Editing Round 33

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  | round_id = 48
 
  | round_id = 48
  
  | winner_player = [[User:Rio|Rio]]
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  | winner_player = Rio
 
  | winner_dominion = Thou ist werewolf notteth swearwolf!
 
  | winner_dominion = Thou ist werewolf notteth swearwolf!
 
  | winner_race = Lycanthrope
 
  | winner_race = Lycanthrope
  
  | second_player = [[User:Wurstmeyer|Wurstmeyer]]
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  | second_player = Wurstmeyer
 
  | second_dominion =  Witch King
 
  | second_dominion =  Witch King
 
  | second_race = Nox
 
  | second_race = Nox
  
  | third_player = [[User:Faith|Faith]]
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  | third_player = Faith
 
  | third_dominion = Azog
 
  | third_dominion = Azog
 
  | third_race = Goblin
 
  | third_race = Goblin
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We went with:
 
We went with:
* Me (Rio)- Lyc (Thou ist werewolf notteth swearwolf!)
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Me - Lyc (Thou ist werewolf notteth swearwolf!)
* Allegorical - Liz (Thou shall not murder draftees)
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Allegorical - Liz (Thou shall not murder draftees)
* Gothia - FW (You shall have no other games before Dom)
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Gothia - FW (You shall have no other games before Dom)
* BigBell - Spirit (Thou Shalt Not Share Info Ops)
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BigBell - Spirit (Thou Shalt Not Share Info Ops)
* Oment - Kobold (Remember The No Ares Friday, To Keep It Holy)
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Oment - Kobold (Remember The No Ares Friday, To Keep It Holy)
  
 
Allegorical delayed hitting, coming out larger, the rest hit at OOP. I came OOP on 720 land with 56 GNs and hit a 75% bot on 542 land.
 
Allegorical delayed hitting, coming out larger, the rest hit at OOP. I came OOP on 720 land with 56 GNs and hit a 75% bot on 542 land.
  
For the +12 hit, I was probably top OP and had a few options. The Nomad in #5 (DanTheMan) had hit for a lot of acres oop and then 9 houred for more so would be the largest attacker with incoming.  Other options were the two delayed attacking Lycs (#4 - The GOAT/Ivetza and #6 - Unknown/mdk). I checked both early and looked hittable but focused on the nomad. I couldn't tell if he was someone experienced who could be trouble later or someone who just wanted to hit for loads of land, but given his size 12 hours out, I didn't want to take a chance with him so hit him for what would be my first Hit of the Day. (47a)
+
For the +12 hit, I was probably top OP and had a few options. The Nomad #5 (DanTheMan) had hit for a lot of acres oop and then 9 houred for more so would be the largest attacker with incoming.  Other options were the two delayed attacking Lycs (#4 - The GOAT/Ivetza and #6 - Unknown/mdk). I checked both early and looked hittable but since but focused on the nomad. I couldn't tell if he was someone experienced who could be trouble later or someone who just wanted to hit for loads of land, but given his size 12 hours out, I didn't want to take a chance with him so hit him for what would be my first Hit of the Day. (47a)
  
 
After that, for the next few hits, I targeted larger explorers either taking HotD or 2nd/3rd largest so made good land and converts each time. On day 3 we noticed a big OP push by #6 Merfolk (Psychic Giraffe/mris). Realm 11 were looking strongest at this point and he could have taken out #11 FW (Strong Bad/cerbrus87) but he did nothing and ended up hitting relatively small instead.
 
After that, for the next few hits, I targeted larger explorers either taking HotD or 2nd/3rd largest so made good land and converts each time. On day 3 we noticed a big OP push by #6 Merfolk (Psychic Giraffe/mris). Realm 11 were looking strongest at this point and he could have taken out #11 FW (Strong Bad/cerbrus87) but he did nothing and ended up hitting relatively small instead.
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The hangers-on were BigBell, #4 Halfer (La hanta esta muy loca/Rompar), and Nate.
 
The hangers-on were BigBell, #4 Halfer (La hanta esta muy loca/Rompar), and Nate.
  
