Editing My First Round
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All races have four units, which are divided into two categories: specialists (“specs”) and elite units. | All races have four units, which are divided into two categories: specialists (“specs”) and elite units. | ||
− | Specialists are the two cheaper unit types. For Humans, it’s | + | Specialists are the two cheaper unit types. For Humans, it’s Spearmen and Archer. For Nomad, it’s Fighter and Crossbowman. |
− | Elite units are better in that they give you more military power for each peasant you lose. For a Human, you get the same power from one elite unit as you would from two of the corresponding specialist unit. | + | Elite units are better in that they give you more military power for each peasant you lose. For a Human or Nomad, you get the same power from one elite unit as you would from two of the corresponding specialist unit. |
− | However, elite units can be quite a bit more expensive! Some specialists are usually trained at the start of the round and may be necessary in an emergency/quick-fix situation as they are cheaper and therefore can be trained faster. Some strategies rely on specialists as a primary unit as well - for example [[ | + | However, elite units can be quite a bit more expensive! Some specialists are usually trained at the start of the round and may be necessary in an emergency/quick-fix situation as they are cheaper and therefore can be trained faster. Some strategies rely on specialists as a primary unit as well - for example [[goblin]] does not have a more efficient defender than the shaman. |
== Defense and Invasions == | == Defense and Invasions == |