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== 0-9 ==
 
== 0-9 ==
  
;5<nowiki>:</nowiki>4 : Also known as "suiciding".  An attacker that sends the maximum OP they can (the 5:4 OP:DP ratio), typically leaving themselves very underdefended and likely to get invaded multiple times.
 
 
;9-hour Attacking : Also '''9hr attacking''' and '''9hring''' - See [[9-hour Attacking]].
 
;9-hour Attacking : Also '''9hr attacking''' and '''9hring''' - See [[9-hour Attacking]].
  
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;AM : ArchMages. See [[Military Units]].
 
;AM : ArchMages. See [[Military Units]].
 
;Attacking : [[Play Style]] which involves training an offensive army and [[Invasion|invading]] other [[Dominion|dominions]].
 
;Attacking : [[Play Style]] which involves training an offensive army and [[Invasion|invading]] other [[Dominion|dominions]].
;Atteching : Attacking at a slower pace while focusing on unlocking technologies through a large number of schools
 
 
;Archer : One of the [[Military Units]] available to [[Human]] it is an [[Defensive Specialist]]. Cost to build is 275 platinum and 10 ore, it has 0 offensive and 3 defensive strength.
 
;Archer : One of the [[Military Units]] available to [[Human]] it is an [[Defensive Specialist]]. Cost to build is 275 platinum and 10 ore, it has 0 offensive and 3 defensive strength.
 
;Arrive : Buildings, Land, Troops arrive by the hour. When you construct a building it is going to "arrive" in 12 hours: its title turns into "owned" from "constructing", and it begins producing benefits.
 
;Arrive : Buildings, Land, Troops arrive by the hour. When you construct a building it is going to "arrive" in 12 hours: its title turns into "owned" from "constructing", and it begins producing benefits.
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;Barracks : Houses 36 trained or training military units. Does not increase capacity as other buildings do for population bonuses.
 
;Barracks : Houses 36 trained or training military units. Does not increase capacity as other buildings do for population bonuses.
;Basher : One of the [[Military Units]] available to [[Troll]] it is a [[Offensive Elite]]. Cost to build is 1425 platinum and 150 ore, it has 7 offensive and 7 defensive strength.
+
;Basher : One of the [[Military Units]] available to [[Troll]] it is a [[Offensive Elite]]. Cost to build is 1000 platinum and 100 ore, it has 5 offensive and 2 defensive strength. [[Special Ability]]: Automatic regeneration causes fewer casualties, against [[Goblin]], [[Wood Elf]] and [[Kobold]] it has 6 attack and 3 defense.
 
;Beast : One of the [[Military Units]] available to [[Kobold]] it is a [[Defensive Elite]]. Cost to build is 975 platinum and 0 ore, it has 0 offensive and 3 defensive strength. [[Special Ability]]: For every one Beast, if you have one Overlord at home to match the Beast, then defensive power of the Beast increases by 2. <em>As an example, if you have 100 Beasts at home, and 50 Overlords at home, 50 of your beasts are 0/5, while the other 50 are 0/3. If you had 100 Beasts at home, and 200 Overlords at home, all 100 Beasts would be just 0/5.</em>
 
;Beast : One of the [[Military Units]] available to [[Kobold]] it is a [[Defensive Elite]]. Cost to build is 975 platinum and 0 ore, it has 0 offensive and 3 defensive strength. [[Special Ability]]: For every one Beast, if you have one Overlord at home to match the Beast, then defensive power of the Beast increases by 2. <em>As an example, if you have 100 Beasts at home, and 50 Overlords at home, 50 of your beasts are 0/5, while the other 50 are 0/3. If you had 100 Beasts at home, and 200 Overlords at home, all 100 Beasts would be just 0/5.</em>
;BF : Bottom feeding is when you attack dominions below 75%. This is sometimes necessary for certain races, like Undead and Lycanthropes since they convert units and taking the hit to prestige can be worth it. It can also be worth it for Firewalkers and Halflings since they have reduced casualties.
 
 
;Black Ops : Also '''black-ops''' and '''ops''' - [[Espionage|spy]] and [[Spells|wizard]] operations that damage opposing [[Dominion|dominions]].
 
;Black Ops : Also '''black-ops''' and '''ops''' - [[Espionage|spy]] and [[Spells|wizard]] operations that damage opposing [[Dominion|dominions]].
;Blops : Short-hand for Black Ops
 
 
;Bone Breaker : One of the [[Military Units]] available to [[Orc]] it is a [[Offensive Elite]]. Cost to build is 1050 platinum and 105 ore, it has 7 offensive and 2 defensive strength. [[Special Ability]]: Offensive power is reduced by 1 for every 10% guard towers of defender, maximum -2. See [[Percentage Calculations]].
 
;Bone Breaker : One of the [[Military Units]] available to [[Orc]] it is a [[Offensive Elite]]. Cost to build is 1050 platinum and 105 ore, it has 7 offensive and 2 defensive strength. [[Special Ability]]: Offensive power is reduced by 1 for every 10% guard towers of defender, maximum -2. See [[Percentage Calculations]].
 
;Bonuses : There are two types increased benefits in the game, and bonuses are one-time only or expire after some time. These should not be confused with [[Improvements]] which are permanent.
 
;Bonuses : There are two types increased benefits in the game, and bonuses are one-time only or expire after some time. These should not be confused with [[Improvements]] which are permanent.
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;Cleric : One of the [[Military Units]] available to [[Dwarf]] it is a [[Defensive Elite]]. Cost to build is 800 platinum and 0 ore, it has 4 offensive and 4 defensive strength. [[Special Ability]]: reduces combat losses. See [[Undefined]].
 
;Cleric : One of the [[Military Units]] available to [[Dwarf]] it is a [[Defensive Elite]]. Cost to build is 800 platinum and 0 ore, it has 4 offensive and 4 defensive strength. [[Special Ability]]: reduces combat losses. See [[Undefined]].
 
