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== Success Formulas == | == Success Formulas == | ||
− | There are | + | There are three formulas which determine the chance of success for ops. Attacker Ratio and Defender Ratio here refer to the relevant Spies Per Acre (SPA) or Wizards Per Acre (WPA) found on the Statistics page of your Advisor, and are |
=== Info Ops === | === Info Ops === | ||
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<code>0.7^(2/((Attacker Ratio / Defender Ratio) * 1.3)^1.2)</code> | <code>0.7^(2/((Attacker Ratio / Defender Ratio) * 1.3)^1.2)</code> | ||
− | + | == Examples (Outdated) == | |
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− | == Examples == | ||
As a general idea of how often you should be successful, some examples of the success rate at any given type of operation are given below. Please keep in mind that these are probabilities, and that individual variance can and will affect you at various points in time. It is not a bug in the formula if you fail a 75% chance four times in a row; you merely got somewhat unlucky. Additionally, the ratios mentioned are relative to each other, i.e. 1 WPA to 0.5 WPA is the same as 2 WPA to 1 WPA, and include any bonuses or penalties you may have. | As a general idea of how often you should be successful, some examples of the success rate at any given type of operation are given below. Please keep in mind that these are probabilities, and that individual variance can and will affect you at various points in time. It is not a bug in the formula if you fail a 75% chance four times in a row; you merely got somewhat unlucky. Additionally, the ratios mentioned are relative to each other, i.e. 1 WPA to 0.5 WPA is the same as 2 WPA to 1 WPA, and include any bonuses or penalties you may have. | ||
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2:1 ratio: 79.7%. | 2:1 ratio: 79.7%. | ||
− | | style="vertical-align: top;" | | + | | style="vertical-align: top;" | It is only when you have an equal ratio, or close to it, that thieving becomes worthwhile for you to do, depending on what your target has stocked up and how hard you need what you're trying to steal. |
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== Damage Reduction Formula == | == Damage Reduction Formula == | ||
As of Round 31, damage from black ops is reduced based on the target's spy/wizard ratio. | As of Round 31, damage from black ops is reduced based on the target's spy/wizard ratio. | ||
=== Damage Reduction === | === Damage Reduction === | ||
− | <code>DaysModifier = (0.025 * (DayInRound - 4) + 0.5</code> | + | <code>DaysModifier = (0.025 * (DayInRound - 4) + 0.5</code> |
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− | + | <code>(Ratio / 2 / DaysModifier) * 100%</code> with a max of 50% reduction at 0.5 on Day 4, 1.0 on Day 24, and 1.5 on Day 44 | |
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− | + | The damage reduction based on a dominion's ratio is additive with other damage reduction bonuses and caps at 80%. The ratio required to reach the cap of -50% scales linearly throughout the round (from 0.5 to 1.5). | |
== See Also == | == See Also == |