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| race = Undead
 
| race = Undead
| aliases = UD  
+
| aliases = SPUD, UD  
| introduced = [[Round 35]] (Current)
+
| introduced = [[Round 14]]
 
| round_wins = 0
 
| round_wins = 0
  
| attacker = Beginner
+
| attacker = Intermediate
 
| converter = Advanced
 
| converter = Advanced
| explorer = Advanced
+
| explorer = Intermediate
  
 
| alignment = Evil
 
| alignment = Evil
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}}
 
}}
  
'''Undead''' are a medium speed race with a rare trait; the ability to convert on hitting. Additionally, they have immortal OP and incredibly reduced casualties on defence, meaning it is in some ways more forgiving to be hit: you will often be able to get back up. The basic and most effective idea of attacking with Undead is to hit in the proper range as often as possible using elite OP in order to generate free elite DP units for your dominion. Because they are a medium speed race, it is recommended to have started building Guard Towers by early to mid-round.  
+
'''Undead''' are a fast/medium speed race with a rare trait; the ability to convert on hitting. Additionally, they have immortal OP and incredibly reduced casualties on defence, meaning it is in some ways more forgiving to be hit: you will often be able to get back up. The basic and most effective idea of attacking with Undead is to hit in the proper range as often as possible using elite OP in order to generate free elite DP units for your dominion. Because they are a fast/medium speed race, it is recommended to have started building Guard Towers by early to mid-round.  
  
 
== Racial Bonuses ==
 
== Racial Bonuses ==
 
      
 
      
* Max Population: +5%
+
* Max Population: +15%
* Food Consumption: -50%
+
* Mana Production: +10%
* Mana Production: +20%
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* Food Consumption: -75%
 +
* Wizards: Immortal
  
 
== Military Units ==
 
== Military Units ==
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{{Race_units
 
{{Race_units
  
| spec1_name = Skeleton
+
| spec1_name = Dire Bat
| spec1_op = 3
+
| spec1_op = 2.5
 
| spec1_dp = 0
 
| spec1_dp = 0
| spec1_plat = 275
+
| spec1_plat = 225
 
| spec1_ore = 0
 
| spec1_ore = 0
| spec1_special =
+
| spec1_special = Almost never dies. Flight (no need for boats)
  
 
| spec2_name = Ghoul
 
| spec2_name = Ghoul
 
| spec2_op = 0
 
| spec2_op = 0
| spec2_dp = 3
+
| spec2_dp = 2.5
| spec2_plat = 300
+
| spec2_plat = 225
 
| spec2_ore = 0
 
| spec2_ore = 0
| spec2_special = 50% fewer casualties
+
| spec2_special = 75% fewer casualties
  
| elite1_name = Death Knight
+
| elite1_name = Progeny
 
| elite1_op = 2
 
| elite1_op = 2
| elite1_dp = 5
+
| elite1_dp = 4
| elite1_plat = 1050
+
| elite1_plat = 835
 
| elite1_ore = 0
 
| elite1_ore = 0
| elite1_special = 50% fewer casualties. On successful attacks, [[conversion|converts]] enemy peasants into Ghouls (up to one for every 10 sent on attack).
+
| elite1_special = 75% fewer casualties. On successful attacks, [[conversion|converts]] enemy peasants into Ghouls (up to one for every 20 sent on attack). Flight (no need for boats)
  
| elite2_name = Necromancer
+
| elite2_name = Vampire
| elite2_op = 5
+
| elite2_op = 4
 
| elite2_dp = 3
 
| elite2_dp = 3
| elite2_plat = 1250
+
| elite2_plat = 1000
 
| elite2_ore = 0
 
| elite2_ore = 0
| elite2_special = Almost Never Dies. On successful attacks, [[conversion|converts]] enemy peasants into Death Knights (up to one for every 15 sent on attack).
+
| elite2_special = Almost Never Dies. On successful attacks, [[conversion|converts]] enemy peasants into Progenies (up to one for every 18 sent on attack). Flight (no need for boats)
  
 
}}
 
}}
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=== Racial Spell ===
 
=== Racial Spell ===
  
'''Cull the Weak''': Sacrifice Skeletons and Ghouls to summon Death Knights and Necromancers (2 plus 1 per 750 acres, hourly), cancels and cancelled by Midas Touch. Only works on troops that are at home.
+
'''Parasitic Hunger''': +20% conversion rate and afflicts your enemies with Plague (both offensive and defensive)
 +
 
 +
'''Necromantic Ritual''': Kills 2% of enemy peasants, converting 5% into Progeny. (Unique offensive war spell)
  
 
=== Pros ===
 
=== Pros ===
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* Undying OP
 
* Undying OP
 
* Generates free defensive units on attack
 
* Generates free defensive units on attack
* No ore cost, reduced farms needed - lots of extra room for homes and mods
+
* No ore cost, no boats needed, very few farms needed - lots of extra room for homes and mods
 
* Population bonus
 
* Population bonus
 
* Great turtle
 
* Great turtle
* Bottom feeding is a viable option
+
* Can be a very fun race
  
 
=== Cons ===
 
=== Cons ===

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