;Converting : [[Play Style]] which involves exploring the first part of the round, and then attacking the second part.
 
;Converting : [[Play Style]] which involves exploring the first part of the round, and then attacking the second part.
;CS : Clear Sight
 
  
 
== D ==
 
== D ==
  
 
<!-- ;DE : [[Races#Dark Elf]] -->
 
<!-- ;DE : [[Races#Dark Elf]] -->
;Daily Bonuses : Every 24 hour you are able to claim two bonuses - 20 acres of your home land type, and a combined platinum bonus (4 times your current peasant population & 350 Research Points
+
;Daily Bonuses : Every 24 hour you are able to claim some platinum and acres for free. To claim the acres you still must be under your maximum capacity.
;DB : Daily Bonus
 
;DE : Dark Elf
 
 
;Defender : One of the [[Military Units]] available to [[Halfling]] it is a [[Defensive Specialist]]. Cost to build is 300 platinum and 0 ore, it has 0 offensive and 3 defensive strength.
 
;Defender : One of the [[Military Units]] available to [[Halfling]] it is a [[Defensive Specialist]]. Cost to build is 300 platinum and 0 ore, it has 0 offensive and 3 defensive strength.
;Diamond Mine : One of the [[Buildings]], and also one of the few which equally benefits all [[Races]]. Produces 15 gems per hour, and this may be increased with [[Bonuses]] or [[Improvements]].
+
;Diamond Mine : One of the [[Buildings]], and also one of the few which equally benefits all [[Races]]. Produces 15 gems per hour, and this may be increased with [[Bonuses]] or [[Improvements]].  
;DM : Diamond Mine
 
 
;DP : Defensive Power.
 
;DP : Defensive Power.
 
;Dock : One of the [[Buildings]], each dock produces, on average, 1 boat every 20 hours. Each dock also produces the equivalent of 35 bushels an hour due to fishing gains. Each dock will protect 2.5 boats you own from being sunk.
 
;Dock : One of the [[Buildings]], each dock produces, on average, 1 boat every 20 hours. Each dock also produces the equivalent of 35 bushels an hour due to fishing gains. Each dock will protect 2.5 boats you own from being sunk.
:Dorf - Dwarf
 
 
;Dominion : The player's country, built upon explored or occupied acres of [[Land Types]].
 
;Dominion : The player's country, built upon explored or occupied acres of [[Land Types]].
 
;Draftees : Used to create military. Draftees also needed for Exploring [[Land Types]], but once the land arrives the draftees turn back into peasants.
 
;Draftees : Used to create military. Draftees also needed for Exploring [[Land Types]], but once the land arrives the draftees turn back into peasants.
 
;Draft Rate : The percentage of the arriving peasants to be turned into draftees instead of workers in buildings.
 
;Draft Rate : The percentage of the arriving peasants to be turned into draftees instead of workers in buildings.
 
;Druid : One of the [[Military Units]] available to [[Wood Elf]] it is a [[Offensive Elite]]. Cost to build is 1100 platinum and 0 ore, it has 3 offensive and 3 defensive strength. [[Special Ability]]: Increases power by 1 for every 20% forest (buildings inclusive). See [[Percentage Calculations]].
 
;Druid : One of the [[Military Units]] available to [[Wood Elf]] it is a [[Offensive Elite]]. Cost to build is 1100 platinum and 0 ore, it has 3 offensive and 3 defensive strength. [[Special Ability]]: Increases power by 1 for every 20% forest (buildings inclusive). See [[Percentage Calculations]].
;Dryad : One of the [[Military Units]] available to [[Sylvan]] it is an [[Defensive Specialist]]. Cost to build is 1050 platinum and 0 ore, it has 0 offensive and 3 defensive strength. [[Special Ability]]: counts as 1/2 wizard on defense, 1/5 wizard on offense (cannot be targeted by Wizard Assassination). See [[Percentage Calculations]].
+
;Dyrad : One of the [[Military Units]] available to [[Sylvan]] it is an [[Defensive Specialist]]. Cost to build is 1050 platinum and 0 ore, it has 0 offensive and 3 defensive strength. [[Special Ability]]: counts as 1/2 wizard on defense, 1/5 wizard on offense (cannot be targeted by Wizard Assassination). See [[Percentage Calculations]].
  
 
== E ==
 
== E ==
  
 
;EG : Elite Guard. See [[Guards]].
 
;EG : Elite Guard. See [[Guards]].
;EM : Energy Mirror.  See [[Spells]].
 
;EQ: Earthquake.  See [[Spells]].
 
 
;Exploring : One of the three [[Play Styles]], this one focuses on training a defensive army and exploring land. The [[Exploration]] of land itself is one of the main features, and must be used by all play styles.
 
;Exploring : One of the three [[Play Styles]], this one focuses on training a defensive army and exploring land. The [[Exploration]] of land itself is one of the main features, and must be used by all play styles.
  
 
== F ==
 
== F ==
 
;Factory : One of the [[Buildings]], and this one have multiple benefits by default. They reduce building construction costs by 4 * (Factories / Total Land)% to a maximum of 75% bonus. They reduce re-zoning costs by 3 * (Factories / Total Land)% to a maximum of 75% bonus. Not all [[Races]] and [[Play Styles]] benefit the same amount so they are built in different numbers and priorities.
 
;Factory : One of the [[Buildings]], and this one have multiple benefits by default. They reduce building construction costs by 4 * (Factories / Total Land)% to a maximum of 75% bonus. They reduce re-zoning costs by 3 * (Factories / Total Land)% to a maximum of 75% bonus. Not all [[Races]] and [[Play Styles]] benefit the same amount so they are built in different numbers and priorities.
;Farm (1): Produces 80 bushels of food per hour (each person eats 1/4 of a bushel an hour)
+
;Farm : Produces 80 bushels of food per hour (each person eats 1/4 of a bushel an hour)
;Farm (2): An account set up - often as a secondary/multi account - in order to deliberately "feed" acres to its main account. This is in violation to the rules.
 
