants into Ghouls (up to one for every 10 sent on attack).
  
| elite2_name = Vampire
+
| elite2_name = Necromancer
| elite2_op = 4
+
| elite2_op = 5
 
| elite2_dp = 3
 
| elite2_dp = 3
| elite2_plat = 1000
+
| elite2_plat = 1250
 
| elite2_ore = 0
 
| elite2_ore = 0
| elite2_special = Almost Never Dies. On successful attacks 50-65% your size, [[conversion|converts]] some enemy casualties into Ghouls/Skeletons; 65% and above, [[conversion|converts]] into Progenies. Flight (no need for boats)
+
| elite2_special = Almost Never Dies. On successful attacks, [[conversion|converts]] enemy peasants into Death Knights (up to one for every 15 sent on attack).
  
 
}}
 
}}
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=== Racial Spell ===
 
=== Racial Spell ===
  
'''Parasitic Hunger''': increases [[conversion]].
+
'''Cull the Weak''': Sacrifice Skeletons and Ghouls to summon Death Knights and Necromancers (2 plus 1 per 750 acres, hourly), cancels and cancelled by Midas Touch. Only works on troops that are at home.
  
 
=== Pros ===
 
=== Pros ===
  
* Undying units
+
* Undying OP
* Converts enemy casualties on attack (this is the best unit ability that exists within Dominion)
+
* Generates free defensive units on attack
* No ore cost, no boats needed, very few farms needed - lots of extra room for homes and mods
+
* No ore cost, reduced farms needed - lots of extra room for homes and mods
 
* Population bonus
 
* Population bonus
 
* Great turtle
 
* Great turtle
* Can be a very fun race
+
* Bottom feeding is a viable option
+
 
 
=== Cons ===
 
=== Cons ===
  
 
* Very inefficient
 
* Very inefficient
 
* Very expensive
 
* Very expensive
* Units can be killed upon attack by Human/Nomad, or in attacks that fail by more than 85%
+
* Very unforgiving of mistakes
 
* Hard to hit often while keeping enough DP home
 
* Hard to hit often while keeping enough DP home
* Requires a lot of time for target searching in order to keep hitting  
+
* Requires a lot of time for target searching in order to keep hitting
 
 
== See also ==
 
* [[Spirit]]: Undead's good-aligned counterpart.
 
  
 
[[Category:Race]]
 
[[Category:Race]]

Latest revision as of 23:32, 10 March 2024

Undead
Aliases: UD
Introduced: Round 35 (Current)
Round Wins: 0
Attacker: Beginner
Explorer: Advanced
Converter: Advanced
Alignment: Evil
Land type: Swamp
Scribes: [1]

Undead are a medium speed race with a rare trait; the ability to convert on hitting. Additionally, they have immortal OP and incredibly reduced casualties on defence, meaning it is in some ways more forgiving to be hit: you will often be able to get back up. The basic and most effective idea of attacking with Undead is to hit in the proper range as often as possible using elite OP in order to generate free elite DP units for your dominion. Because they are a medium speed race, it is recommended to have started building Guard Towers by early to mid-round.

Racial Bonuses[edit]

  • Max Population: +5%
  • Food Consumption: -50%
  • Mana Production: +20%

Military Units[edit]

Unit OP DP Platinum Ore Special
Skeleton 3 0 275 0
Ghoul 0 3 300 0 50% fewer casualties
Death Knight 2 5 1050 0 50% fewer casualties. On successful attacks, converts enemy peasants into Ghouls (up to one for every 10 sent on attack).
Necromancer 5 3 1250 0 Almost Never Dies. On successful attacks, converts enemy peasants into Death Knights (up to one for every 15 sent on attack).

General Info[edit]

Racial Spell[edit]

Cull the Weak: Sacrifice Skeletons and Ghouls to summon Death Knights and Necromancers (2 plus 1 per 750 acres, hourly), cancels and cancelled by Midas Touch. Only works on troops that are at home.

Pros[edit]

  • Undying OP
  • Generates free defensive units on attack
  • No ore cost, reduced farms needed - lots of extra room for homes and mods
  • Population bonus
  • Great turtle
  • Bottom feeding is a viable option

Cons[edit]

  • Very inefficient
  • Very expensive
  • Very unforgiving of mistakes
  • Hard to hit often while keeping enough DP home
  • Requires a lot of time for target searching in order to keep hitting