Difference between revisions of "Ops"

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(Fixed table, changed example text.)
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As of Round 31, damage from black ops is reduced based on the target's spy/wizard ratio.
 
As of Round 31, damage from black ops is reduced based on the target's spy/wizard ratio.
 
=== Damage Reduction ===
 
=== Damage Reduction ===
<code>DaysModifier = (0.025 * (DayInRound - 4) + 0.5</code>
+
<code>DaysModifier = (0.025 * (DayInRound - 4) + 0.5</code> (0.5 on Day 4, 1.0 on Day 24, 1.5 on Day 44)
  
<code>(Ratio / 2 / DaysModifier) * 100%</code> with a max of 50% reduction at 0.5 on Day 4, 1.0 on Day 24, and 1.5 on Day 44
+
<code>0.72 * LOG( 1 + 4 * (Ratio / DaysModifier))</code> (Ratio/DaysModifier is capped at 1, yielding a max of 50% reduction)
  
The damage reduction based on a dominion's ratio is additive with other damage reduction bonuses and caps at 80%. The ratio required to reach the cap of -50% scales linearly throughout the round (from 0.5 to 1.5).
+
{| class="wikitable"
 +
|+ Reduction from spies/wizards per acre
 +
|-
 +
! Ratio/DaysModifier !! Percent Reduction
 +
|-
 +
| 0 || 0%
 +
|-
 +
| 0.1 || 10%
 +
|-
 +
| 0.2 || 18%
 +
|-
 +
| 0.3 || 25%
 +
|-
 +
| 0.4 || 30%
 +
|-
 +
| 0.5 || 34%
 +
|-
 +
| 0.6 || 38%
 +
|-
 +
| 0.7 || 42%
 +
|-
 +
| 0.8 || 45%
 +
|-
 +
| 0.9 || 48%
 +
|-
 +
| 1.0 || 50%
 +
|}
 +
 
 +
For Fireball and Lightning Bolt, the damage reduction comes in the form of reduced vulnerability (the maximum amount of peasants or improvements that can be destroyed). For all other ops, the damage reduction is additive with other damage reduction bonuses and caps at -80%. The ratio required to reach the cap of -50% scales linearly throughout the round (from 0.5 to 1.5).
  
 
== See Also ==
 
== See Also ==

Revision as of 19:46, 17 December 2023

Ops can refer to more than one subject.

Ops is a term that refers to operations taken by spies and wizards.

  • Espionage (spy-ops)
    • Information gathering ops (info-ops): spy operations to gather information about other dominions.
    • Offensive operations (black-ops): spy operations used to damage other dominions.
  • Magic (spells, rarely used term wiz-ops)
    • Information gathering spells (info-ops, although the term is mostly only used to refer to the espionage variant): spells cast to obtain information about other dominions and realms.
    • Offensive operations (black-ops): spells cast to cause damage to other dominions.

Success Formulas

There are three formulas which determine the chance of success for ops. Attacker Ratio and Defender Ratio here refer to the relevant Spies Per Acre (SPA) or Wizards Per Acre (WPA) found on the Statistics page of your Advisor, and are

Info Ops

0.8^(2/((Your Ratio / Defender Ratio) * 1.4)^1.2))

Theft & Black Ops

0.7^(2/((Attacker Ratio / Defender Ratio) * 1.3)^1.2)

Examples

As a general idea of how often you should be successful, some examples of the success rate at any given type of operation are given below. Please keep in mind that these are probabilities, and that individual variance can and will affect you at various points in time. It is not a bug in the formula if you fail a 75% chance four times in a row; you merely got somewhat unlucky. Additionally, the ratios mentioned are relative to each other, i.e. 1 WPA to 0.5 WPA is the same as 2 WPA to 1 WPA, and include any bonuses or penalties you may have.

Type of Op Relative Ratios and Success Notes
Info Ops 1:4 ratio: 20.7%

1:2 ratio: 50.4%

1:1 ratio: 74.2%

2:1 ratio: 87.8%

Having half the ratio of your target means you can somewhat reliably get information on them, if you do not mind losing spies in the process. There's a maximum success chance of 98 %, so there's always some random fail chance.
Theft & Black Ops 1:4 ratio: 1.3%

1:2 ratio: 30.2%

1:1 ratio: 59.4%

2:1 ratio: 79.7%.

You usually want at near-equal ratios to attempt this. The maximum success for this type of op is 97 %, but you don't get there until you have well over 10x the opponent's ratio.

Damage Reduction Formula

As of Round 31, damage from black ops is reduced based on the target's spy/wizard ratio.

Damage Reduction

DaysModifier = (0.025 * (DayInRound - 4) + 0.5 (0.5 on Day 4, 1.0 on Day 24, 1.5 on Day 44)

0.72 * LOG( 1 + 4 * (Ratio / DaysModifier)) (Ratio/DaysModifier is capped at 1, yielding a max of 50% reduction)

Reduction from spies/wizards per acre
Ratio/DaysModifier Percent Reduction
0 0%
0.1 10%
0.2 18%
0.3 25%
0.4 30%
0.5 34%
0.6 38%
0.7 42%
0.8 45%
0.9 48%
1.0 50%

For Fireball and Lightning Bolt, the damage reduction comes in the form of reduced vulnerability (the maximum amount of peasants or improvements that can be destroyed). For all other ops, the damage reduction is additive with other damage reduction bonuses and caps at -80%. The ratio required to reach the cap of -50% scales linearly throughout the round (from 0.5 to 1.5).

See Also