 
;Fast Attacking : See [[Fast Attacking]].
 
;Fast Attacking : See [[Fast Attacking]].
 
;FB : Fireball. See [[Spells]].
 
;FB : Fireball. See [[Spells]].
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;Fiend : One of the [[Military Units]] available to [[The Nox]] it is a [[Defensive Specialist]]. Cost to build is 325 platinum and 25 ore, it has 0 offensive and 3 defensive strength.
 
;Fiend : One of the [[Military Units]] available to [[The Nox]] it is a [[Defensive Specialist]]. Cost to build is 325 platinum and 25 ore, it has 0 offensive and 3 defensive strength.
 
;Flamewolf : One of the [[Military Units]] available to [[Firewalker]] it is a [[Defensive Specialist]]. Cost to build is 300 platinum and 0 ore, it has 0 offensive and 3 defensive strength.
 
;Flamewolf : One of the [[Military Units]] available to [[Firewalker]] it is a [[Defensive Specialist]]. Cost to build is 300 platinum and 0 ore, it has 0 offensive and 3 defensive strength.
;FoL: Factory of Legends.  See [[Wonder]].
 
;FoY: Fountain of Youth.  See [[Wonder]].
 
 
;Forest : This is a [[Land Type]] with [[Homes]] for the [[Orc]], [[Sylvan]], [[Wood Elf]], and [[Buildings]] for [[Lumberyard]] and [[Forest Haven]].
 
;Forest : This is a [[Land Type]] with [[Homes]] for the [[Orc]], [[Sylvan]], [[Wood Elf]], and [[Buildings]] for [[Lumberyard]] and [[Forest Haven]].
 
;Forest Haven : Gives 20 peasants .75 defense each. Reduces losses on failed spy operations by 3 * (Forest Havens / Total Land)% to a maximum bonus of 30%. Reduces fireball damage by 8 * (Forest Havens / Total Land) % (based on total population at home), to a maximum bonus of 80%. Reduces stolen platinum by 8 * (Forest Havens / Total Land) %, to a maximum of -80% stolen.
 
;Forest Haven : Gives 20 peasants .75 defense each. Reduces losses on failed spy operations by 3 * (Forest Havens / Total Land)% to a maximum bonus of 30%. Reduces fireball damage by 8 * (Forest Havens / Total Land) % (based on total population at home), to a maximum bonus of 80%. Reduces stolen platinum by 8 * (Forest Havens / Total Land) %, to a maximum of -80% stolen.
 
;Frostmage : One of the [[Military Units]] available to [[Icekin]] it is a [[Defensive Elite]]. Cost to build is 850 platinum and 100 ore, it has 3 offensive and 3 defensive strength. [[Special Ability]]:  Increases by 1 for every 20% mountains (buildings inclusive), maximum +3.
 
;Frostmage : One of the [[Military Units]] available to [[Icekin]] it is a [[Defensive Elite]]. Cost to build is 850 platinum and 100 ore, it has 3 offensive and 3 defensive strength. [[Special Ability]]:  Increases by 1 for every 20% mountains (buildings inclusive), maximum +3.
;FW : Firewalker
 
  
 
== G ==
 
== G ==
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;Garou : One of the [[Military Units]] available to [[Dwarf]] it is a [[Offensive Elite]]. Cost to build is 1250 platinum and 110 ore, it has 7 offensive and 2 defensive strength. [[Special Ability]]: none.
 
;Garou : One of the [[Military Units]] available to [[Dwarf]] it is a [[Offensive Elite]]. Cost to build is 1250 platinum and 110 ore, it has 7 offensive and 2 defensive strength. [[Special Ability]]: none.
 
;Ghoul : One of the [[Military Units]] available to [[Undead]] it is a [[Defensive Specialist]]. Cost to build is 225 platinum and 0 ore, it has 0 offensive and 2.5 defensive strength. [[Special Ability]]: this unit [[Never Dies]]
 
;Ghoul : One of the [[Military Units]] available to [[Undead]] it is a [[Defensive Specialist]]. Cost to build is 225 platinum and 0 ore, it has 0 offensive and 2.5 defensive strength. [[Special Ability]]: this unit [[Never Dies]]
;GMM : Gnomish Mining Machine.  See [[Wonder]].
 
;GN : Gryphon Nest.  See [[Buildings]]
 
:Gobbo : Goblin
 
;GT : Guard Tower
 
;GTC : Global Town Crier
 
 
;Guard : One of the [[Military Units]] available to [[Orc]] it is a [[Defensive Specialist]]. Cost to build is 300 platinum and 25 ore, it has 0 offensive and 3 defensive strength.
 
;Guard : One of the [[Military Units]] available to [[Orc]] it is a [[Defensive Specialist]]. Cost to build is 300 platinum and 25 ore, it has 0 offensive and 3 defensive strength.
 
;Guard Tower : One of the [[Buildings]], increases Defensive Power by 1.75 * (Guard Towers / Total Land)% to a maximum of 35% bonus.
 
;Guard Tower : One of the [[Buildings]], increases Defensive Power by 1.75 * (Guard Towers / Total Land)% to a maximum of 35% bonus.
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== H ==
 
== H ==
;Halfer : Halfling
 
;HCT : High Clerics Tower.  See [[Wonder]].
 
 
;Hill : This is a [[Land Type]] with [[Homes]] for the [[Goblin]], [[Halfling]], [[Kobold]], and [[Buildings]] for [[Barracks]], [[Factory]], [[Guard Tower]] and [[Shrine]].
 
