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== Wonder Discovery and HP == | == Wonder Discovery and HP == | ||
− | The first wave of wonders will appear at the start of the round with a starting power of | + | The first wave of wonders will appear at the start of the round with a starting power of 250,000 for tier 1 and 150,000 for tier 2. |
An additional wonder will appear every 48 hours beginning on day 6 with a starting power dependent on the wonder tier. | An additional wonder will appear every 48 hours beginning on day 6 with a starting power dependent on the wonder tier. | ||
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Once rebuilt, wonder power depends on the damage dealt to it by your realm and time into the round given as: | Once rebuilt, wonder power depends on the damage dealt to it by your realm and time into the round given as: | ||
− | <math>min( | + | <math>min(42500 * DayInRound, 2 * OriginalWonderPower) * \frac{DamageDealtByRealm}{OriginalWonderPower}</math> |
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The total number of wonders that will be discovered and appear in any given round is a max of 40% of the number of active realms. If there are 29 realms, 12 wonders would spawn as per | The total number of wonders that will be discovered and appear in any given round is a max of 40% of the number of active realms. If there are 29 realms, 12 wonders would spawn as per | ||
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where WPA is capped at 1.0 for purposes of damage calculations. | where WPA is capped at 1.0 for purposes of damage calculations. | ||
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If a dominion on 2,000 acres with 0.5 WPA casts cyclone on a 250,000 HP wonder, that dominion will deal damage of | If a dominion on 2,000 acres with 0.5 WPA casts cyclone on a 250,000 HP wonder, that dominion will deal damage of | ||
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<math>min(1.5 * 0.75 * 2000, 250000*0.75%) = min(2250, 1875) = 1875</math> | <math>min(1.5 * 0.75 * 2000, 250000*0.75%) = min(2250, 1875) = 1875</math> | ||
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== The Wonders == | == The Wonders == | ||
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! Wonder | ! Wonder | ||
! Bonus | ! Bonus | ||
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| style="vertical-align: top;" | Ancient Library | | style="vertical-align: top;" | Ancient Library | ||
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| style="vertical-align: top;" | Factory of Legends | | style="vertical-align: top;" | Factory of Legends | ||
| style="vertical-align: top;" | -25% Construction platinum cost | | style="vertical-align: top;" | -25% Construction platinum cost | ||
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| style="vertical-align: top;" | Gnomish Mining Machine | | style="vertical-align: top;" | Gnomish Mining Machine | ||
| style="vertical-align: top;" | +10% Ore Production | | style="vertical-align: top;" | +10% Ore Production | ||
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| style="vertical-align: top;" | Great Market | | style="vertical-align: top;" | Great Market | ||
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| style="vertical-align: top;" | Guild of Shadows | | style="vertical-align: top;" | Guild of Shadows | ||
| style="vertical-align: top;" | +25% spy power, -15% spy losses on failed operations | | style="vertical-align: top;" | +25% spy power, -15% spy losses on failed operations | ||
+ | |- | ||
+ | | style="vertical-align: top;" | Halls of Knowledge | ||
+ | | style="vertical-align: top;" | +15% research point production | ||
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| style="vertical-align: top;" | Hanging Gardens | | style="vertical-align: top;" | Hanging Gardens | ||
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| style="vertical-align: top;" | High Clerics Tower | | style="vertical-align: top;" | High Clerics Tower | ||
− | | style="vertical-align: top;" | Can kill | + | | style="vertical-align: top;" | Can kill spirits and the undead |
+ | |- | ||
+ | | style="vertical-align: top;" | Horn of Plenty | ||
+ | | style="vertical-align: top;" | +2% platinum production, +2% food production, +2% gem production, +2% lumber production, +1% mana production, +2% ore production | ||
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| style="vertical-align: top;" | Imperial Armada | | style="vertical-align: top;" | Imperial Armada | ||
− | | style="vertical-align: top;" | Boats cannot be sabotaged | + | | style="vertical-align: top;" | Boats cannot be sabotaged |
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| style="vertical-align: top;" | Ivory Tower | | style="vertical-align: top;" | Ivory Tower | ||
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| style="vertical-align: top;" | Onyx Mausoleum | | style="vertical-align: top;" | Onyx Mausoleum | ||
| style="vertical-align: top;" | +25% offensive casualties against this realm | | style="vertical-align: top;" | +25% offensive casualties against this realm | ||
+ | |- | ||
+ | | style="vertical-align: top;" | School of War | ||
+ | | style="vertical-align: top;" | +5 barracks housing | ||
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| style="vertical-align: top;" | Spire of Illusion | | style="vertical-align: top;" | Spire of Illusion |