I was slowly edging away from the other Lycs, and we had also acquired the Armada on day 8, so nobody could try to sink without warning, but on day 9, Gothia made a big mistake. We'd been updating top OP numbers frequently. He'd seen one set posted a few hours before sending but hadn't noticed an updated number including spec OP from mdk and sent out way too light. I tried pumping up some OP and threatening a spec push to hold mdk off but couldn't put enough together so Gothia had to eat the hit.  It briefly brought him back up to similar size as me but I was still ahead in numbers.
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I was slowly edging away from the other Lycs, and we had also acquired the Armada on day 8, so nobody could try to sink without warning, but on day 9, Gothia made a big mistake. We'd been updating top OP numbers frequently. He'd seen one set posted a few hours before sending but hadn't noticed an updated number including spec OP from Unknown and sent out way too light. I tried pumping up some OP and threatening a spec push to hold Unknown off but couldn't put enough together so Gothia had to eat the hit.  It briefly brought Unknown back up to similar size as me but I was still ahead in numbers.
  
Mdk's luck reversed on his next hit.  He went for an ares drop but his target cast in time so mdk bounced.  What made it worse for him was that he took enough DP off so that I could hit the target even with Ares later that day, so the big advantage swung back to me.
+
Unknown's luck reversed on his next hit.  He went for an ares drop but his target cast in time so Unknown bounced.  What made it worse for him was that he took enough DP off so that I could hit the target even with Ares later that day, so the big advantage swung back to me.
  
With mdk hitting Gothia, Gothia was dropping back and soon decided to deconvert. He made a couple more EG hits, followed by some BFs before releasing some unneeded DP (his all in was huge) and restructuring his dom for exploring - while remaining top 10 overall. At the same time, our spirit (BigBell) and #6 spirit (nate) gave up on playing fast and switched to mostly elite training but that meant falling back.
+
With Unknown hitting Gothia, Gothia was dropping back and soon decided to deconvert. He made a couple more EG hits, followed by some BFs before releasing some unneeded DP (his all in was huge) and restructuring his dom for exploring - while remaining top 10 overall. At the same time, our spirit (BigBell) and #6 spirit (nate) gave up on playing fast and switched to mostly elite training but that meant falling back.
  
 
This left us with 6 fast attackers remaining in five realms: myself and allegorical, Vinn on his FW, Ivetza and mdk on their Lycs, and Bobbo on his Spirit.
 
This left us with 6 fast attackers remaining in five realms: myself and allegorical, Vinn on his FW, Ivetza and mdk on their Lycs, and Bobbo on his Spirit.
  
 
===Culling the herd===
 
===Culling the herd===
Bobbo had been hanging in with an almost entirely SW/Geist strat but his pop was suffering so he started taking risks. I managed to catch him out when he had some PKs out on an attack and then I was able to follow up the next day hitting him all in. He released OP shortly after. Vinn then took himself out of the race by trying to send at the same time as me and getting hit by mdk. That took him out of my range but he sent again immediately and this time got hit by both Lycs and Allegorical. Vinn had played well up to that point, so it was a shame to see it all come crashing down. He was in our realm last round and his previous pack landed with us again this round so things could have been different if he was with us again too.  
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Bobbo had been hanging in with an almost entirely SW/Geist strat but his pop was suffering so he started taking risks. I managed to catch him out when he had some PKs out on an attack and then I was able to follow up the next day hitting him all in. He released OP shortly after. Vinn then took himself out of the race by trying to send at the same time as me and getting hit by Unknown. That took him out of my range but he sent again immediately and this time got hit by both Lycs and Allegorical. Vinn had played well up to that point, so it was a shame to see it all come crashing down. He was in our realm last round and his previous pack landed with us again this round so things could have been different if he was with us again too.  
  
 
With Vinn and Bobbo both down, it left us with just 4 fast attackers left. 3 Lycs and a Liz. I had the lead with a 1 or 2 hit advantage at around 3.4k, then the other 2 lycs in the middle (around 3.2k) and allegorical 1 or 2 hits further back (around 2.9k).
 