;Hill : This is a [[Land Type]] with [[Homes]] for the [[Goblin]], [[Halfling]], [[Kobold]], and [[Buildings]] for [[Barracks]], [[Factory]], [[Guard Tower]] and [[Shrine]].
 
;Hobgoblin : One of the [[Military Units]] available to [[Goblin]] it is a [[Offensive Elite]]. Cost to build is 1000 platinum and 80 ore, it has 5 offensive and 3 defensive strength. [[Special Ability]]: Plunders resources on Attack. See [[Undefined]].
 
;Hobgoblin : One of the [[Military Units]] available to [[Goblin]] it is a [[Offensive Elite]]. Cost to build is 1000 platinum and 80 ore, it has 5 offensive and 3 defensive strength. [[Special Ability]]: Plunders resources on Attack. See [[Undefined]].
;HoK : Hall og Kings.  See [[Wonder]].
 
 
;Homes : One of the [[Buildings]] that is automatic / mandatory for all [[Races]], and it is the only building not anchored to the same [[Land Type]] for every race. Homes house 30 [[Peasant]] or [[Draftees]], and unlike some other buildings homes do not employ.
 
;Homes : One of the [[Buildings]] that is automatic / mandatory for all [[Races]], and it is the only building not anchored to the same [[Land Type]] for every race. Homes house 30 [[Peasant]] or [[Draftees]], and unlike some other buildings homes do not employ.
 +
 
<!-- ;HP : Hit Points, referring to the strength of [[Wonders|wonders]]. -->
 
<!-- ;HP : Hit Points, referring to the strength of [[Wonders|wonders]]. -->
  
 
== I ==
 
== I ==
 +
 
;Icebeast : One of the [[Military Units]] available to [[Icekin]] it is an [[Offensive Specialist]]. Cost to build is 300 platinum and 0 ore, it has 3 offensive and 0 defensive strength.
 
;Icebeast : One of the [[Military Units]] available to [[Icekin]] it is an [[Offensive Specialist]]. Cost to build is 300 platinum and 0 ore, it has 3 offensive and 0 defensive strength.
 
;Ice Elemental : One of the [[Military Units]] available to [[Icekin]] it is a [[Offensive Elite]]. Cost to build is 1100 platinum and 80 ore, it has 4 offensive and 2 defensive strength. [[Special Ability]]: Increases by .85 * Raw Wizard Ratio (Wizards Per Acre), maximum +3. See [[Percentage Calculations]].  
 
;Ice Elemental : One of the [[Military Units]] available to [[Icekin]] it is a [[Offensive Elite]]. Cost to build is 1100 platinum and 80 ore, it has 4 offensive and 2 defensive strength. [[Special Ability]]: Increases by .85 * Raw Wizard Ratio (Wizards Per Acre), maximum +3. See [[Percentage Calculations]].  
 
;Imp : One of the [[Military Units]] available to [[The Nox]] it is an [[Offensive Specialist]]. Cost to build is 300 platinum and 0 ore, it has 3 offensive and 0 defensive strength.
 
;Imp : One of the [[Military Units]] available to [[The Nox]] it is an [[Offensive Specialist]]. Cost to build is 300 platinum and 0 ore, it has 3 offensive and 0 defensive strength.
;Icer : Icekin
 
  
 
== J ==
 
== J ==
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== K ==
 
== K ==
 
;Knight : One of the [[Military Units]] available to [[Human]] it is a [[Defensive Elite]]. Cost to build is 1000 platinum and 75 ore, it has 2 offensive and 6 defensive strength. [[Special Ability]]: 25% fewer casualties
 
;Knight : One of the [[Military Units]] available to [[Human]] it is a [[Defensive Elite]]. Cost to build is 1000 platinum and 75 ore, it has 2 offensive and 6 defensive strength. [[Special Ability]]: 25% fewer casualties
;Kobbo : Kobold
 
 
;Kraken : One of the [[Military Units]] available to [[Merfolk]] it is a [[Offensive Elite]]. Cost to build is 600 platinum and 0 ore, it has 4 offensive and 2 defensive strength. [[Special Ability]]: sinks boats when attacking, no boats needed
 
;Kraken : One of the [[Military Units]] available to [[Merfolk]] it is a [[Offensive Elite]]. Cost to build is 600 platinum and 0 ore, it has 4 offensive and 2 defensive strength. [[Special Ability]]: sinks boats when attacking, no boats needed
  
 
== L ==
 
== L ==
 
;Land Types :  These are, in alphabetical order, the [[Cavern]], [[Forest]], [[Hill]], [[Mountain]], [[Plain]], [[Swamp]], [[Water]].
 
;Land Types :  These are, in alphabetical order, the [[Cavern]], [[Forest]], [[Hill]], [[Mountain]], [[Plain]], [[Swamp]], [[Water]].
;LB : Lightning Bolt.  See [[Spells]].
 
 
;Leviathan : One of the [[Military Units]] available to [[Merfolk]] it is a [[Defensive Elite]]. Cost to build is 1350 platinum and 0 ore, it has 0 offensive and 7 defensive strength. [[Special Ability]]: Sinks boats when defending.
 
;Leviathan : One of the [[Military Units]] available to [[Merfolk]] it is a [[Defensive Elite]]. Cost to build is 1350 platinum and 0 ore, it has 0 offensive and 7 defensive strength. [[Special Ability]]: Sinks boats when defending.
 
;Lich : One of the [[Military Units]] available to [[The Nox]] it is a [[Offensive Elite]]. Cost to build is 1050 platinum and 0 ore, it has 5 offensive and 2 defensive strength. [[Special Ability]]: 50% fewer casualties.
 
