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However, Diamond Mines are not always the best building choice. See [[#Racial Differences|racial differences]].
 
However, Diamond Mines are not always the best building choice. See [[#Racial Differences|racial differences]].
 
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=== Lightning Bolt Damage ===
 
The maximum amount of damage that can be dealt by [[Magic|lightning]] is based on the total amount invested during the round.
 
 
 
 
== Racial Differences ==
 
== Racial Differences ==
  
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[[Sylvan]] players usually use lumber from lumberyards and [[Icekin]] players use ore from ore mines.
 
[[Sylvan]] players usually use lumber from lumberyards and [[Icekin]] players use ore from ore mines.
  
[[Goblin|Goblins]] have a +10% bonus to improvements, meaning every 1 point invested counts as 1.2 points for Goblins.
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[[Goblin|Goblins]] have a +10% bonus to improvements, meaning every 1 point invested counts as 1.1 points for Goblins.
  
 
There is debate as to whether [[Gnome]] are better off with Diamond Mines or more Ore Mines. Since Rockapults reach maximum DP at only 40% mountains (compared to 60% mountains for Icekin's FrostMages) and those 40% are easily designated for ore mines and homes, many players find room for DMs.
 
There is debate as to whether [[Gnome]] are better off with Diamond Mines or more Ore Mines. Since Rockapults reach maximum DP at only 40% mountains (compared to 60% mountains for Icekin's FrostMages) and those 40% are easily designated for ore mines and homes, many players find room for DMs.
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== Castle Parts ==
 
== Castle Parts ==
 
   
 
   
There are six parts of the castle into which the player can invest resources.
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There are six parts of the castle into which the player can invest resources.<ref name="ImprovementCalculator.php">[https://github.com/WaveHack/OpenDominion/blob/8398376bb65b4ccb54203d6f11bf9e7a85ccd920/src/Calculators/Dominion/ImprovementCalculator.php], ImprovementCalculator.php</ref>
 
   
 
   
 
{| class="wikitable"
 
{| class="wikitable"
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| Always invest in Keep. It is the most beneficial improvement in nearly all cases. See [[Population]].
 
| Always invest in Keep. It is the most beneficial improvement in nearly all cases. See [[Population]].
 
|-
 
|-
| Spires
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| Towers
| Offensive Wizard Strength
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| Wizard Strength
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Magic Damage Reduction
 
Mana Production
 
Mana Production
Spell Protection
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| 40%
| 60%
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| Makes your [[wizards]] (and Arch Mages) stronger and reduces damage taken by [[black-ops]]. Boosts mana production. Not commonly used other than dominions which specialize in magic and black-ops.
| Makes your [[wizards]] and Arch Mages stronger (offense only) and boosts mana production. Reduces damage taken by [[black-ops]]. Not commonly used other than dominions which specialize in magic and black-ops. Spell protection bonus is equal to 1.5x the base bonus, capped at 50%, and is not modified by masonries.
 
 
|-
 
|-
 
| Forges
 
| Forges
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| Food Production
 
| Food Production
 
Boat Production
 
Boat Production
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Boat Protection
 
Boat Protection
| 60%
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| 40%
| Often underrated improvement. By increasing food production, you need fewer [[Farms]] which saves land for other buildings. Boat bonuses are equal to 1.5x the base bonus, capped at 50%, and are not modified by masonries.
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| Often underrated improvement. By increasing food production, you need fewer [[Farms]] which saves land for other buildings.
 
|}
 
|}
  
 
== Formulas ==
 
== Formulas ==
 
   
 
   
The formula is different for Science and Keep, Forges and Walls, and Spires and Harbor.
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The formula is different for Science and Keep, Forges and Walls, and Towers and Harbor.
  
 
* MAX: replaced by the maximum for the improvement (see above).
 
* MAX: replaced by the maximum for the improvement (see above).
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* LAND: your [[land]] size.
 
* LAND: your [[land]] size.
  
The formula for '''Science''' and '''Keep''' is:
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For '''Science''' and '''Keep''' and '''Towers''', the formula is:
  
 
<code>MAX*(1-e^(-1*POINTS/(4000*LAND+15000)))</code>
 
<code>MAX*(1-e^(-1*POINTS/(4000*LAND+15000)))</code>
  
The formula for '''Forges''' and '''Walls''' is:
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The formula for '''Forges''' and '''Walls''':
 
   
 
   
 
<code>MAX*(1-e^(-1*POINTS/(7500*LAND+15000)))</code>
 
<code>MAX*(1-e^(-1*POINTS/(7500*LAND+15000)))</code>
 
   
 
   
The formula for '''Spires''' and '''Harbor''' is:
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The formula for '''Harbor''' is:
 
   
 
   
 
<code>MAX*(1-e^(-1*POINTS/(5000*LAND+15000)))</code>
 
<code>MAX*(1-e^(-1*POINTS/(5000*LAND+15000)))</code>

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