Difference between revisions of "Round 21/Changes"
Jump to navigation
Jump to search
Line 33: | Line 33: | ||
* Human Cavalry: +25p | * Human Cavalry: +25p | ||
* Human Knight: +25p | * Human Knight: +25p | ||
− | * Icekin: +5% platinum production, AM cost reduction reduced to | + | * Icekin: +5% platinum production, AM cost reduction reduced to -100p (from -175p) |
* Lizardfolk Chameleon: +25p | * Lizardfolk Chameleon: +25p | ||
* Lizardfolk Lizardman: *50p | * Lizardfolk Lizardman: *50p |
Latest revision as of 14:28, 11 January 2021
Added New tech system
- Number of techs increased from 27 to 66 (with smaller bonuses)
- Tech cost changed to a flat 10,000
- Platinum bonus now rewards 750 RPs
- Schools now generate 26 RP/hour per 1% owned (max 40%)
- RPs from invasion changed to MAX(1000, daysInRound/0.03), halved for hits under 75%, none for hits under 60%
Three new wonders:
- Hanging Gardens: +20% food production
- Gnomish Mining Machine: +10% ore production
- Horn of Plenty: +1% platinum/lumber/ore/food/mana/gem production
Changed
- Maximum pack size changed to 4 (from 5)
- Maximum packed players per realm changed to 6 (from 7)
- Cooldown before redeclaring war on same realm increased to 48 hours (from 24)
- Prestige gain is no longer reduced due to recent invasions
- NPD defense above 525 acres reduced slightly
- Wonder power on respawn is now rounded to the nearest 10,000
- Rebuilding neutral wonders now provide 25 prestige for the entire realm
- Destroying a wonder when you already have one only awards 25 prestige
- Neutral wonders will now have an HP cap of daysInRound*25000 (min 175k, max 500k)
- Most Wonders Destroyed title removed
- Max wonders available changed to: Realms * 0.4 (from 0.5)
- Cyclone damage now capped at 2% of a wonders max HP (from 1.5%)
- Base cyclone damage changed to 3.5x max(wizards,Acres) (from 5x)
- Wonder invasion casualties reduced to to 3.5% casualties (from 5%)
- Energy Mirror: mana cost increased to 4.5x (from 4x), reflection chance increased to 30% (from 20%)
- Vision: mana cost decreased to 0.5x (from 1x)
- Goblin: +5 population from barren acres removed, +10 gem production bonus removed, castle improvement bonus changed to +20% for gems only (from +10% for all)
- Kobold: +5 pop on barren acres removed, population growth bonus reduced to +10% (from +20%)
- Human Cavalry: +25p
- Human Knight: +25p
- Icekin: +5% platinum production, AM cost reduction reduced to -100p (from -175p)
- Lizardfolk Chameleon: +25p
- Lizardfolk Lizardman: *50p
- Lycanthrope: maximum population increased to +7.5% (from +5%)
- Nox Nightshade: *40r, +1 DP, DP increased by 1 per 12% swamp max +3 (from 1 per 10% max +4)
- Sylvan Centaur: *35r
- Troll Smasher: *25p, loses race*targeting bonuses
- Wood Elf Druid: +25p
- Wood Elf Longbowman: +30p
Fixed
- Wonder prestige gains and damage are now rounded to the nearest integer
- An untold number of small tweaks