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| Amplify Magic || 0.5x || Increases the mana cost of your next non-cooldown self spell by 200% and increases its duration by 150% (18 hours). || Lasts 6 hours, removed when a qualifying spell is cast, and cannot be used during protection | | Amplify Magic || 0.5x || Increases the mana cost of your next non-cooldown self spell by 200% and increases its duration by 150% (18 hours). || Lasts 6 hours, removed when a qualifying spell is cast, and cannot be used during protection | ||
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== Friendly Spells == | == Friendly Spells == | ||
− | All friendly spells cost | + | All friendly spells cost 4 % Wizard Strength to cast, and can only be cast by [[Monarchy#Court|Court Mages or Grand Magisters]], as well as between [[Guard|Shadow League]] members in the same realm. |
{| class="wikitable" | {| class="wikitable" | ||
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{| class="wikitable" | {| class="wikitable" | ||
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− | | Fireball || 3x || Kills 5% of unprotected peasants and destroys food. || This is a war-only black op. || See Vulnerability below. | + | | Fireball || 3x || Kills 5% of unprotected peasants and destroys food. 20 % chance to inflict Burning if at War. || This is a war-only black op. || See Vulnerability below. |
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− | | Lightning Bolt || 3.25x || Damages [[castle]] by destroying 1% of unprotected resources invested in keep, forges, and walls. || This is a war-only black op. || See Vulnerability below. | + | | Lightning Bolt || 3.25x || Damages [[castle]] by destroying 1% of unprotected resources invested in keep, forges, and walls. 10 % chance to inflict Burning if at War. || This is a war-only black op. || See Vulnerability below. |
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| Disband Spies || 3.5x || Turns 2% of the target's spies into draftees. || This is a war-only black op. | | Disband Spies || 3.5x || Turns 2% of the target's spies into draftees. || This is a war-only black op. | ||
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* Burning: new status effect (spell) with 24 hour duration, unmodded population growth is fixed at 3% of your vulnerable peasant population + 0.5 % of maximum peasant population, applies Rejuvenation upon expiration, extended by 6 hours in mutual war. | * Burning: new status effect (spell) with 24 hour duration, unmodded population growth is fixed at 3% of your vulnerable peasant population + 0.5 % of maximum peasant population, applies Rejuvenation upon expiration, extended by 6 hours in mutual war. | ||
* Rejuvenation: new status effect (spell) with 48 hour duration, increases population growth by 200%, reduces spell damage by 75%, immune to Burning, cancelled if target's realm declares war. | * Rejuvenation: new status effect (spell) with 48 hour duration, increases population growth by 200%, reduces spell damage by 75%, immune to Burning, cancelled if target's realm declares war. | ||
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Additionally, only a certain percentage of peasants, as well as Castle investments, are vulnerable to being attacked by Fireball and Lightning Bolt. | Additionally, only a certain percentage of peasants, as well as Castle investments, are vulnerable to being attacked by Fireball and Lightning Bolt. | ||
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| Crusade || [[Human]] and [[Nomad (Legacy)]] || +10% offensive power|| | | Crusade || [[Human]] and [[Nomad (Legacy)]] || +10% offensive power|| | ||
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− | | Cull the Weak || [[Undead]] || Sacrifice Skeletons and Ghouls to summon Necromancers and Death Knights (2 plus 1 per | + | | Cull the Weak || [[Undead]] || Sacrifice Skeletons and Ghouls to summon Necromancers and Death Knights (2 plus 1 per 1000 acres, hourly), Cancels and cancelled by Midas Touch || |
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| Delve Into Shadow || [[Dark Elf]] || Exploring platinum cost reduced by 1% per 100 Wizard Mastery, Failed spells refund 50% of their mana cost || | | Delve Into Shadow || [[Dark Elf]] || Exploring platinum cost reduced by 1% per 100 Wizard Mastery, Failed spells refund 50% of their mana cost || |