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| Amplify Magic || 0.5x || Increases the mana cost of your next non-cooldown self spell by 200% and increases its duration by 150% (18 hours). || Lasts 6 hours, removed when a qualifying spell is cast, and cannot be used during protection | | Amplify Magic || 0.5x || Increases the mana cost of your next non-cooldown self spell by 200% and increases its duration by 150% (18 hours). || Lasts 6 hours, removed when a qualifying spell is cast, and cannot be used during protection | ||
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== Friendly Spells == | == Friendly Spells == | ||
− | All friendly spells cost | + | All friendly spells cost 4 % Wizard Strength to cast, and can only be cast by [[Monarchy#Court|Court Mages or Grand Magisters]], as well as between [[Guard|Shadow League]] members in the same realm. |
{| class="wikitable" | {| class="wikitable" | ||
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! Spell !! Cost Multiplier !! Effect !! Notes | ! Spell !! Cost Multiplier !! Effect !! Notes | ||
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− | | Arcane Ward || | + | | Arcane Ward || 3x || +10 % WPA on target || Lasts 6 hours, has a 3 hour cooldown. |
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− | | Illumination || | + | | Illumination || 3x || +10 % SPA on target || Lasts 6 hours, has a 3 hour cooldown. |
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− | | Spell Reflect || 2x || Reflects the next | + | | Spell Reflect || 2x || Reflects the next Fireball or Lightning Bolt || Lasts 3 hours, has a 3 hour cooldown. |
|} | |} | ||
− | == Offensive | + | |
+ | == Offensive Spells == | ||
{| class="wikitable" | {| class="wikitable" | ||
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| Vision || 0.5x || Reveals the target dominion's techs, if any. || | | Vision || 0.5x || Reveals the target dominion's techs, if any. || | ||
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− | | Disclosure || | + | | Disclosure || 1x || Reveals the target's hero. || |
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| Plague || 3x || Slows population growth rate by 50% (inverse of Harmony). || This is a non-war black op. Lasts 8 hours baseline, increased by 2 hours if at war with the target, and by 4 hours if in a mutual war. | | Plague || 3x || Slows population growth rate by 50% (inverse of Harmony). || This is a non-war black op. Lasts 8 hours baseline, increased by 2 hours if at war with the target, and by 4 hours if in a mutual war. | ||
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| Earthquake || 3x || Slows ore and gem production by 5%. || This is a non-war black op. Lasts 8 hours baseline, increased by 2 hours if at war with the target, and by 4 hours if in a mutual war. | | Earthquake || 3x || Slows ore and gem production by 5%. || This is a non-war black op. Lasts 8 hours baseline, increased by 2 hours if at war with the target, and by 4 hours if in a mutual war. | ||
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− | | Miasma || 3x || Increases mana drain by 50 % and decreases WPA by 5 % || This is a Nox-only war black op. Lasts | + | | Miasma || 3x || Increases mana drain by 50 % and decreases WPA by 5 % || This is a Nox-only war black op. Lasts 6 hours baseline, increased by 2 hours if at war with the target, and by 4 hours if in a mutual war. |
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− | | Fireball || 3x || Kills | + | | Fireball || 3.3x || Kills 2.75% of peasants and destroys food. || This is a war-only black op. |
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− | | Lightning Bolt || 3. | + | | Lightning Bolt || 3.5x || Damages [[castle]] by destroying 0.40% of resources invested in keep, forges, and walls. || This is a war-only black op. |
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− | | Disband Spies || | + | | Disband Spies || 4.3x || Turns 1.5% of the target's spies into draftees. || This is a war-only black op. |
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| Cyclone || 2x || Damages Wonders || Damage formula (1.5 * min(Wizards, Acres)) but capped at 0.75% of max wonder HP (can not fail this operation). | | Cyclone || 2x || Damages Wonders || Damage formula (1.5 * min(Wizards, Acres)) but capped at 0.75% of max wonder HP (can not fail this operation). | ||
Cyclone now awards wizard mastery when rebuilding a wonder at the same rate as [[Wonder#Wonder_Prestige|wonder prestige]], 25-75 based on damage dealt | Cyclone now awards wizard mastery when rebuilding a wonder at the same rate as [[Wonder#Wonder_Prestige|wonder prestige]], 25-75 based on damage dealt | ||
|} | |} | ||
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== Racial Spells == | == Racial Spells == | ||
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| Crusade || [[Human]] and [[Nomad (Legacy)]] || +10% offensive power|| | | Crusade || [[Human]] and [[Nomad (Legacy)]] || +10% offensive power|| | ||
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− | | Cull the Weak || [[Undead]] || Sacrifice Skeletons and Ghouls to summon | + | | Cull the Weak || [[Undead]] || Sacrifice Skeletons and Ghouls to summon Death Knights and Necromancers (2 plus 1 per 1000 acres, hourly), Cancels and cancelled by Midas Touch. || |
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| Delve Into Shadow || [[Dark Elf]] || Exploring platinum cost reduced by 1% per 100 Wizard Mastery, Failed spells refund 50% of their mana cost || | | Delve Into Shadow || [[Dark Elf]] || Exploring platinum cost reduced by 1% per 100 Wizard Mastery, Failed spells refund 50% of their mana cost || | ||
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Wizard strength starts at 100% and decreases with every spell cast (including self-spells). Information ops decrease your wizard strength by 2% while self spells and offensive spells decrease your strength by 5%. | Wizard strength starts at 100% and decreases with every spell cast (including self-spells). Information ops decrease your wizard strength by 2% while self spells and offensive spells decrease your strength by 5%. | ||
Wizard strength refreshes by 4% every hour but this can be increased with [[Buildings|Guilds]], [[Resilience|spy resilience]], and [[Teching|techs]]. No spells may be cast if your wizard strength is below 30%. | Wizard strength refreshes by 4% every hour but this can be increased with [[Buildings|Guilds]], [[Resilience|spy resilience]], and [[Teching|techs]]. No spells may be cast if your wizard strength is below 30%. | ||
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+ | == Damage Scaling == | ||
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+ | Lightning Bolt, Disband Spies, and Assassinate Wizards damage scales linearly based on day of the round. The spell does 100% of the base damage on Day 25. Damage is increased by 2.5% each day prior (max of 137.5% at Day 10 or before) and decreased by 2.5% each day after (min 62.5% at Day 40 or after). | ||
== Formula == | == Formula == | ||
− | The chance of success is determined through one of | + | The chance of success is determined through one of three formulas. See [[Ops#Formula|Formula]] page for details. |
== See Also == | == See Also == |