Difference between revisions of "Undead"

From OpenDominion
Jump to navigation Jump to search
 
(9 intermediate revisions by 5 users not shown)
Line 2: Line 2:
  
 
| race = Undead
 
| race = Undead
| aliases = SPUD, UD  
+
| aliases = UD  
| introduced = [[Round 14]]
+
| introduced = [[Round 35]] (Current)
 
| round_wins = 0
 
| round_wins = 0
  
| attacker = Intermediate
+
| attacker = Beginner
 
| converter = Advanced
 
| converter = Advanced
| explorer = Intermediate
+
| explorer = Advanced
  
 
| alignment = Evil
 
| alignment = Evil
Line 15: Line 15:
 
}}
 
}}
  
'''Undead''' are a fast/medium speed race with a rare trait; the ability to convert on hitting. Additionally, they have immortal OP and incredibly reduced casualties on defence, meaning it is in some ways more forgiving to be hit: you will often be able to get back up. The basic and most effective idea of attacking with Undead is to hit in the proper range as often as possible using elite OP in order to generate free elite DP units for your dominion. Because they are a fast/medium speed race, it is recommended to have started building Guard Towers by early to mid-round.  
+
'''Undead''' are a medium speed race with a rare trait; the ability to convert on hitting. Additionally, they have immortal OP and incredibly reduced casualties on defence, meaning it is in some ways more forgiving to be hit: you will often be able to get back up. The basic and most effective idea of attacking with Undead is to hit in the proper range as often as possible using elite OP in order to generate free elite DP units for your dominion. Because they are a medium speed race, it is recommended to have started building Guard Towers by early to mid-round.  
  
 
== Racial Bonuses ==
 
== Racial Bonuses ==
 
      
 
      
 
* Max Population: +5%
 
* Max Population: +5%
* Mana Production: +10%
 
 
* Food Consumption: -50%
 
* Food Consumption: -50%
 +
* Mana Production: +20%
  
 
== Military Units ==
 
== Military Units ==
Line 32: Line 32:
 
| spec1_plat = 275
 
| spec1_plat = 275
 
| spec1_ore = 0
 
| spec1_ore = 0
| spec1_special = +10% offensive casualties
+
| spec1_special =
  
 
| spec2_name = Ghoul
 
| spec2_name = Ghoul
Line 41: Line 41:
 
| spec2_special = 50% fewer casualties
 
| spec2_special = 50% fewer casualties
  
| elite1_name = Dearth Knight
+
| elite1_name = Death Knight
 
| elite1_op = 2
 
| elite1_op = 2
 
| elite1_dp = 5
 
| elite1_dp = 5
| elite1_plat = 1100
+
| elite1_plat = 1050
 
| elite1_ore = 0
 
| elite1_ore = 0
 
| elite1_special = 50% fewer casualties. On successful attacks, [[conversion|converts]] enemy peasants into Ghouls (up to one for every 10 sent on attack).
 
| elite1_special = 50% fewer casualties. On successful attacks, [[conversion|converts]] enemy peasants into Ghouls (up to one for every 10 sent on attack).
  
 
| elite2_name = Necromancer
 
| elite2_name = Necromancer
| elite2_op = 4*
+
| elite2_op = 5
 
| elite2_dp = 3
 
| elite2_dp = 3
 
| elite2_plat = 1250
 
| elite2_plat = 1250
 
| elite2_ore = 0
 
| elite2_ore = 0
| elite2_special = Almost Never Dies. On successful attacks, [[conversion|converts]] enemy peasants into Death Knights (up to one for every 15 sent on attack). Offense increased by 1 against dominions 100% of your size or smaller (while Cull the Weak is active). 
+
| elite2_special = Almost Never Dies. On successful attacks, [[conversion|converts]] enemy peasants into Death Knights (up to one for every 15 sent on attack).
  
 
}}
 
}}
Line 61: Line 61:
 
=== Racial Spell ===
 
=== Racial Spell ===
  
'''Cull the Weak''': Sacrifice 10% of your peasants to empower your Necromancers (while active, the effects of Harmony and Plague are ignored)
+
'''Cull the Weak''': Sacrifice Skeletons and Ghouls to summon Death Knights and Necromancers (2 plus 1 per 750 acres, hourly), cancels and cancelled by Midas Touch. Only works on troops that are at home.
'''Raise the Dead''': Conversions increased by 100% against dominions under 75% of your size
 
  
 
=== Pros ===
 
=== Pros ===

Latest revision as of 23:32, 10 March 2024

Undead
Aliases: UD
Introduced: Round 35 (Current)
Round Wins: 0
Attacker: Beginner
Explorer: Advanced
Converter: Advanced
Alignment: Evil
Land type: Swamp
Scribes: [1]

Undead are a medium speed race with a rare trait; the ability to convert on hitting. Additionally, they have immortal OP and incredibly reduced casualties on defence, meaning it is in some ways more forgiving to be hit: you will often be able to get back up. The basic and most effective idea of attacking with Undead is to hit in the proper range as often as possible using elite OP in order to generate free elite DP units for your dominion. Because they are a medium speed race, it is recommended to have started building Guard Towers by early to mid-round.

Racial Bonuses[edit]

  • Max Population: +5%
  • Food Consumption: -50%
  • Mana Production: +20%

Military Units[edit]

Unit OP DP Platinum Ore Special
Skeleton 3 0 275 0
Ghoul 0 3 300 0 50% fewer casualties
Death Knight 2 5 1050 0 50% fewer casualties. On successful attacks, converts enemy peasants into Ghouls (up to one for every 10 sent on attack).
Necromancer 5 3 1250 0 Almost Never Dies. On successful attacks, converts enemy peasants into Death Knights (up to one for every 15 sent on attack).

General Info[edit]

Racial Spell[edit]

Cull the Weak: Sacrifice Skeletons and Ghouls to summon Death Knights and Necromancers (2 plus 1 per 750 acres, hourly), cancels and cancelled by Midas Touch. Only works on troops that are at home.

Pros[edit]

  • Undying OP
  • Generates free defensive units on attack
  • No ore cost, reduced farms needed - lots of extra room for homes and mods
  • Population bonus
  • Great turtle
  • Bottom feeding is a viable option

Cons[edit]

  • Very inefficient
  • Very expensive
  • Very unforgiving of mistakes
  • Hard to hit often while keeping enough DP home
  • Requires a lot of time for target searching in order to keep hitting