Editing My First Round

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* An attack on a target 60%-75% of your size generates 375 RP's, and targets 75%+ generates 750 RP's.  
 
* An attack on a target 60%-75% of your size generates 375 RP's, and targets 75%+ generates 750 RP's.  
* Every 1% of your land that you build as schools generates <code>(1-(schools/LAND))</code> with a minimum of 0.5 RP per hour. Schools above 50% of your size will not increase your RP generation.
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* Every 1% of your land that you build as schools generates 26 RP's. (This is not correct and will be updated)
 
* Each platinum bonus taken yields 750 RP's.
 
* Each platinum bonus taken yields 750 RP's.
  
Your first tech costs a minimum of 3750 RP and then the following formula applies:
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Each tech costs 10,000 RP's (incorrect, needs updating) and there are 66 available techs. It is not advised to attempt to get all techs - some strategies ignore techs completely, and others target getting up to 20 or 30 techs, depending on your playstyle. In general, a strategy that focuses on techs is slow but comes on strong by the end of the round.
 
 
<code>2.5x[LAND] + 100x[TECHS]</code>
 
 
 
Where LAND means your highest achieved acres (if you are invaded for example, your techs will not suddenly become cheaper) and TECHS is the number of techs your Dominion has already unlocked. Thus, each tech you unlock and each acre you gain will increase the cost of your next tech.
 
 
 
There are 66 available techs. It is not advised to attempt to get all techs - some strategies ignore techs completely, and others target getting up to 20 or 30 techs, depending on your playstyle. In general, a strategy that focuses on techs is slow but comes on strong by the end of the round.
 
  
 
=== Boats ===
 
=== Boats ===

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