;Lich : One of the [[Military Units]] available to [[The Nox]] it is a [[Offensive Elite]]. Cost to build is 1050 platinum and 0 ore, it has 5 offensive and 2 defensive strength. [[Special Ability]]: 50% fewer casualties.
;Liz : Lizardfolk
 
 
;Lizardmen : One of the [[Military Units]] available to [[Lizardfolk]] it is a [[Offensive Elite]]. Cost to build is 1050 platinum and 0 ore, it has 6 offensive and 2 defensive strength. [[Special Ability]]: No boat needed.
 
;Lizardmen : One of the [[Military Units]] available to [[Lizardfolk]] it is a [[Offensive Elite]]. Cost to build is 1050 platinum and 0 ore, it has 6 offensive and 2 defensive strength. [[Special Ability]]: No boat needed.
 
;Longbowman : One of the [[Military Units]] available to [[Wood Elf]] it is a [[Defensive Specialist]]. Cost to build is 325 platinum and 10 ore, it has 0 offensive and 4 defensive strength.
 
;Longbowman : One of the [[Military Units]] available to [[Wood Elf]] it is a [[Defensive Specialist]]. Cost to build is 325 platinum and 10 ore, it has 0 offensive and 4 defensive strength.
;LS : Land Spy
 
 
;Lumberyard : One of the [[Buildings]], produces 50 lumber per hour.
 
;Lumberyard : One of the [[Buildings]], produces 50 lumber per hour.
;LY : Lumberyard
 
;Lyc : Lyanthrope
 
  
 
== M ==
 
== M ==
 
;Masonry : Once of the [[Buildings]], increases ALL Castle Bonuses by 2.75 * (Masonries / Total Land)%, no maximum. Reduces Lightning Bolt damage by 0.75 * (Masonries / Total Land)%, maximum 25% reduction
 
;Masonry : Once of the [[Buildings]], increases ALL Castle Bonuses by 2.75 * (Masonries / Total Land)%, no maximum. Reduces Lightning Bolt damage by 0.75 * (Masonries / Total Land)%, maximum 25% reduction
;Master Thief : One of the [[Military Units]] available to [[Halfling]] it is a [[Defensive Elite]]. Cost to build is 900 platinum and 30 ore, it has 2 offensive and 4 defensive strength. [[Special Ability]]: Also counts as 1/5 of a Spy on offense, and 1/3 of a spy on defense (but cannot be targeted by the Disband Spies spell)
+
;Master Thief : One of the [[Military Units]] available to [[Halfling]] it is a [[Defensive Elite]]. Cost to build is 900 platinum and 30 ore, it has 2 offensive and 4 defensive strength. [[Special Ability]]: Also counts as 1/5 of a Spy on offense, and 1/3 of a spy on defense (but cannot be targeted by the Disband Spies spell)  
;Merf : Merfolk
 
 
;Mermen : One of the [[Military Units]] available to [[Merfolk]] it is an [[Offensive Specialist]]. Cost to build is 275 platinum and 0 ore, it has 3 offensive and 0 defensive strength. [[Special Ability]]: they do not need boats.
 
;Mermen : One of the [[Military Units]] available to [[Merfolk]] it is an [[Offensive Specialist]]. Cost to build is 275 platinum and 0 ore, it has 3 offensive and 0 defensive strength. [[Special Ability]]: they do not need boats.
 
;Military : The total number of trained Units and Trainees. Although Trainees and units still returning from combat cannot be used to attack or defend, they still count into the total.
 
;Military : The total number of trained Units and Trainees. Although Trainees and units still returning from combat cannot be used to attack or defend, they still count into the total.
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;Never Dies : This is an ability of a few [[Military Units]] and should not be taken literally. There are several ways in which the undead / spirit units may be killed, including by Humans using the Crusade spell, Goblin Shamans and Dwarven clerics. Also, attacking an enemy force and losing by at least 20% power will cause these units to die.
 
;Never Dies : This is an ability of a few [[Military Units]] and should not be taken literally. There are several ways in which the undead / spirit units may be killed, including by Humans using the Crusade spell, Goblin Shamans and Dwarven clerics. Also, attacking an enemy force and losing by at least 20% power will cause these units to die.
 
;Nightshade : One of the [[Military Units]] available to [[The Nox]] it is a [[Defensive Elite]]. Cost to build is 875 platinum and 100 ore, it has 0 offensive and 2 defensive strength. [[Special Ability]]: Increases by 1 for every 10% CONSTRUCTED swamp buildings, maximum +4.
 
;Nightshade : One of the [[Military Units]] available to [[The Nox]] it is a [[Defensive Elite]]. Cost to build is 875 platinum and 100 ore, it has 0 offensive and 2 defensive strength. [[Special Ability]]: Increases by 1 for every 10% CONSTRUCTED swamp buildings, maximum +4.
;NW - Networth
 
  
 
== O ==
 
== O ==
 +
 
;OD : [[OpenDominion]].
 
;OD : [[OpenDominion]].
;Ogre : One of the [[Military Units]] available to [[Troll]] it is a [[Defensive Specialist]]. Cost to build is 300 platinum and 25 ore, it has 3 offensive and 0 defensive strength.
+
;Ogre : One of the [[Military Units]] available to [[Troll]] it is a [[Defensive Specialist]]. Cost to build is 300 platinum and 25 ore, it has 3 offensive and 2 defensive strength.
;OM : Ore Mine
 
 
;Ore Mine : One of the [[Buildings]], produces 60 ore per hour.  
 
;Ore Mine : One of the [[Buildings]], produces 60 ore per hour.  
 
;OOP : Out of [[Protection]].
 
;OOP : Out of [[Protection]].
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== P ==
 
== P ==
;Paid to : Your current OP or DP plus your incoming OP or DP added together - often stated with timing e.g. X Dom is paid to 100k OP in 7 hours
+
 
 
;Pez : Peasants. When employed they produce 2.7 platinum each hour. See [[Population]].
 
;Pez : Peasants. When employed they produce 2.7 platinum each hour. See [[Population]].
 
