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| race = Nomad
 
| race = Nomad
 
| aliases =  
 
| aliases =  
| introduced = [[Round 26]]
+
| introduced = [[Round 1]]
 
| round_wins = 0
 
| round_wins = 0
  
| attacker = Intermediate
+
| attacker = Beginner
| converter = Advanced
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| converter = Beginner
| explorer = Intermediate
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| explorer = Beginner
  
 
| alignment = Evil
 
| alignment = Evil
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}}
 
}}
  
'''Nomad''' is an [[Alignment|evil]]-aligned race that uniquely receives an attacking bonus from barren land. Once the counterpart to [[Human]], Nomad was changed in Round 26 to make it a distinct race.
+
'''Human/Nomad''' are two races of Dominion. They are the same race and often considered the standard race in the game. The main difference is that Humans are [[Alignment|good]] and Nomads are [[Alignment|evil]]. They are suited for all types of players since their efficiency allows you to make quite a few mistakes and still manage a decent finish with them. They can be played as a [[Fast Attacking|fast attacker]] (with mod-[[buildings]]), as a slow attacker (with high [[Buildings|DMs]]), as a converter or an explorer. It is a good race to learn to understand the basics of the game as it allows you to run many different strategies and buildings.
  
 
== Racial Bonuses ==
 
== Racial Bonuses ==
 
      
 
      
* Population from barren land: +20
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* Mana Production: +10%
* Research Points gained from invasion: +50%
 
  
 
== Military Units ==
 
== Military Units ==
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{{Race_units
 
{{Race_units
  
| spec1_name = Lancer
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| spec1_name = Fighter
 
| spec1_op = 3
 
| spec1_op = 3
 
| spec1_dp = 0
 
| spec1_dp = 0
| spec1_plat = 325
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| spec1_plat = 275
 
| spec1_ore = 25
 
| spec1_ore = 25
| spec1_special = Returns 3 hours faster from battle.
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| spec1_special =  
  
 
| spec2_name = Crossbowman
 
| spec2_name = Crossbowman
 
| spec2_op = 0
 
| spec2_op = 0
 
| spec2_dp = 3
 
| spec2_dp = 3
| spec2_plat = 285
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| spec2_plat = 275
 
| spec2_ore = 15
 
| spec2_ore = 15
 
| spec2_special =  
 
| spec2_special =  
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| elite1_name = Blademaster
 
| elite1_name = Blademaster
 
| elite1_op = 2
 
| elite1_op = 2
| elite1_dp = 5
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| elite1_dp = 6
| elite1_plat = 1000
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| elite1_plat = 1025
| elite1_ore = 25
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| elite1_ore = 75
 
| elite1_special = -25% casualties
 
| elite1_special = -25% casualties
  
| elite2_name = Horse Archer
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| elite2_name = Valkyrie
 
| elite2_op = 6
 
| elite2_op = 6
 
| elite2_dp = 3
 
| elite2_dp = 3
| elite2_plat = 1150
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| elite2_plat = 1250
| elite2_ore = 40
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| elite2_ore = 100
| elite2_special = Each unit plunders 20 platinum on attack (max 1 hour of target's raw production). Returns 3 hours faster from battle.
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| elite2_special = Returns 3 hours faster from battle
  
 
}}
 
}}
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=== Racial Spell ===
 
=== Racial Spell ===
  
'''Favorable Terrain''': +1% offensive power for every 1% barren land (max +10%)
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'''Crusade''': Gives 5% attack strength bonus, and allows you to kill [[Spirit]] & [[Undead]].
 +
 
 +
Compared to for example [[Goblin]] which get +10% attack strength, Crusade is an expensive spell due to only giving +5%. However, every bit counts and you should be casting it if you are attacking.
  
 
=== Pros ===
 
=== Pros ===
 
   
 
   
* Efficient OP
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* Efficient OP and DP
* Unique focus on barren land
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* 9hr return Elite OP
 +
* Diverse strategies
 +
* Quite forgiving when making mistakes
 
* OP spell
 
* OP spell
* 9hr specs
 
* Huge sudden stat boosts possible
 
 
   
 
   
 
=== Cons ===
 
=== Cons ===
  
* Balancing Barren land and building is hard
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* Expensive OP makes it hard to attack every 9 hours
* Fairly inefficient DP
 
  
 
== See also ==
 
== See also ==
[[Nomad (Legacy)]]
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* [[Human]]: Nomad's good-aligned counterpart.
  
 
[[Category:Race]]
 
[[Category:Race]]

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