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| race = Undead
 
| race = Undead
| aliases = UD  
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| aliases = SPUD, UD  
| introduced = [[Round 35]] (Current)
+
| introduced = [[Round 14]]
 
| round_wins = 0
 
| round_wins = 0
  
 
| attacker = Beginner
 
| attacker = Beginner
 
| converter = Advanced
 
| converter = Advanced
| explorer = Advanced
+
| explorer = Intermediate
  
 
| alignment = Evil
 
| alignment = Evil
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}}
 
}}
  
'''Undead''' are a medium speed race with a rare trait; the ability to convert on hitting. Additionally, they have immortal OP and incredibly reduced casualties on defence, meaning it is in some ways more forgiving to be hit: you will often be able to get back up. The basic and most effective idea of attacking with Undead is to hit in the proper range as often as possible using elite OP in order to generate free elite DP units for your dominion. Because they are a medium speed race, it is recommended to have started building Guard Towers by early to mid-round.  
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'''Undead''' are a fast/medium speed race that is more or less the same as [[Spirit]]. The major difference is that Spirit belongs to the Good alignment and Undead to the Evil alignment. These two races always seem to have the most people playing them round after round, probably because SPUD is one of the most unique races in dominion. All of their troops are immortal (in most circumstances) and when they attack they can convert the enemy's casualties into more of their own units. The basic idea of attacking with SPUD is to hit in the proper range as often as possible using elite OP in order to generate free elite DP units for your dominion. Because they are a fast/medium speed race, it is recommended to have started building Guard Towers by mid-round.  
  
 
== Racial Bonuses ==
 
== Racial Bonuses ==
 
      
 
      
* Max Population: +5%
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* Max Population: +12.5%
* Food Consumption: -50%
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* Mana Production: +10%
* Mana Production: +20%
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* Food Consumption: -75%
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* Wizards: Immortal
  
 
== Military Units ==
 
== Military Units ==
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| spec1_name = Skeleton
 
| spec1_name = Skeleton
| spec1_op = 3
+
| spec1_op = 2.5
 
| spec1_dp = 0
 
| spec1_dp = 0
| spec1_plat = 275
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| spec1_plat = 225
 
| spec1_ore = 0
 
| spec1_ore = 0
| spec1_special =
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| spec1_special = Almost never dies. Flight (no need for boats)
  
 
| spec2_name = Ghoul
 
| spec2_name = Ghoul
 
| spec2_op = 0
 
| spec2_op = 0
| spec2_dp = 3
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| spec2_dp = 2.5
| spec2_plat = 300
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| spec2_plat = 225
 
| spec2_ore = 0
 
| spec2_ore = 0
| spec2_special = 50% fewer casualties
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| spec2_special = Almost never dies
  
| elite1_name = Death Knight
+
| elite1_name = Progeny
 
| elite1_op = 2
 
| elite1_op = 2
| elite1_dp = 5
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| elite1_dp = 4
| elite1_plat = 1050
+
| elite1_plat = 900
 
| elite1_ore = 0
 
| elite1_ore = 0
| elite1_special = 50% fewer casualties. On successful attacks, [[conversion|converts]] enemy peasants into Ghouls (up to one for every 10 sent on attack).
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| elite1_special = Almost Never Dies. On successful attacks, [[conversion|converts]] some enemy casualties into Ghouls/Skeletons. Flight (no need for boats)
  
| elite2_name = Necromancer
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| elite2_name = Vampire
| elite2_op = 5
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| elite2_op = 4
 
| elite2_dp = 3
 
| elite2_dp = 3
| elite2_plat = 1250
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| elite2_plat = 1000
 
| elite2_ore = 0
 
| elite2_ore = 0
| elite2_special = Almost Never Dies. On successful attacks, [[conversion|converts]] enemy peasants into Death Knights (up to one for every 15 sent on attack).
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| elite2_special = Almost Never Dies. On successful attacks 50-65% your size, [[conversion|converts]] some enemy casualties into Ghouls/Skeletons; 65% and above, [[conversion|converts]] into Progenies. Flight (no need for boats)
  
 
}}
 
}}
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=== Racial Spell ===
 
=== Racial Spell ===
  
'''Cull the Weak''': Sacrifice Skeletons and Ghouls to summon Death Knights and Necromancers (2 plus 1 per 750 acres, hourly), cancels and cancelled by Midas Touch. Only works on troops that are at home.
+
'''Parasitic Hunger''': increases [[conversion]].
  
 
=== Pros ===
 
=== Pros ===
  
* Undying OP
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* Undying units
* Generates free defensive units on attack
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* Converts enemy casualties on attack (this is the best unit ability that exists within Dominion)
* No ore cost, reduced farms needed - lots of extra room for homes and mods
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* No ore cost, no boats needed, very few farms needed - lots of extra room for homes and mods
 
* Population bonus
 
* Population bonus
 
* Great turtle
 
* Great turtle
* Bottom feeding is a viable option
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* Can be a very fun race
 
+
 
=== Cons ===
 
=== Cons ===
  
 
* Very inefficient
 
* Very inefficient
 
* Very expensive
 
* Very expensive
* Very unforgiving of mistakes
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* Units can be killed upon attack by Human/Nomad, or in attacks that fail by more than 85%
 
* Hard to hit often while keeping enough DP home
 
* Hard to hit often while keeping enough DP home
* Requires a lot of time for target searching in order to keep hitting
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* Requires a lot of time for target searching in order to keep hitting  
 +
 
 +
== See also ==
 +
* [[Spirit]]: Undead's good-aligned counterpart.
  
 
[[Category:Race]]
 
[[Category:Race]]

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