Difference between revisions of "Undead"

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| race = Undead
 
| race = Undead
| aliases = SPUD, UD  
+
| aliases = UD  
| introduced = [[Round 14]]
+
| introduced = [[Round 35]] (Current)
 
| round_wins = 0
 
| round_wins = 0
  
| attacker = Intermediate
+
| attacker = Beginner
 
| converter = Advanced
 
| converter = Advanced
| explorer = Intermediate
+
| explorer = Advanced
  
 
| alignment = Evil
 
| alignment = Evil
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}}
 
}}
  
'''Undead''' are a fast/medium speed race with a rare trait; the ability to convert on hitting. Additionally, they have immortal OP and incredibly reduced casualties on defence, meaning it is in some ways more forgiving to be hit: you will often be able to get back up. The basic and most effective idea of attacking with Undead is to hit in the proper range as often as possible using elite OP in order to generate free elite DP units for your dominion. Because they are a fast/medium speed race, it is recommended to have started building Guard Towers by early to mid-round.  
+
'''Undead''' are a medium speed race with a rare trait; the ability to convert on hitting. Additionally, they have immortal OP and incredibly reduced casualties on defence, meaning it is in some ways more forgiving to be hit: you will often be able to get back up. The basic and most effective idea of attacking with Undead is to hit in the proper range as often as possible using elite OP in order to generate free elite DP units for your dominion. Because they are a medium speed race, it is recommended to have started building Guard Towers by early to mid-round.  
  
 
== Racial Bonuses ==
 
== Racial Bonuses ==
 
      
 
      
* Max Population: +15%
+
* Max Population: +5%
* Mana Production: +10%
+
* Food Consumption: -50%
* Food Consumption: -75%
+
* Mana Production: +20%
* Wizards: Immortal
 
  
 
== Military Units ==
 
== Military Units ==
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{{Race_units
 
{{Race_units
  
| spec1_name = Dire Bat
+
| spec1_name = Skeleton
| spec1_op = 2.5
+
| spec1_op = 3
 
| spec1_dp = 0
 
| spec1_dp = 0
| spec1_plat = 225
+
| spec1_plat = 275
 
| spec1_ore = 0
 
| spec1_ore = 0
| spec1_special = Almost never dies. Flight (no need for boats)
+
| spec1_special =
  
 
| spec2_name = Ghoul
 
| spec2_name = Ghoul
 
| spec2_op = 0
 
| spec2_op = 0
| spec2_dp = 2.5
+
| spec2_dp = 3
| spec2_plat = 225
+
| spec2_plat = 300
 
| spec2_ore = 0
 
| spec2_ore = 0
| spec2_special = 75% fewer casualties
+
| spec2_special = 50% fewer casualties
  
| elite1_name = Progeny
+
| elite1_name = Death Knight
 
| elite1_op = 2
 
| elite1_op = 2
| elite1_dp = 4
+
| elite1_dp = 5
| elite1_plat = 860
+
| elite1_plat = 1050
 
| elite1_ore = 0
 
| elite1_ore = 0
| elite1_special = 75% fewer casualties. On successful attacks, [[conversion|converts]] enemy peasants into Ghouls (up to one for every 20 sent on attack). Flight (no need for boats)
+
| elite1_special = 50% fewer casualties. On successful attacks, [[conversion|converts]] enemy peasants into Ghouls (up to one for every 10 sent on attack).
  
| elite2_name = Vampire
+
| elite2_name = Necromancer
| elite2_op = 4
+
| elite2_op = 5
 
| elite2_dp = 3
 
| elite2_dp = 3
| elite2_plat = 1000
+
| elite2_plat = 1250
 
| elite2_ore = 0
 
| elite2_ore = 0
| elite2_special = Almost Never Dies. On successful attacks, [[conversion|converts]] enemy peasants into Progenies (up to one for every 20 sent on attack). Flight (no need for boats)
+
| elite2_special = Almost Never Dies. On successful attacks, [[conversion|converts]] enemy peasants into Death Knights (up to one for every 15 sent on attack).
  
 
}}
 
}}
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=== Racial Spell ===
 
=== Racial Spell ===
  
'''Parasitic Hunger''': +20% conversion rate and afflicts your enemies with Plague (both offensive and defensive)
+
'''Cull the Weak''': Sacrifice Skeletons and Ghouls to summon Death Knights and Necromancers (2 plus 1 per 750 acres, hourly), cancels and cancelled by Midas Touch. Only works on troops that are at home.
 
 
'''Necromantic Ritual''': Kills 2% of enemy peasants, converting 5% into Progeny. (Unique offensive war spell)
 
  
 
=== Pros ===
 
=== Pros ===
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* Undying OP
 
* Undying OP
 
* Generates free defensive units on attack
 
* Generates free defensive units on attack
* No ore cost, no boats needed, very few farms needed - lots of extra room for homes and mods
+
* No ore cost, reduced farms needed - lots of extra room for homes and mods
 
* Population bonus
 
* Population bonus
 
* Great turtle
 
* Great turtle
* Can be a very fun race
+
* Bottom feeding is a viable option
  
 
=== Cons ===
 
=== Cons ===

Latest revision as of 23:32, 10 March 2024

Undead
Aliases: UD
Introduced: Round 35 (Current)
Round Wins: 0
Attacker: Beginner
Explorer: Advanced
Converter: Advanced
Alignment: Evil
Land type: Swamp
Scribes: [1]

Undead are a medium speed race with a rare trait; the ability to convert on hitting. Additionally, they have immortal OP and incredibly reduced casualties on defence, meaning it is in some ways more forgiving to be hit: you will often be able to get back up. The basic and most effective idea of attacking with Undead is to hit in the proper range as often as possible using elite OP in order to generate free elite DP units for your dominion. Because they are a medium speed race, it is recommended to have started building Guard Towers by early to mid-round.

Racial Bonuses[edit]

  • Max Population: +5%
  • Food Consumption: -50%
  • Mana Production: +20%

Military Units[edit]

Unit OP DP Platinum Ore Special
Skeleton 3 0 275 0
Ghoul 0 3 300 0 50% fewer casualties
Death Knight 2 5 1050 0 50% fewer casualties. On successful attacks, converts enemy peasants into Ghouls (up to one for every 10 sent on attack).
Necromancer 5 3 1250 0 Almost Never Dies. On successful attacks, converts enemy peasants into Death Knights (up to one for every 15 sent on attack).

General Info[edit]

Racial Spell[edit]

Cull the Weak: Sacrifice Skeletons and Ghouls to summon Death Knights and Necromancers (2 plus 1 per 750 acres, hourly), cancels and cancelled by Midas Touch. Only works on troops that are at home.

Pros[edit]

  • Undying OP
  • Generates free defensive units on attack
  • No ore cost, reduced farms needed - lots of extra room for homes and mods
  • Population bonus
  • Great turtle
  • Bottom feeding is a viable option

Cons[edit]

  • Very inefficient
  • Very expensive
  • Very unforgiving of mistakes
  • Hard to hit often while keeping enough DP home
  • Requires a lot of time for target searching in order to keep hitting