Editing Undead
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| race = Undead | | race = Undead | ||
− | | aliases = UD | + | | aliases = SPUD, UD |
− | | introduced = [[Round | + | | introduced = [[Round 14]] |
| round_wins = 0 | | round_wins = 0 | ||
| attacker = Beginner | | attacker = Beginner | ||
| converter = Advanced | | converter = Advanced | ||
− | | explorer = | + | | explorer = Intermediate |
| alignment = Evil | | alignment = Evil | ||
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}} | }} | ||
− | '''Undead''' are a medium speed race with a rare trait; the ability to convert on hitting. Additionally, they have immortal OP and incredibly reduced casualties on defence, meaning it is in some ways more forgiving to be hit: you will often be able to get back up. The basic | + | '''Undead''' are a fast/medium speed race with a rare trait; the ability to convert on hitting. Additionally, they have immortal OP and incredibly reduced casualties on defence, meaning it is in some ways more forgiving to be hit: you will often be able to get back up. The basic idea of attacking with SPUD is to hit in the proper range as often as possible using elite OP in order to generate free elite DP units for your dominion. Because they are a fast/medium speed race, it is recommended to have started building Guard Towers by mid-round. |
== Racial Bonuses == | == Racial Bonuses == | ||
− | * Max Population: + | + | * Max Population: +15% |
− | * Food Consumption: - | + | * Mana Production: +10% |
− | * | + | * Food Consumption: -75% |
+ | * Wizards: Immortal | ||
== Military Units == | == Military Units == | ||
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| spec1_name = Skeleton | | spec1_name = Skeleton | ||
− | | spec1_op = | + | | spec1_op = 2.5 |
| spec1_dp = 0 | | spec1_dp = 0 | ||
− | | spec1_plat = | + | | spec1_plat = 225 |
| spec1_ore = 0 | | spec1_ore = 0 | ||
− | | spec1_special = | + | | spec1_special = Almost never dies. Flight (no need for boats) |
| spec2_name = Ghoul | | spec2_name = Ghoul | ||
| spec2_op = 0 | | spec2_op = 0 | ||
− | | spec2_dp = | + | | spec2_dp = 2.5 |
− | | spec2_plat = | + | | spec2_plat = 225 |
| spec2_ore = 0 | | spec2_ore = 0 | ||
− | | spec2_special = | + | | spec2_special = 75% fewer casualties |
− | | elite1_name = | + | | elite1_name = Progeny |
| elite1_op = 2 | | elite1_op = 2 | ||
− | | elite1_dp = | + | | elite1_dp = 4 |
− | | elite1_plat = | + | | elite1_plat = 860 |
| elite1_ore = 0 | | elite1_ore = 0 | ||
− | | elite1_special = | + | | elite1_special = 75% fewer casualties. On successful attacks, [[conversion|converts]] enemy peasants into Ghouls (up to one for every 20 sent on attack). Flight (no need for boats) |
− | | elite2_name = | + | | elite2_name = Vampire |
− | | elite2_op = | + | | elite2_op = 4 |
| elite2_dp = 3 | | elite2_dp = 3 | ||
− | | elite2_plat = | + | | elite2_plat = 1000 |
| elite2_ore = 0 | | elite2_ore = 0 | ||
− | | elite2_special = Almost Never Dies. On successful attacks, [[conversion|converts]] enemy peasants into | + | | elite2_special = Almost Never Dies. On successful attacks, [[conversion|converts]] enemy peasants into Progenies (up to one for every 20 sent on attack). Flight (no need for boats) |
}} | }} | ||
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=== Racial Spell === | === Racial Spell === | ||
− | ''' | + | '''Parasitic Hunger''': +20% conversion rate and afflicts your enemies with Plague |
=== Pros === | === Pros === | ||
* Undying OP | * Undying OP | ||
− | * | + | * Converts enemy casualties on attack (this is the best unit ability that exists within Dominion) |
− | * No ore cost, | + | * No ore cost, no boats needed, very few farms needed - lots of extra room for homes and mods |
* Population bonus | * Population bonus | ||
* Great turtle | * Great turtle | ||
− | * | + | * Can be a very fun race |
− | + | ||
=== Cons === | === Cons === | ||
* Very inefficient | * Very inefficient | ||
* Very expensive | * Very expensive | ||
− | |||
* Hard to hit often while keeping enough DP home | * Hard to hit often while keeping enough DP home | ||
− | * Requires a lot of time for target searching in order to keep hitting | + | * Requires a lot of time for target searching in order to keep hitting |
[[Category:Race]] | [[Category:Race]] |