With Vinn and Bobbo both down, it left us with just 4 fast attackers left. 3 Lycs and a Liz. I had the lead with a 1 or 2 hit advantage at around 3.4k, then the other 2 lycs in the middle (around 3.2k) and allegorical 1 or 2 hits further back (around 2.9k).
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At this point, usually the other two Lycs would hit after me or while I was mid-building and they were now significantly behind in land, pop, DMs, and efficiency. I'd been deliberately leaving them alone, not trying to press them with OP but instead looking to grow and let them grow as they created a buffer between myself and converters below.
 
At this point, usually the other two Lycs would hit after me or while I was mid-building and they were now significantly behind in land, pop, DMs, and efficiency. I'd been deliberately leaving them alone, not trying to press them with OP but instead looking to grow and let them grow as they created a buffer between myself and converters below.
  
After my hit, mdk started to pump big OP and was pinning most people including allegorical home.  I decided it was better to have the extra support so I delayed training OP until smithies were maxed again which gave mdk a hitting window. He took the opportunity by hitting a deconverted Rompar, which then freed allegorical to hit the other #6 Spirit (Hyakki Hyagyō/Hanzogod666).
+
After my hit, mdk started to pump big OP and was pinning most people including allegorical home.  I decided it was better to have the extra support so I delayed training OP until smithies were maxed again which gave Unknown a hitting window. He took the opportunity by hitting #4's deconverted Halfer, which then freed allegorical to hit the other #6 Spirit (Hyakki Hyagyō/Hanzogod666).
  
Then on day 19 some pivotal moments occurred. While mdk had managed a hit, Ivetza had missed his window. He was second top OP considering his temples, and the only person threatening me on a full send, but with my pop advantage I knew I could close in on safely hitting him. Allegorical had pumped OP specs after his previous hit with hopes of making another one right away. I could cover the two Lycs easily if either went for him so we checked a few targets. There were some semi-inactive players but they would be too much of a stretch. Then we looked at a fairly low NW Troll - again a stretch, but took a rev and saw ares was down so he hit immediately. The troll then appeared to look to farm out as he was locked not long after.
+
Then on day 19 some pivotal moments occurred. While Unknown had managed a hit, Ivetza had missed his window. He was second top OP considering his temples, and the only person threatening me on a full send, but with my pop advantage I knew I could close in on safely hitting him. Allegorical had pumped OP specs after his previous hit with hopes of making another one right away. I could cover the two Lycs easily if either went for him so we checked a few targets. There were some semi-inactive players but they would be too much of a stretch. Then we looked at a fairly low NW Troll - again a stretch, but took a rev and saw ares was down so he hit immediately. The troll then appeared to look to farm out as he was locked not long after.
  
 
Then it got interesting. Ivetza had been pressuring me, going garous and OP specs but he was running out of draftees. I had done about 12 hours of garous up to 3pm and realised if I did 3 hours of specs (plus take plat DB for more) I could hit Ivetza all in and possibly be safe from both him and mdk (who had started training again).
 
Then it got interesting. Ivetza had been pressuring me, going garous and OP specs but he was running out of draftees. I had done about 12 hours of garous up to 3pm and realised if I did 3 hours of specs (plus take plat DB for more) I could hit Ivetza all in and possibly be safe from both him and mdk (who had started training again).
  
 
In short: Ivetza was in a bad spot and basically had 4 options:
 
In short: Ivetza was in a bad spot and basically had 4 options:
* 1. Hit a fat gobbo converter (#3 King of the Hill/DavetheGoliath) which would need barely any WW. He would then still likely (but not definitely) eat the hit from me.
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1. Hit a fat gobbo converter (#3 King of the Hill/DavetheGoliath) which would need barely any WW. He would then still likely (but not definitely) eat the hit from me.
* 2. Release all OP and try to defend me.
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2. Release all OP and try to defend me.
* 3. Hope that between his and mdk's training, they could prevent me from making the all in hit safely.
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3. Hope that between his and Unknown's training, they could prevent me from making the all in hit safely.
* 4. Suicide allegorical and take the hit from me.
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4. Suicide allegorical and take the hit from me.
  
 
If I was in his spot at this stage I would have gone for option 4 so allegorical decided to leave most of his barren land un-built and rezoned a little to cover his buildings if he did eat the semi sui.
 
