Editing Undead
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Latest revision | Your text | ||
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| race = Undead | | race = Undead | ||
| aliases = UD | | aliases = UD | ||
− | | introduced = [[Round 35]] | + | | introduced = [[Round 35]] |
| round_wins = 0 | | round_wins = 0 | ||
− | | attacker = | + | | attacker = Intermediate |
| converter = Advanced | | converter = Advanced | ||
− | | explorer = | + | | explorer = Intermediate |
| alignment = Evil | | alignment = Evil | ||
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| spec1_plat = 275 | | spec1_plat = 275 | ||
| spec1_ore = 0 | | spec1_ore = 0 | ||
− | | spec1_special = | + | | spec1_special = +10% offensive casualties |
| spec2_name = Ghoul | | spec2_name = Ghoul | ||
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| spec2_special = 50% fewer casualties | | spec2_special = 50% fewer casualties | ||
− | | elite1_name = | + | | elite1_name = Dearth Knight |
| elite1_op = 2 | | elite1_op = 2 | ||
| elite1_dp = 5 | | elite1_dp = 5 | ||
− | | elite1_plat = | + | | elite1_plat = 1100 |
| elite1_ore = 0 | | elite1_ore = 0 | ||
| elite1_special = 50% fewer casualties. On successful attacks, [[conversion|converts]] enemy peasants into Ghouls (up to one for every 10 sent on attack). | | elite1_special = 50% fewer casualties. On successful attacks, [[conversion|converts]] enemy peasants into Ghouls (up to one for every 10 sent on attack). | ||
| elite2_name = Necromancer | | elite2_name = Necromancer | ||
− | | elite2_op = | + | | elite2_op = 4* |
| elite2_dp = 3 | | elite2_dp = 3 | ||
| elite2_plat = 1250 | | elite2_plat = 1250 | ||
| elite2_ore = 0 | | elite2_ore = 0 | ||
− | | elite2_special = Almost Never Dies. On successful attacks, [[conversion|converts]] enemy peasants into Death Knights (up to one for every 15 sent on attack). | + | | elite2_special = Almost Never Dies. On successful attacks, [[conversion|converts]] enemy peasants into Death Knights (up to one for every 15 sent on attack). Offense increased by 1 against dominions 100% of your size or smaller (while Cull the Weak is active). |
}} | }} | ||
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=== Racial Spell === | === Racial Spell === | ||
− | '''Cull the Weak''': | + | '''Cull the Weak''': Sacrifice 10% of your peasants to empower your Necromancers (while active, the effects of Harmony and Plague are ignored) |
+ | '''Raise the Dead''': Conversions increased by 100% against dominions under 75% of your size | ||
=== Pros === | === Pros === |