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− | '''Wonders''' | + | '''Wonders''' provide bonuses to all dominions in the controlling realm and are acquired by destroying and rebuilding them. |
− | + | The first wave of wonders will appear on the 6th day of the round with a starting power of 150,000. An additional wonder will appear every 48 hours with a starting power of 250,000. Once rebuilt, wonder power depends on the damage your realm did to it and time into the round. | |
− | + | When attacking wonders, your offense is unmodded (except by morale) and always suffers 5% casualties (including immortal units). Each dominion that participates in destroying a wonder that is controlled by another realm is awarded prestige. | |
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− | When attacking wonders, your offense is | ||
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− | Each dominion that participates in destroying a wonder that is controlled by another realm is awarded | ||
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== The Wonders == | == The Wonders == | ||
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! Wonder | ! Wonder | ||
! Bonus | ! Bonus | ||
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| style="vertical-align: top;" | Ancient Library | | style="vertical-align: top;" | Ancient Library | ||
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| style="vertical-align: top;" | Factory of Legends | | style="vertical-align: top;" | Factory of Legends | ||
| style="vertical-align: top;" | -25% Construction platinum cost | | style="vertical-align: top;" | -25% Construction platinum cost | ||
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| style="vertical-align: top;" | Gnomish Mining Machine | | style="vertical-align: top;" | Gnomish Mining Machine | ||
| style="vertical-align: top;" | +10% Ore Production | | style="vertical-align: top;" | +10% Ore Production | ||
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| style="vertical-align: top;" | Great Market | | style="vertical-align: top;" | Great Market | ||
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| style="vertical-align: top;" | Guild of Shadows | | style="vertical-align: top;" | Guild of Shadows | ||
| style="vertical-align: top;" | +25% spy power, -15% spy losses on failed operations | | style="vertical-align: top;" | +25% spy power, -15% spy losses on failed operations | ||
+ | |- | ||
+ | | style="vertical-align: top;" | Halls of Knowledge | ||
+ | | style="vertical-align: top;" | +15% research point production | ||
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| style="vertical-align: top;" | Hanging Gardens | | style="vertical-align: top;" | Hanging Gardens | ||
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| style="vertical-align: top;" | High Clerics Tower | | style="vertical-align: top;" | High Clerics Tower | ||
− | | style="vertical-align: top;" | Can kill | + | | style="vertical-align: top;" | Can kill spirits and the undead |
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+ | | style="vertical-align: top;" | Horn of Plenty | ||
+ | | style="vertical-align: top;" | +1% platinum production, +1% food production, +1% gem production, +1% lumber production, +1% mana production, +1% ore production | ||
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| style="vertical-align: top;" | Imperial Armada | | style="vertical-align: top;" | Imperial Armada | ||
− | | style="vertical-align: top;" | Boats cannot be sabotaged | + | | style="vertical-align: top;" | Boats cannot be sabotaged |
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| style="vertical-align: top;" | Ivory Tower | | style="vertical-align: top;" | Ivory Tower | ||
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| style="vertical-align: top;" | Onyx Mausoleum | | style="vertical-align: top;" | Onyx Mausoleum | ||
| style="vertical-align: top;" | +25% offensive casualties against this realm | | style="vertical-align: top;" | +25% offensive casualties against this realm | ||
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+ | | style="vertical-align: top;" | School of War | ||
+ | | style="vertical-align: top;" | +5 barracks housing | ||
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| style="vertical-align: top;" | Spire of Illusion | | style="vertical-align: top;" | Spire of Illusion |