Difference between revisions of "Spirit"

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| aliases = SPUD, SP
 
| aliases = SPUD, SP
 
| introduced = [[Round 14]]
 
| introduced = [[Round 14]]
| round_wins = 2
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| round_wins = 2 (Legacy)
  
 
| attacker = Beginner
 
| attacker = Beginner

Revision as of 17:47, 14 January 2022

Spirit
Aliases: SPUD, SP
Introduced: Round 14
Round Wins: 2 (Legacy)
Attacker: Beginner
Explorer: Advanced
Converter: Advanced
Alignment: Good
Land type: Swamp
Scribes: [1]

Spirit are a fast/medium speed race heavily inspired by the old Dark Elf (Legacy). The current version of Spirit was introduced in Round 26.

Racial Bonuses

  • Food Consumption: -90%
  • Mana Production: +15%
  • Wizards: Immortal
  • Max Population: +2.5%

Military Units

Unit OP DP Platinum Mana Special
Banshee 3 0 300 10 Flight (no need for boats)
Geist 0 3 300 10 Almost never dies
Phantom Knight 3 5 1050 30 50% fewer casualties on defense. Flight (no need for boats)
Spectral Warrior 6 0 1200 40 Almost never dies when attacking dominions 75%+ your size. Flight (no need for boats)

General Info

Racial Spell

Unholy Ghost: Enemy draftees do not participate in battle

Very powerful early-game spell when draftees make up a disproportionate amount of defense.

Pros

  • Undying elite OP
  • No need for boats
  • Strong spell for early round.

Cons

  • No OP-troop turtle
  • Hard to play unless on top
  • Unforgiving when making mistakes
  • Very high mana requirements early round
  • Spell becomes much weaker as round goes on