If I was in his spot at this stage I would have gone for option 4 so allegorical decided to leave most of his barren land un-built and rezoned a little to cover his buildings if he did eat the semi sui.
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When we took ops on mdk we saw he'd stopped training, had FG and Ares on but not Midas. Although it might have meant he was stocking plat and forgot Midas, Oment suggested he may be abandoning which turned out to be the case. Ivetza recently had been my main OP threat, but mdk looked to have more longevity and was probably my bigger rival through the round.
 
When we took ops on mdk we saw he'd stopped training, had FG and Ares on but not Midas. Although it might have meant he was stocking plat and forgot Midas, Oment suggested he may be abandoning which turned out to be the case. Ivetza recently had been my main OP threat, but mdk looked to have more longevity and was probably my bigger rival through the round.
  
Ivetza was sat in 3rd place with good prestige and a fair amount of WWs so was in an okay position to start his transition, but we didn't hear from him again.
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Goat was sat in 3rd place with good prestige and a fair amount of WWs so was in an okay position to start his transition, but we didn't hear from him again.
  
 
===The run away===
 
===The run away===
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My strategy was to build plenty of homes and some GT since I had so many hills to use. I peaked at just about 60k in population, which was about 20k more than second tier attackers. I also still had lots of room to spare in Keep so despite a massive amount of training, managed to hang onto pop above 50k for a long time. It took me about 2 days to get my OP close to what Art was defending by which point people were no longer safe to enter range.
 
My strategy was to build plenty of homes and some GT since I had so many hills to use. I peaked at just about 60k in population, which was about 20k more than second tier attackers. I also still had lots of room to spare in Keep so despite a massive amount of training, managed to hang onto pop above 50k for a long time. It took me about 2 days to get my OP close to what Art was defending by which point people were no longer safe to enter range.
  
Prior to mdk's abandonment, he had been training OP for a while and with me out of range of everyone, Ivetza releasing OP and allegorical having his OP and DP spent, it left a giant void for top OP outside of me. Some of the converted goblins (particularly Azog in #5 - Faith) started to try to fill that void. Usually overtraining is OP and undertraining DP is a classic converter mistake, but in this unexpected circumstance, it ended up being a good move.
+
Prior to mdk's abandonment, he had been training OP for a while and with me out of range of everyone, Goat releasing OP and allegorical having his OP and DP spent, it left a giant void for top OP outside of me. Some of the converted goblins (particularly Azog in #5 - Faith) started to try to fill that void. Usually overtraining is OP and undertraining DP is a classic converter mistake, but in this unexpected circumstance, it ended up being a good move.
  
 
Players were starting to line up outside at 74.XX% range - both attackers and explorers. Those explorers were unsafe by something between 30k and 60k. Attackers would be unsafe by 80k+ if they sent within my range and most were either hittable all in or just barely safe where it would still be squeaky bum time for them depending on how training matched up.  
 
Players were starting to line up outside at 74.XX% range - both attackers and explorers. Those explorers were unsafe by something between 30k and 60k. Attackers would be unsafe by 80k+ if they sent within my range and most were either hittable all in or just barely safe where it would still be squeaky bum time for them depending on how training matched up.  
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Then bizarrely, Duck Pond Simulator #11 (Mithrandir), who had BFd to land just outside my range, decided to 9 hour and land squarely inside it. Despite the massive DP lamb had been training, he was keeping his buffer pretty small so when Mithrandir sent being about 10k below that DP all in, he must not have realised he'd be hittable. I knew he'd be training all shams until close to when his land came in so I trained 3 hours of ratmen to help boost my 5:4 to make the hit.
 
Then bizarrely, Duck Pond Simulator #11 (Mithrandir), who had BFd to land just outside my range, decided to 9 hour and land squarely inside it. Despite the massive DP lamb had been training, he was keeping his buffer pretty small so when Mithrandir sent being about 10k below that DP all in, he must not have realised he'd be hittable. I knew he'd be training all shams until close to when his land came in so I trained 3 hours of ratmen to help boost my 5:4 to make the hit.
  
