Difference between revisions of "Troll"

From OpenDominion
Jump to navigation Jump to search
m
m (Updated elite plat cost)
Line 47: Line 47:
 
| elite1_op = 7
 
| elite1_op = 7
 
| elite1_dp = 7
 
| elite1_dp = 7
| elite1_plat = 1425
+
| elite1_plat = 1415
 
| elite1_ore = 150
 
| elite1_ore = 150
 
| elite1_special = BASH!
 
| elite1_special = BASH!
Line 54: Line 54:
 
| elite2_op = 7
 
| elite2_op = 7
 
| elite2_dp = 7
 
| elite2_dp = 7
| elite2_plat = 1425
+
| elite2_plat = 1415
 
| elite2_ore = 150
 
| elite2_ore = 150
 
| elite2_special = SMASH!
 
| elite2_special = SMASH!

Revision as of 01:05, 27 January 2024

Troll
Aliases: Trool
Introduced: Round 13
Round Wins: 0
Attacker: Intermediate
Explorer: Intermediate
Converter: Beginner
Alignment: Evil
Land type: Plain
Scribes: [1]

Troll is one of the most versatile and efficient races in the game. With the powerful Smasher elite unit and strong Brute specialist attack unit, Trolls can be unstoppable steamrollers. They are slow, oh so slow, while however being extremely powerful late-round. They can be used for both attacking and converting. Exploring is also a possibility, but solely using the Smashers for defense is typically regarded as being too expensive to explore an entire round with.

For a Troll attacker in the beginning, players typically use almost exclusively Brutes for OP and a mix of Ogres (no more than 2000 or so) and Smashers for DP. They then slowly phase the training into more and more Smashers to finally either stop training Brutes or releasing them all. It is often more beneficial to release them than to keep them. From early mid-round until late-round, Smashers are the only units trained. By the end of the round, Brutes are added again. Converters use the same strategy as full round attackers except that they attack less.

Racial Bonuses

  • Max Population: -5%
  • Spy Strength: -10%
  • Food Consumption: +5%
  • Attack Strength: +5%

Military Units

Unit OP DP Platinum Ore Special
Brute 4 0 350 25
Ogre 0 3 300 25
Basher 7 7 1415 150 BASH!
Smasher 7 7 1415 150 SMASH!

General information

Racial Spell

Regeneration: Reduces combat losses by 25%

Pros

  • Possibly the best and most efficient units in the game
  • Excellent spell (although not very useful early on)
  • Very strong late-round

Cons

  • Aside from the attack bonus, bad racial bonuses.
  • Basher is an essentially pointless unit.