;Phoenix : One of the [[Military Units]] available to [[Firewalker]] it is a [[Defensive Elite]]. Cost to build is 925 platinum and 0 ore, it has 0 offensive and 4.5 defensive strength. [[Special Ability]]: Cannot be killed except by Icekin.
 
;Phoenix : One of the [[Military Units]] available to [[Firewalker]] it is a [[Defensive Elite]]. Cost to build is 925 platinum and 0 ore, it has 0 offensive and 4.5 defensive strength. [[Special Ability]]: Cannot be killed except by Icekin.
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== Q ==
 
== Q ==
 
 
== R ==
 
== R ==
 
;Races : The good races include [[Human]], [[Dwarf]], [[Wood Elf]], [[Gnome]], [[Merfolk]], [[Firewalker]], [[Sylvan]] and [[Halfling]]. The evil races span [[Icekin]], [[Troll]], [[Goblin]], [[Dark Elf]], [[Kobold]], [[Lycanthrope]], [[Lizardfolk]], [[The Nox]] (note the Nox are only selectable by premium account holders) and the [[Undead]].
 
;Races : The good races include [[Human]], [[Dwarf]], [[Wood Elf]], [[Gnome]], [[Merfolk]], [[Firewalker]], [[Sylvan]] and [[Halfling]]. The evil races span [[Icekin]], [[Troll]], [[Goblin]], [[Dark Elf]], [[Kobold]], [[Lycanthrope]], [[Lizardfolk]], [[The Nox]] (note the Nox are only selectable by premium account holders) and the [[Undead]].
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;Ranger : One of the [[Military Units]] available to [[Wood Elf]] it is an [[Offensive Specialist]]. Cost to build is 275 platinum and 25 ore, it has 3 offensive and 0 defensive strength.
 
;Ranger : One of the [[Military Units]] available to [[Wood Elf]] it is an [[Offensive Specialist]]. Cost to build is 275 platinum and 25 ore, it has 3 offensive and 0 defensive strength.
 
;Ratman : One of the [[Military Units]] available to [[Lycanthrope]] it is a [[Defensive Specialist]]. Cost to build is 250 platinum and 0 ore, it has 0 offensive and 3 defensive strength.
 
;Ratman : One of the [[Military Units]] available to [[Lycanthrope]] it is a [[Defensive Specialist]]. Cost to build is 250 platinum and 0 ore, it has 0 offensive and 3 defensive strength.
;Raw : Value of production, OP or DP before bonuses/modifiers are applied
 
;Rax : Barracks
 
 
;Raze : Intentionally failing an attack to weaken the target.
 
;Raze : Intentionally failing an attack to weaken the target.
 
;Realm : Each players is randomly placed in a Realm with a maximum of 11 other players (12 players total). These 12 Dominions are in inherent alliance, and should work together in attacking other players in other Realms.
 
;Realm : Each players is randomly placed in a Realm with a maximum of 11 other players (12 players total). These 12 Dominions are in inherent alliance, and should work together in attacking other players in other Realms.
 
;Reptile : One of the [[Military Units]] available to [[Lizardfolk]] it is an [[Offensive Specialist]]. Cost to build is 275 platinum and 0 ore, it has 3 offensive and 0 defensive strength. [[Special Ability]]: do not need boats.
 
;Reptile : One of the [[Military Units]] available to [[Lizardfolk]] it is an [[Offensive Specialist]]. Cost to build is 275 platinum and 0 ore, it has 3 offensive and 0 defensive strength. [[Special Ability]]: do not need boats.
;Rev : Revelation.  See [[Spells]].
 
 
;RG : Royal Guard. See [[Guards]].
 
;RG : Royal Guard. See [[Guards]].
;RP : Research Points
 
 
;R/R : Aka 'reroll' - Changing buildings by destroying them, optionally rezoning the barren land and then constructing something else.
 
;R/R : Aka 'reroll' - Changing buildings by destroying them, optionally rezoning the barren land and then constructing something else.
 
;Rockapult : One of the [[Military Units]] available to [[Gnome]] it is an [[Defensive Specialist]]. Cost to build is 675 platinum and 330 ore, it has 2 offensive and 4 defensive strength. [[Special Ability]]: Increases by 1 for every 20% Mountains (buildings inclusive), maximum +2. See [[Percentage Calculations]]
 
;Rockapult : One of the [[Military Units]] available to [[Gnome]] it is an [[Defensive Specialist]]. Cost to build is 675 platinum and 330 ore, it has 2 offensive and 4 defensive strength. [[Special Ability]]: Increases by 1 for every 20% Mountains (buildings inclusive), maximum +2. See [[Percentage Calculations]]
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;Sirens : One of the [[Military Units]] available to [[Merfolk]] it is a [[Defensive Specialist]]. Cost to build is 300 platinum and 0 ore, it has 0 offensive and 3 defensive strength.
 
;Sirens : One of the [[Military Units]] available to [[Merfolk]] it is a [[Defensive Specialist]]. Cost to build is 300 platinum and 0 ore, it has 0 offensive and 3 defensive strength.
 
;Skeleton : One of the [[Military Units]] available to [[Undead]] it is an [[Offensive Specialist]]. Cost to build is 225 platinum and 0 ore, it has 2.5 offensive and 0 defensive strength. [[Special Ability]]: this unit [[Never Dies]]
 
;Skeleton : One of the [[Military Units]] available to [[Undead]] it is an [[Offensive Specialist]]. Cost to build is 225 platinum and 0 ore, it has 2.5 offensive and 0 defensive strength. [[Special Ability]]: this unit [[Never Dies]]
;SL : Shadow League
 
 
;Slinger : One of the [[Military Units]] available to [[Halfling]] it is an [[Offensive Specialist]]. Cost to build is 275 platinum and 15 ore, it has 3 offensive and 0 defensive strength.
 
