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| race = Undead
 
| race = Undead
 
| aliases = UD  
 
| aliases = UD  
| introduced = [[Round 35]] (Current)
+
| introduced = [[Round 35]]
 
| round_wins = 0
 
| round_wins = 0
  
| attacker = Beginner
+
| attacker = Intermediate
 
| converter = Advanced
 
| converter = Advanced
| explorer = Advanced
+
| explorer = Intermediate
  
 
| alignment = Evil
 
| alignment = Evil
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| spec1_plat = 275
 
| spec1_plat = 275
 
| spec1_ore = 0
 
| spec1_ore = 0
| spec1_special =
+
| spec1_special = +10% offensive casualties
  
 
| spec2_name = Ghoul
 
| spec2_name = Ghoul
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| spec2_special = 50% fewer casualties
 
| spec2_special = 50% fewer casualties
  
| elite1_name = Death Knight
+
| elite1_name = Dearth Knight
 
| elite1_op = 2
 
| elite1_op = 2
 
| elite1_dp = 5
 
| elite1_dp = 5
| elite1_plat = 1050
+
| elite1_plat = 1100
 
| elite1_ore = 0
 
| elite1_ore = 0
 
| elite1_special = 50% fewer casualties. On successful attacks, [[conversion|converts]] enemy peasants into Ghouls (up to one for every 10 sent on attack).
 
| elite1_special = 50% fewer casualties. On successful attacks, [[conversion|converts]] enemy peasants into Ghouls (up to one for every 10 sent on attack).
  
 
| elite2_name = Necromancer
 
| elite2_name = Necromancer
| elite2_op = 5
+
| elite2_op = 4*
 
| elite2_dp = 3
 
| elite2_dp = 3
 
| elite2_plat = 1250
 
| elite2_plat = 1250
 
| elite2_ore = 0
 
| elite2_ore = 0
| elite2_special = Almost Never Dies. On successful attacks, [[conversion|converts]] enemy peasants into Death Knights (up to one for every 15 sent on attack).
+
| elite2_special = Almost Never Dies. On successful attacks, [[conversion|converts]] enemy peasants into Death Knights (up to one for every 15 sent on attack). Offense increased by 1 against dominions 100% of your size or smaller (while Cull the Weak is active). 
  
 
}}
 
}}
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=== Racial Spell ===
 
=== Racial Spell ===
  
'''Cull the Weak''': Sacrifice Skeletons and Ghouls to summon Death Knights and Necromancers (2 plus 1 per 750 acres, hourly), cancels and cancelled by Midas Touch. Only works on troops that are at home.
+
'''Cull the Weak''': Sacrifice 10% of your peasants to empower your Necromancers (while active, the effects of Harmony and Plague are ignored)
 +
'''Raise the Dead''': Conversions increased by 100% against dominions under 75% of your size
  
 
=== Pros ===
 
=== Pros ===

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