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* Spies: used for [[espionage]]. | * Spies: used for [[espionage]]. | ||
* Wizards: used for offensive [[spells]]. | * Wizards: used for offensive [[spells]]. | ||
− | * Arch Mages: counts as two wizards each and cannot be | + | * Arch Mages: counts as two wizards each and cannot be killed. Trained from Wizards instead of draftees. |
Due to their cost, not everyone trains Arch Mages. Many [[attackers]] opt for just enough wizards to get by and instead spend their resources on military units. | Due to their cost, not everyone trains Arch Mages. Many [[attackers]] opt for just enough wizards to get by and instead spend their resources on military units. | ||
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== Boats == | == Boats == | ||
− | Most units require boats in order to be sent out to [[invading|invade]]. Exceptions include, but aren't limited to, [[Lizardfolk]] or [[Merfolk]] units and the [[ | + | Most units require boats in order to be sent out to [[invading|invade]]. Exceptions include, but aren't limited to, [[Lizardfolk]] or [[Merfolk]] units and the [[Dark Elf]] Spirit Warrior unit. |
Each boat carries 30 units, unless you are playing Kobold, and are produced by [[buildings|docks]]. | Each boat carries 30 units, unless you are playing Kobold, and are produced by [[buildings|docks]]. |