;Slinger : One of the [[Military Units]] available to [[Halfling]] it is an [[Offensive Specialist]]. Cost to build is 275 platinum and 15 ore, it has 3 offensive and 0 defensive strength.
;Smasher : One of the [[Military Units]] available to [[Troll]] it is a [[Defensive Elite]]. Cost to build is 1425 platinum and 150 ore, it has 7 offensive and 7 defensive strength.
+
;Smasher : One of the [[Military Units]] available to [[Troll]] it is a [[Defensive Elite]]. Cost to build is 1450 platinum and 150 ore, it has 7 offensive and 7 defensive strength. [[Special Ability]]: Against Goblin and Kobold its offensive strength is 8.
 
;Smithy : One of the [[Buildings]], it reduces [[Military Units]] costs (except for Wizards, ArchMages, and Spies) by <em>2 * (Smithies / Total Land)%</em> to a maximum of 36% bonus. Note that platinum costs reduction benefit all [[Races]], while ore costs reduction benefit all races but the Gnomes.
 
;Smithy : One of the [[Buildings]], it reduces [[Military Units]] costs (except for Wizards, ArchMages, and Spies) by <em>2 * (Smithies / Total Land)%</em> to a maximum of 36% bonus. Note that platinum costs reduction benefit all [[Races]], while ore costs reduction benefit all races but the Gnomes.
 
;Snow Witch : One of the [[Military Units]] available to [[Icekin]] it is a [[Defensive Specialist]]. Cost to build is 350 platinum and 25 ore, it has 0 offensive and 3 defensive strength. [[Special Ability]]: reduces losses in combat. See [[Undefined]]
 
;Snow Witch : One of the [[Military Units]] available to [[Icekin]] it is a [[Defensive Specialist]]. Cost to build is 350 platinum and 25 ore, it has 0 offensive and 3 defensive strength. [[Special Ability]]: reduces losses in combat. See [[Undefined]]
 
;Soldier : One of the [[Military Units]] available to [[Dwarf]] it is an [[Offensive Specialist]]. Cost to build is 275 platinum and 25 ore, it has 3 offensive and 0 defensive strength.
 
;Soldier : One of the [[Military Units]] available to [[Dwarf]] it is an [[Offensive Specialist]]. Cost to build is 275 platinum and 25 ore, it has 3 offensive and 0 defensive strength.
;SoW : School of War.  See [[Wonder]].
 
 
;Spearman : One of the [[Military Units]] available to [[Human]] it is an [[Offensive Specialist]]. Cost to build is 275 platinum and 25 ore, it has 3 offensive and 0 defensive strength.
 
;Spearman : One of the [[Military Units]] available to [[Human]] it is an [[Offensive Specialist]]. Cost to build is 275 platinum and 25 ore, it has 3 offensive and 0 defensive strength.
;Spec - Specialist units.  The first and second units listed under each race that take 9 hours to train.
 
 
;Spies :  One of the [[Military Units]] available to all [[Races]], it cost 500p and 1 draftee to build.
 
;Spies :  One of the [[Military Units]] available to all [[Races]], it cost 500p and 1 draftee to build.
 
;Spirit Warrior : One of the [[Military Units]] available to [[Dark Elf]] it is a [[Offensive Elite]]. Cost to build is 1050 platinum and 55 ore, it has #VARIABLE offensive and 0 defensive strength. [[Special Ability]]: Flight (no need for boats). Against Dominions less than 75% of your size, Spirit Warrior has 5.5 offense and dies like any other unit. Against Dominions of 75% - 95% of your size, Spirit Warrior has 6 offense and ALMOST Never Dies. Against Dominions of 95% of your size or greater, Spirit Warrior has 6.5 offense and ALMOST Never Dies. <em>Spirit Warriors are NOT considered to be 'undead' units. Thus they are not affected by anything that would normally affect UNDEAD/SPIRIT units. However, attacks that fail by at least 20% will cause these units to die.</em>See [[Never Dies]].
 
;Spirit Warrior : One of the [[Military Units]] available to [[Dark Elf]] it is a [[Offensive Elite]]. Cost to build is 1050 platinum and 55 ore, it has #VARIABLE offensive and 0 defensive strength. [[Special Ability]]: Flight (no need for boats). Against Dominions less than 75% of your size, Spirit Warrior has 5.5 offense and dies like any other unit. Against Dominions of 75% - 95% of your size, Spirit Warrior has 6 offense and ALMOST Never Dies. Against Dominions of 95% of your size or greater, Spirit Warrior has 6.5 offense and ALMOST Never Dies. <em>Spirit Warriors are NOT considered to be 'undead' units. Thus they are not affected by anything that would normally affect UNDEAD/SPIRIT units. However, attacks that fail by at least 20% will cause these units to die.</em>See [[Never Dies]].
 
;Sprite : One of the [[Military Units]] available to [[Sylvan]] it is a [[Defensive Specialist]]. Cost to build is 300 platinum and 0 ore, it has 0 offensive and 3 defensive strength.
 
;Sprite : One of the [[Military Units]] available to [[Sylvan]] it is a [[Defensive Specialist]]. Cost to build is 300 platinum and 0 ore, it has 0 offensive and 3 defensive strength.
 
;Staff Master : One of the [[Military Units]] available to [[Halfling]] it is an [[Offensive Specialist]]. Cost to build is 900 platinum and 25 ore, it has 5 offensive and 3 defensive strength. [[Special Ability]]: 40% fewer casualties.
 
;Staff Master : One of the [[Military Units]] available to [[Halfling]] it is an [[Offensive Specialist]]. Cost to build is 900 platinum and 25 ore, it has 5 offensive and 3 defensive strength. [[Special Ability]]: 40% fewer casualties.
;Suicide : Making an attack while leaving significantly less DP (limited by 5:4 rule) or sending while expecting to be invaded easily/repeatedly
 
 
;Suicide Squad : One of the [[Military Units]] available to [[Gnome]] it is an [[Offensive Specialist]]. Cost to build is 275 platinum and 50 ore, it has 4 offensive and 0 defensive strength. [[Special Ability]]: suffers a mandatory 50% casualties regardless of bonuses.
 