After that mistake, I presumed that nobody would be foolish enough to do the same thing as him and blindly enter range on less all in DP than lamb. That meant either sitting for a long time or having to look towards multiple BFs to rack up a land lead.
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After Duck's mistake, I presumed that nobody would be foolish enough to do the same thing as him and blindly enter range on less all in DP than lamb. That meant either sitting for a long time or having to look towards multiple BFs to rack up a land lead.
  
 
At the time, the gobbo in #3 (The Smurfs/Chunk) had been building huge suicidal OP for a while: well over 5:4 and occasionally over 4:3. He had been sunk for his troubles but was soon to have enough docks to send it again, though continued OP training and some Floods pushed that back. I was very borderline on having enough DP to defend him if I left guard and sent (morale would have even made a difference) so switched from garous to WW for a number of hours in order to close off that gap in case he pushed further sui.
 
At the time, the gobbo in #3 (The Smurfs/Chunk) had been building huge suicidal OP for a while: well over 5:4 and occasionally over 4:3. He had been sunk for his troubles but was soon to have enough docks to send it again, though continued OP training and some Floods pushed that back. I was very borderline on having enough DP to defend him if I left guard and sent (morale would have even made a difference) so switched from garous to WW for a number of hours in order to close off that gap in case he pushed further sui.
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Unbelievably, Wurst was given yet another cheap hit at around the same time as my final BF - this time by Mithrandir. He would still be out of range, but only just. Then just 24 hours later he managed to hit again - this time with a spec pump - on Nate, who, like most Spirits, found himself unable to stay safe all in this round. This hit brought him deep into my range again, and due to reduced build costs, he'd be finished before me and get a jump on training.
 
Unbelievably, Wurst was given yet another cheap hit at around the same time as my final BF - this time by Mithrandir. He would still be out of range, but only just. Then just 24 hours later he managed to hit again - this time with a spec pump - on Nate, who, like most Spirits, found himself unable to stay safe all in this round. This hit brought him deep into my range again, and due to reduced build costs, he'd be finished before me and get a jump on training.
  
So we found ourselves sat in a battle. Me on 7.3k land, Wurst on 5.8k land. Me on 80k pop, Wurst on 65k pop. Me with slightly higher combined mil, but without turtle on my garous. Him with cheaper and more efficient troops.
+
So we found ourselves sat in a battle. Me on 7.3k land, nox on 5.8k land. Me on 80k pop, nox on 65k pop. Me with slightly higher combined mil, but without turtle on my garous. Him with cheaper and more efficient troops.
  
 
In terms of training, the best case for me would be Wurst training just DP allowing me to go all OP. Failing that, the next best thing would be him training all OP as he'd have no hope of sending it, and while he might slowly close the gap on my all in if both of us were training elites, I could always easily hit him with just a few WWs and he could even open himself up to more hits by others lower down. Worst thing for me would have been him mixing his training immediately as he could probably get a quick hit in (even a BF) before I would be ready to respond.
 
In terms of training, the best case for me would be Wurst training just DP allowing me to go all OP. Failing that, the next best thing would be him training all OP as he'd have no hope of sending it, and while he might slowly close the gap on my all in if both of us were training elites, I could always easily hit him with just a few WWs and he could even open himself up to more hits by others lower down. Worst thing for me would have been him mixing his training immediately as he could probably get a quick hit in (even a BF) before I would be ready to respond.
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So then began a time of me toying with the Nox and the Goblin. I would keep switching between OP/DP letting them get close to my all in DP one day just to shut the door on them, or let them get close to safely sending, just to go heavy OP again. The idea being to delay both of them from growing for as long as I could while they sat far below me. Oment and Gothia were both in range of them (Oment remained in range all the way) so we used the two of them to harass both in #5 with constant swarms and earthquakes and also meant between them we could keep constant info ops up without me wasting mana or spies. They also had poor spies themselves, though Faith had excellent Wizards, leading to assassins dying in droves trying to get my ops.
 
