Editing Prestige
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== Gaining Prestige == | == Gaining Prestige == | ||
− | Prestige is | + | Prestige is most commonly gained by [[invading]] other dominions which are at least 75% your land size. Alternately, a mutual [[War]] can give you some prestige from black ops. |
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=== Formula === | === Formula === | ||
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The standard formula for prestige gain is: | The standard formula for prestige gain is: | ||
− | <code> | + | <code>60 * [Land Ratio])</code> |
− | + | - you can hit 4 bots without any sort of penalty, starting with the 5th your prestige gain will dip by 5% each successive hit (min 50%) | |
− | + | - for human players- you can hit the same exact guy twice without penalty, starting with the 3rd your prestige gain will dip by 10% each successive hit (min 50%) | |
− | |||
Examples: | Examples: | ||
− | * | + | * Attacker A (1000 prestige) hits Explorer B (250 prestige, 80 % of Attacker A's land). Attacker A will gain <code>20+(250*0.8/10)</code> = 40 prestige. |
− | * | + | * Converter K (280 prestige) hits Attacker L (900 prestige, 75 % of Converter K's land). Converter K will gain <code>20+(900*0.75/10)</code> = 88 prestige. |
− | + | * Attacker S (600 prestige, 650 land) is hit by Attacker T. Attacker S loses 50 land and 5 % of their prestige in the invasion. Because prestige is capped at 90% of total land size, new prestige will be 540, and not <code>0.95*650=617.5</code>. | |
− | * | + | |
− | * | + | Prestige gains are added to your prestige when the last units return. If you only send units which return in 9 hours, your prestige will be added after 9 hours. But if you also send units with a longer return time, prestige will be added when those units return. |
− | * Hitting | + | |
+ | == Losing Prestige == | ||
+ | |||
+ | Prestige can be lost in the following ways: | ||
+ | |||
+ | * Being successfully invaded (5% prestige loss). | ||
+ | * Being [[Invading#Bounce|overwhelmed]] while invading. | ||
+ | * [[Invading#Bottom_feeding|Hitting]] someone below 60% your size. | ||
+ | |||
+ | Prestige losses are instant. | ||
{| class="wikitable" | {| class="wikitable" | ||
− | + | ! Action | |
+ | ! Modifier | ||
+ | ! Based on your prestige gain | ||
+ | ! Based on your current prestige | ||
|- | |- | ||
− | + | | 1st invasion | |
+ | | 100% | ||
+ | | Yes | ||
+ | | No | ||
|- | |- | ||
− | | | + | | 2nd |
+ | | 90% | ||
+ | | Yes | ||
+ | | No | ||
|- | |- | ||
− | | | + | | 3rd |
+ | | 80% | ||
+ | | Yes | ||
+ | | No | ||
|- | |- | ||
− | | | + | | 4th |
+ | | 70% | ||
+ | | Yes | ||
+ | | No | ||
|- | |- | ||
− | | | + | | 5th |
+ | | 60% | ||
+ | | Yes | ||
+ | | No | ||
|- | |- | ||
− | | | + | | 6th |
+ | | 50% | ||
+ | | Yes | ||
+ | | No | ||
|- | |- | ||
− | | | + | | Minimum Gain |
+ | | +20 | ||
+ | | No | ||
+ | | No | ||
+ | |- | ||
+ | | [[Bounce|Overwhelmed bounce]] | ||
+ | | -5% | ||
+ | | No | ||
+ | | Yes | ||
|} | |} | ||
− | + | This means that, if you are the sixth person to hit a target, you will neither gain nor lose prestige. A dominion retains its 'invaded' status for 24 ticks. For example, you are hit at 15:40 and 19:59 server time on one day. If someone wants to hit you at 15:59 on the next day, you will have two invasions marked, and prestige would therefore be reduced to 80%: it would be the third invasion. However, if that invader waits until 16:00, you would only have one invasion marked on you, and their prestige gain (and your [[casualties]] would be larger. | |
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