Difference between revisions of "Heroes"

From OpenDominion
Jump to navigation Jump to search
(Created page with "This page is under construction please check back soon!")
 
Line 1: Line 1:
This page is under construction please check back soon!
+
'''Heroes''' are a feature introduced in [[Round 32]], giving a small but scaling passive bonus to a Dominion. No resources are required to generate one, though a small investment is required to start gaining a benefit.
 +
 
 +
== Types, Experience, and Scaling ==
 +
 
 +
There are seven types of Heroes in the game. Each type grants a different bonus, aimed at improving different aspects of a Dominion. They gain experience through taking [[Ops#Info_Ops|Info Ops]] or [[Ops#Theft_.26_Black_Ops|Black Ops]], but not Theft Ops, as well as through invading other Dominions. Experience is lost when being invaded, though Heroes can never lose a level in this way.
 +
 
 +
{| class="wikitable"
 +
|-
 +
| '''Type of Hero'''
 +
| '''Bonus Type'''
 +
| '''Scaling per level'''
 +
| Notes
 +
|-
 +
| Alchemist
 +
| Platinum Production
 +
| +0.20 %
 +
|
 +
|-
 +
| Architect
 +
| Construction Cost
 +
| -1.20 %
 +
| Platinum costs only.
 +
|-
 +
| Blacksmith
 +
| Military Unit Cost
 +
| -0.25 %
 +
| Gnome Ore Costs not affected.
 +
|-
 +
| Engineer
 +
| Investment Bonus
 +
| +0.60 %
 +
|
 +
|-
 +
| Healer
 +
| Casualty Reduction
 +
| +1.00 %
 +
| Non-unit [[Casualties#List_of_Casualty_Reducing_Bonuses
 +
|}

Revision as of 22:34, 3 April 2023

Heroes are a feature introduced in Round 32, giving a small but scaling passive bonus to a Dominion. No resources are required to generate one, though a small investment is required to start gaining a benefit.

Types, Experience, and Scaling

There are seven types of Heroes in the game. Each type grants a different bonus, aimed at improving different aspects of a Dominion. They gain experience through taking Info Ops or Black Ops, but not Theft Ops, as well as through invading other Dominions. Experience is lost when being invaded, though Heroes can never lose a level in this way.

Type of Hero Bonus Type Scaling per level Notes
Alchemist Platinum Production +0.20 %
Architect Construction Cost -1.20 % Platinum costs only.
Blacksmith Military Unit Cost -0.25 % Gnome Ore Costs not affected.
Engineer Investment Bonus +0.60 %
Healer Casualty Reduction +1.00 % Non-unit [[Casualties#List_of_Casualty_Reducing_Bonuses