So then began a time of me toying with the Nox and the Goblin. I would keep switching between OP/DP letting them get close to my all in DP one day just to shut the door on them, or let them get close to safely sending, just to go heavy OP again. The idea being to delay both of them from growing for as long as I could while they sat far below me. Oment and Gothia were both in range of them (Oment remained in range all the way) so we used the two of them to harass both in #5 with constant swarms and earthquakes and also meant between them we could keep constant info ops up without me wasting mana or spies. They also had poor spies themselves, though Faith had excellent Wizards, leading to assassins dying in droves trying to get my ops.
  
Others eventually decided to do them a favour, so Wurst was able to hit #10 human and Faith was able to hit #10 nox. I had some help as well though as #2 dorf (Rury) who was looking dangerous himself doubled the hit on the #10 human and would land in my range with not quite enough all in DP so I got an unexpected EG hit too. The joy was short-lived as Rury decided to send out again immediately. He tried to defend, but his ratios weren't good so #5 declared wars minutes before he got home, LB'd his castle and Wurst made the hit. I couldn't stop it so instead responded with another BF which would keep Wurst low down in my range.
+
Others eventually decided to do them a favour, so Wurst was able to hit #10 human and Faith was able to hit #10 nox. I had some help as well though as #2 dorf (Rury) who was looking dangerous himself doubled the hit on the #10 human and would land in my range with not quite enough all in DP so I got an unexpected EG hit too. The joy was short-lived as Rury decided to send out again immediately. He tried to defend against WK but his ratios weren't good so #5 declared wars minutes before he got home, LB'd his castle and Wurst made the hit. I couldn't stop it so instead responded with another BF which would keep Wurst low down in my range.
  
 
However, the war declaration between #5 and #2 meant that Wurst would be able to close in on a deconverted Erix. He was getting close to making the send when Erix let Ares slip so the war hit was even safer. I took to BFs again and this time Wurst copied so we each did 2. I had decided to rejoin EG for the final phase of the game, while Wurst elected to stay in just the RG.
 
However, the war declaration between #5 and #2 meant that Wurst would be able to close in on a deconverted Erix. He was getting close to making the send when Erix let Ares slip so the war hit was even safer. I took to BFs again and this time Wurst copied so we each did 2. I had decided to rejoin EG for the final phase of the game, while Wurst elected to stay in just the RG.
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That meant:
 
That meant:
* 1. Wurst nearly full sending on a BF
+
1. Wurst nearly full sending on a BF
* 2. I could be in EG so if Faith hit me, I would still not get into someone else's range. I didn't want to mess around with anyone else's full sui outside my range.
+
2. I could be in EG so if Faith hit me, I would still not get into someone else's range. I didn't want to mess around with anyone else's full sui outside my range.
* 3. Neither of #5 could double me after the first hit with them both having sent once already.
+
3. Neither of #5 could double me after the first hit with them both having sent once already.
* 4. Faith being on questionable DP vs others below on a full send would leave him open.
+
4. Faith being on questionable DP vs others below on a full send would leave him open.
  
It didn't take long for this all to happen. Wurst made his BF and it was just a question of when to hit. Faith and myself had DP coming in later but we figured it's best to force him to send early so he'd be exposed before his mass DP arrived so I sent the hour after. Morale and not full Swamp helped by knocking off about 8k DP all told. Faith then sent the hour after that and we just sat and waited.
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It didn't take long for this all to happen. Wurst made his BF and it was just a question of when to hit. Faith and myself had DP coming in later but we figured it's best to force him to send early so he'd be exposed before his mass DP arrived so I sent on WK the hour after he sent. Morale and not full Swamp helped by knocking off about 8k DP all told. Faith then sent the hour after that and we just sat and waited.
  
 
We knew that at least 2 people could hit him: #7 Sylvan (Strong Wind/Virchue) who had been rising rapidly at the end and Rury who could manage an easy semi-sui and may want to given how much they'd hit him. When Realm 5 declared war and attempted to sink Virchue, we thought that maybe nobody would but then Chunk showed up and planted a big hit first. Since Chunk was the one who inadvertently helped #5 into their strong position to begin with I was pretty happy.  Virchue quickly followed but Rury held off (probably to keep Faith in my range and on a leash as one more hit would keep him out). Loads of other massive hits swung at each other for one of the [[Records|biggest TC melees]] in OD history.
 
