Difference between revisions of "Dark Elf"

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(r30 changes)
Line 30: Line 30:
 
| spec1_op = 4
 
| spec1_op = 4
 
| spec1_dp = 0
 
| spec1_dp = 0
| spec1_plat = 425
+
| spec1_plat = 460
 
| spec1_ore = 25
 
| spec1_ore = 25
 
| spec1_gems = 0
 
| spec1_gems = 0
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| elite2_name = Spellblade
 
| elite2_name = Spellblade
 
| elite2_op = 6.5
 
| elite2_op = 6.5
| elite2_dp = 2
+
| elite2_dp = 2.5
 
| elite2_plat = 1200
 
| elite2_plat = 1200
 
| elite2_ore = 50
 
| elite2_ore = 50

Revision as of 23:56, 7 September 2022

Dark Elf
Aliases: DE, DElf
Introduced: Round 13
Round Wins: 2
Attacker: Beginner
Explorer: Beginner
Converter: Intermediate
Alignment: Evil
Land type: Cavern
Scribes: [1]

Dark Elf is an evil race of Dominion. They are one of the three wizard-races (the other two being Sylvan and Icekin).

Racial Bonuses

  • Max Population: -5%
  • Gem Production: +5%

Military Units

Unit OP DP Platinum Ore Gems Special
Swordsman 4 0 460 25 0
Gargoyle 0 3 300 15 0
Adept 0 6 1150 60 0 Each unit counts as 1/4 of a Wizard on both offense and defense
Spellblade 6.5 2.5 1200 50 10 15% fewer casualties. Each unit plunders 5 mana on attack (max 1 hour of target's raw production)

General information

Racial Spell

Ascendance: 8% of surviving Swordsmen return from battle as Spellblades (75%+ hits only)

Pros

  • Efficient elite OP & DP
  • 4 OP spec OP
  • Very unique spell converting spec OP into elites
  • High wizard power

Cons

  • Very expensive troops
  • Only race with a unit that requires three resources

See also

Dark Elf (Legacy)