;Suicide Squad : One of the [[Military Units]] available to [[Gnome]] it is an [[Offensive Specialist]]. Cost to build is 275 platinum and 50 ore, it has 4 offensive and 0 defensive strength. [[Special Ability]]: suffers a mandatory 50% casualties regardless of bonuses.
 
;Swamp : This is a [[Land Type]] with [[Homes]] for the [[The Nox]], [[Undead]] and [[Buildings]] for [[Temple]], [[Tower]] and [[Wizard Guild]].
 
;Swamp : This is a [[Land Type]] with [[Homes]] for the [[The Nox]], [[Undead]] and [[Buildings]] for [[Temple]], [[Tower]] and [[Wizard Guild]].
 
;Swordsman : One of the [[Military Units]] available to [[Dark Elf]] it is an [[Offensive Specialist]]. Cost to build is 325 platinum and 25 ore, it has 4 offensive and 0 defensive strength.
 
;Swordsman : One of the [[Military Units]] available to [[Dark Elf]] it is an [[Offensive Specialist]]. Cost to build is 325 platinum and 25 ore, it has 4 offensive and 0 defensive strength.
;SPA : Also '''SR''', '''Spy Ratio''' - Spies Per Acre
+
;SPA: Also '''SR''', '''Spy Ratio''' - Spies Per Acre
;Spud : Spirit / Undead.  Note - previously these were near identical races that have since been altered to be more unique.
 
  
 
== T ==
 
== T ==
;TC : Town Crier
 
 
;Temple : One of the [[Buildings]], increases population growth rate by 6 * (Temples / Total Land)%. Reduces defensive bonuses of a target dominion during invasion by 1.5 * (Temples / Total Land)% to a minimum of 0 defensive bonus (maximum reduction 25%)
 
;Temple : One of the [[Buildings]], increases population growth rate by 6 * (Temples / Total Land)%. Reduces defensive bonuses of a target dominion during invasion by 1.5 * (Temples / Total Land)% to a minimum of 0 defensive bonus (maximum reduction 25%)
 
;Tinker : One of the [[Military Units]] available to [[Gnome]] it is a [[Defensive Specialist]]. Cost to build is 300 platinum and 5 ore, it has 0 offensive and 3 defensive strength.
 
;Tinker : One of the [[Military Units]] available to [[Gnome]] it is a [[Defensive Specialist]]. Cost to build is 300 platinum and 5 ore, it has 0 offensive and 3 defensive strength.
;Top OP - The Dominion with the highest offensive power
 
 
;Tower : One of the [[Buildings]], produces 25 mana per hour.
 
;Tower : One of the [[Buildings]], produces 25 mana per hour.
  
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;Water : This is a [[Land Type]] with [[Homes]] for the [[Lizardfolk]], [[Merfolk]] and [[Buildings]] for [[Dock]].
 
;Water : This is a [[Land Type]] with [[Homes]] for the [[Lizardfolk]], [[Merfolk]] and [[Buildings]] for [[Dock]].
 
;Warrior : One of the [[Military Units]] available to [[Dwarf]] it is a [[Offensive Elite]]. Cost to build is 1250 platinum and 110 ore, it has 7 offensive and 2 defensive strength. [[Special Ability]]: none.
 
;Warrior : One of the [[Military Units]] available to [[Dwarf]] it is a [[Offensive Elite]]. Cost to build is 1250 platinum and 110 ore, it has 7 offensive and 2 defensive strength. [[Special Ability]]: none.
;WE : Wood Elf
 
 
;Werewolf : One of the [[Military Units]] available to [[Lycanthrope]] it is a [[Defensive Elite]]. Cost to build is 875 platinum and 55 ore, it has 3 offensive and 4 defensive strength. [[Special Ability]]: 25% fewer casualties on offense, 50% fewer casualties on defense.
 
;Werewolf : One of the [[Military Units]] available to [[Lycanthrope]] it is a [[Defensive Elite]]. Cost to build is 875 platinum and 55 ore, it has 3 offensive and 4 defensive strength. [[Special Ability]]: 25% fewer casualties on offense, 50% fewer casualties on defense.
;WG : Wizard Guild
 
;Wiz : Wizard
 
 
;Wizard Guild : One of the [[Buildings]], increases Wizard Strength refresh rate by 1% for every 10% guilds, up to a refresh bonus of 2%. Decreases cost of Wizards and ArchMages by 2 * (Wizard Guilds / Total Land)%, to a maximum bonus of 40%. Decreases cost of spells by 2 * (Wizard Guilds / Total Land)%, to a maximum bonus of 40%.
 
;Wizard Guild : One of the [[Buildings]], increases Wizard Strength refresh rate by 1% for every 10% guilds, up to a refresh bonus of 2%. Decreases cost of Wizards and ArchMages by 2 * (Wizard Guilds / Total Land)%, to a maximum bonus of 40%. Decreases cost of spells by 2 * (Wizard Guilds / Total Land)%, to a maximum bonus of 40%.
 
;Wolf Rider : One of the [[Military Units]] available to [[Goblin]] it is a [[Offensive Elite]]. Cost to build is 1300 platinum and 130 ore, it has 6 offensive and 2 defensive strength. [[Special Ability]]: Returns 3 hours faster from battle.
 
;Wolf Rider : One of the [[Military Units]] available to [[Goblin]] it is a [[Offensive Elite]]. Cost to build is 1300 platinum and 130 ore, it has 6 offensive and 2 defensive strength. [[Special Ability]]: Returns 3 hours faster from battle.

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