We knew that at least 2 people could hit him: #7 Sylvan (Strong Wind/Virchue) who had been rising rapidly at the end and Rury who could manage an easy semi-sui and may want to given how much they'd hit him. When Realm 5 declared war and attempted to sink Virchue, we thought that maybe nobody would but then Chunk showed up and planted a big hit first. Since Chunk was the one who inadvertently helped #5 into their strong position to begin with I was pretty happy.  Virchue quickly followed but Rury held off (probably to keep Faith in my range and on a leash as one more hit would keep him out). Loads of other massive hits swung at each other for one of the [[Records|biggest TC melees]] in OD history.
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2023-03-05 12:59:09 Witch King (#5) invaded Endless Circle (#3) and captured 176 land.  
 
2023-03-05 12:59:09 Witch King (#5) invaded Endless Circle (#3) and captured 176 land.  
  
2023-03-05 13:59:26 Victorious on the battlefield, Thou ist werewolf notteth swearwolf! (#1) conquered 495 land from Witch King (#5). <-- Second largest ever OD hit, for just under an hour.
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2023-03-05 13:59:26 Victorious on the battlefield, Thou ist werewolf notteth swearwolf! (#1) conquered 495 land from Witch King (#5).  
  
2023-03-05 14:59:18 Azog (#5) invaded fellow dominion Thou ist werewolf notteth swearwolf! (#1) and captured 647 land. <-- Largest ever OD hit by 286a after generation.
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2023-03-05 14:59:18 Azog (#5) invaded fellow dominion Thou ist werewolf notteth swearwolf! (#1) and captured 647 land.  
  
2023-03-05 18:59:58 The Smurfs (#3) invaded Azog (#5) and captured 465 land. <-- Would've been #4 largest, now only #6.
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2023-03-05 18:59:58 The Smurfs (#3) invaded Azog (#5) and captured 465 land.  
  
2023-03-05 19:04:50 Strong Wind (#7) invaded Azog (#5) and captured 429 land.
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2023-03-05 19:04:50 Strong Wind (#7) invaded Azog (#5) and captured 429 land.
  
 
2023-03-05 19:30:50 The Nomad (#5) invaded The Smurfs (#3) and captured 398 land.
 
2023-03-05 19:30:50 The Nomad (#5) invaded The Smurfs (#3) and captured 398 land.
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2023-03-05 22:07:12 Little Fett Riding Hood (#2) invaded The Smurfs (#3) and captured 345 land.
 
2023-03-05 22:07:12 Little Fett Riding Hood (#2) invaded The Smurfs (#3) and captured 345 land.
  
2023-03-05 22:27:11 This is from Mathilda (#6) invaded The Smurfs (#3) and captured 381 land. <-- MactheMeek had sat for a week on max temples and max GN, leading to this hit out of nowhere.
+
2023-03-05 22:27:11 This is from Mathilda (#6) invaded The Smurfs (#3) and captured 381 land.
  
 
2023-03-05 22:30:27 Go go Power Rangers (#3) invaded This is from Mathilda (#6) and captured 233 land.  
 
2023-03-05 22:30:27 Go go Power Rangers (#3) invaded This is from Mathilda (#6) and captured 233 land.  
Line 212: Line 212:
 
2023-03-05 23:20:43 Ib and Little Mristina (#2) invaded This is from Mathilda (#6) and captured 182 land.
 
2023-03-05 23:20:43 Ib and Little Mristina (#2) invaded This is from Mathilda (#6) and captured 182 land.
  
2023-03-06 00:58:38 Bob Sacamano (#8) invaded This is from Mathilda (#6) and captured 165 land.
+
2023-03-06 00:58:38 Bob Sacamano (#8) invaded This is from Mathilda (#6) and captured 165 land.  
 
 
 
 
Sidenote - in every round our pack has won (8 wins including the shared one over 6 rounds), whether it was Gothia, Oment or myself, that person has taken at least one hit so this exchange carried on the tradition.
 
  
 
=== The final bit===
 
=== The final bit===

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