Difference between revisions of "Resilience"
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− | '''Resilience''' is a defensive stat that is generated when you are targeted by [[Ops#Black_Ops|Black Ops]] during a war | + | '''Resilience''' is a defensive stat that is generated when you are targeted by [[Ops#Black_Ops|Black Ops]] during a war. |
− | + | Spy resilience increases the recovery of wizard strength and is gained when targeted by spy ops. | |
− | + | Wizard resilience increases peasant growth and is gained when targeted by hostile spells. | |
− | + | == Generating Resilience and Formulas == | |
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− | + | Resilience is generated when you are successfully targeted by certain Black Ops. There are two kinds of Resilience: Spy and Wizard, each corresponding to the type of op that you took damage from. Spy resilience is generated at 10 resilience per successful Magic Snare. Wizard resilience is generated at 10 resilience per successful Fireball. These numbers are not modified by anything in the game, and always decay at the same rate: 8 resilience per tick elapsed. You do not gain any when you use Energy Mirror to reflect a spell back to sender. You also need to receive actual damage in order to gain resilience. | |
− | + | Spy resilience increases the recovery of wizard strength by | |
− | + | SpyResilience / 100 | |
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− | + | Wizard resilience increases the maximum peasant growth percentage (modified by 1/10th of your population growth bonus) to | |
+ | (WizardResilience / 250)% | ||
− | + | [[File:Resilience Round 22 Status Screen.png|thumb|Note the Spy Resilience on this Dark Elf - they have been partially sunk (sinking no longer generates resilience).]] | |
− | + | == References == | |
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== See Also == | == See Also == |
Latest revision as of 02:21, 14 November 2022
Resilience is a defensive stat that is generated when you are targeted by Black Ops during a war.
Spy resilience increases the recovery of wizard strength and is gained when targeted by spy ops.
Wizard resilience increases peasant growth and is gained when targeted by hostile spells.
Generating Resilience and Formulas[edit]
Resilience is generated when you are successfully targeted by certain Black Ops. There are two kinds of Resilience: Spy and Wizard, each corresponding to the type of op that you took damage from. Spy resilience is generated at 10 resilience per successful Magic Snare. Wizard resilience is generated at 10 resilience per successful Fireball. These numbers are not modified by anything in the game, and always decay at the same rate: 8 resilience per tick elapsed. You do not gain any when you use Energy Mirror to reflect a spell back to sender. You also need to receive actual damage in order to gain resilience.
Spy resilience increases the recovery of wizard strength by
SpyResilience / 100
Wizard resilience increases the maximum peasant growth percentage (modified by 1/10th of your population growth bonus) to
(WizardResilience / 250)%