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| aliases = SPUD, SP
 
| aliases = SPUD, SP
 
| introduced = [[Round 14]]
 
| introduced = [[Round 14]]
| round_wins = 2 (Legacy), 2 (current)
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| round_wins = 2
  
| attacker = Intermediate
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| attacker = Beginner
 
| converter = Advanced
 
| converter = Advanced
 
| explorer = Intermediate
 
| explorer = Intermediate
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}}
 
}}
  
'''Spirit''' are a fast/medium speed race heavily inspired by the old [[Dark Elf (Legacy)]]. The current version of Spirit was introduced in [[Round 26]].
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'''Spirit''' are a fast/medium speed race that is more or less the same as [[Undead]]. The major difference is that Spirit belongs to the Good alignment and Undead to the Evil alignment. These two races always seem to have the most people playing them round after round, probably because SPUD is one of the most unique races in dominion. All of their troops are immortal (in most circumstances) and when they attack they can convert the enemy's casualties into more of their own units. The basic idea of attacking with SPUD is to hit in the proper range as often as possible using elite OP in order to generate free elite DP units for your dominion. Because they are a fast/medium speed race, it is recommended to have started building Guard Towers by mid-round. Spirit were originally introduced into [[OpenDominion]] for [[Round 14]] and were removed from the race rotation for [[Round 15]].
  
 
== Racial Bonuses ==
 
== Racial Bonuses ==
 
      
 
      
* Food Consumption: -90%
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* Max Population: +12.5%
* Mana Production: +15%
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* Food Consumption: -80%
 
* Wizards: Immortal
 
* Wizards: Immortal
  
 
== Military Units ==
 
== Military Units ==
  
{{Race_Units(Mana)
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{{Race_units
  
| spec1_name = Banshee
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| spec1_name = Phantom
| spec1_op = 3
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| spec1_op = 2.5
 
| spec1_dp = 0
 
| spec1_dp = 0
| spec1_plat = 300
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| spec1_plat = 225
| spec1_mana = 10
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| spec1_ore = 0
| spec1_special = Flight (no need for boats)
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| spec1_special = Almost never dies. Flight (no need for boats)
  
| spec2_name = Geist
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| spec2_name = Banshee
 
| spec2_op = 0
 
| spec2_op = 0
| spec2_dp = 3
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| spec2_dp = 2.5
| spec2_plat = 300
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| spec2_plat = 225
| spec2_mana = 10
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| spec2_ore = 0
 
| spec2_special = Almost never dies  
 
| spec2_special = Almost never dies  
  
| elite1_name = Phantom Knight
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| elite1_name = Ghost
| elite1_op = 3
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| elite1_op = 2
| elite1_dp = 5
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| elite1_dp = 4
| elite1_plat = 1025
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| elite1_plat = 900
| elite1_mana = 30
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| elite1_ore = 0
| elite1_special = 50% fewer casualties on defense. Flight (no need for boats)
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| elite1_special = Almost Never Dies. On successful attacks, [[conversion|converts]] some enemy casualties into Phantoms/Banshees. Flight (no need for boats)
  
| elite2_name = Spectral Warrior
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| elite2_name = Spectre
| elite2_op = 6
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| elite2_op = 4
| elite2_dp = 0
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| elite2_dp = 3
| elite2_plat = 1175
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| elite2_plat = 1000
| elite2_mana = 40
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| elite2_ore = 0
| elite2_special = Almost never dies when attacking dominions 75%+ your size. Flight (no need for boats)
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| elite2_special = Almost Never Dies. On successful attacks 50-65% your size, [[conversion|converts]] some enemy casualties into Phantoms/Banshees; 65% and above, [[conversion|converts]] into Ghosts. Flight (no need for boats)
 
}}
 
}}
 
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== General Info ==
 
== General Info ==
  
 
=== Racial Spell ===
 
=== Racial Spell ===
  
'''Unholy Ghost''': Enemy draftees do not participate in battle
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'''Parasitic Hunger''': +50% [[conversion]] rate.
 
 
Very powerful early-game spell when draftees make up a disproportionate amount of defense.  
 
  
 
=== Pros ===
 
=== Pros ===
  
* Undying elite OP
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* Undying units
* No need for boats
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* Converts enemy casualties on attack (this is the best unit ability that exists within Dominion)
* Strong spell for early round.
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* No ore cost, no boats needed, very few farms needed - lots of extra room for homes and mods
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* Population bonus
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* Great turtle
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* Can be a very fun race
 
   
 
   
 
=== Cons ===
 
=== Cons ===
  
* No OP-troop turtle
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* Very inefficient
* Hard to play unless on top
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* Very expensive
* Unforgiving when making mistakes
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* Units can be killed upon attack by Human/Nomad, or in attacks that fail by more than 85%
* Very high mana requirements early round
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* Hard to hit often while keeping enough DP home
* Spell becomes much weaker as round goes on
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* Requires a lot of time for target searching in order to keep hitting
* Expensive DP
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== See also ==
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* [[Undead]]: Spirit's evil-aligned counterpart.
  
 
[[Category:Race]]
 
[[Category:Race]]

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