Difference between revisions of "Spirit"

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(→‎Racial Bonuses: r27 update)
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== Military Units ==
 
== Military Units ==
  
{{Race_units
+
{{Race_Units(Mana)
  
 
| spec1_name = Banshee
 
| spec1_name = Banshee
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| spec1_dp = 0
 
| spec1_dp = 0
 
| spec1_plat = 300
 
| spec1_plat = 300
| spec1_ore = 10
+
| spec1_mana = 10
 
| spec1_special = Flight (no need for boats)
 
| spec1_special = Flight (no need for boats)
  
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| spec2_dp = 3
 
| spec2_dp = 3
 
| spec2_plat = 300
 
| spec2_plat = 300
| spec2_ore = 10
+
| spec2_mana = 10
 
| spec2_special = Almost never dies  
 
| spec2_special = Almost never dies  
  
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| elite1_dp = 5
 
| elite1_dp = 5
 
| elite1_plat = 1050
 
| elite1_plat = 1050
| elite1_ore = 30
+
| elite1_mana = 30
 
| elite1_special = 50% fewer casualties on defense. Flight (no need for boats)
 
| elite1_special = 50% fewer casualties on defense. Flight (no need for boats)
  
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| elite2_dp = 0
 
| elite2_dp = 0
 
| elite2_plat = 1200
 
| elite2_plat = 1200
| elite2_ore = 40
+
| elite2_mana = 40
 
| elite2_special = Almost never dies when attacking dominions 75%+ your size. Flight (no need for boats)
 
| elite2_special = Almost never dies when attacking dominions 75%+ your size. Flight (no need for boats)
 
}}
 
}}
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* Undying elite OP
 
* Undying elite OP
 
* No need for boats
 
* No need for boats
 +
* Strong spell for early round.
 
   
 
   
 
=== Cons ===
 
=== Cons ===
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* Hard to play unless on top
 
* Hard to play unless on top
 
* Unforgiving when making mistakes
 
* Unforgiving when making mistakes
 
+
* Very high mana requirements early round
== See also ==
+
* Spell becomes much weaker as round goes on
* [[Undead]]: Spirit's evil-aligned counterpart.
 
  
 
[[Category:Race]]
 
[[Category:Race]]

Revision as of 00:03, 11 January 2022

Spirit
Aliases: SPUD, SP
Introduced: Round 14
Round Wins: 2
Attacker: Beginner
Explorer: Advanced
Converter: Advanced
Alignment: Good
Land type: Swamp
Scribes: [1]

Spirit are a fast/medium speed race heavily inspired by the old Dark Elf (Legacy). The current version of Spirit was introduced in Round 26.

Racial Bonuses

  • Food Consumption: -90%
  • Mana Production: +15%
  • Wizards: Immortal
  • Max Population: +2.5%

Military Units

Unit OP DP Platinum Mana Special
Banshee 3 0 300 10 Flight (no need for boats)
Geist 0 3 300 10 Almost never dies
Phantom Knight 3 5 1050 30 50% fewer casualties on defense. Flight (no need for boats)
Spectral Warrior 6 0 1200 40 Almost never dies when attacking dominions 75%+ your size. Flight (no need for boats)

General Info

Racial Spell

Unholy Ghost: Enemy draftees do not participate in battle

Very powerful early-game spell when draftees make up a disproportionate amount of defense.

Pros

  • Undying elite OP
  • No need for boats
  • Strong spell for early round.

Cons

  • No OP-troop turtle
  • Hard to play unless on top
  • Unforgiving when making mistakes
  • Very high mana requirements early round
  • Spell becomes much weaker as round goes on