Difference between revisions of "Sylvan"
OpenDominion>Oment (Fixed for R19) |
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| aliases = Sylv | | aliases = Sylv | ||
| introduced = [[Round 13]] | | introduced = [[Round 13]] | ||
− | | round_wins = | + | | round_wins = 1 |
− | |||
| attacker = Intermediate | | attacker = Intermediate | ||
| converter = Advanced | | converter = Advanced | ||
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}} | }} | ||
− | '''Sylvan''' belongs to the "good" races in Dominion. It is also one of the wizard races since their DP elite counts as | + | '''Sylvan''' belongs to the "good" races in Dominion. It is also one of the wizard races since their DP elite counts as one third of a wizard on defense and 1/5 wizard on offense. This makes them appealing to those players who enjoy blackopping others. When running high forests, their DP is very efficient and rather cheap. This combination makes them good explorers. The downside of this is that you are forced to run high Lumberyards for employment (and imps), since homes alone will not get you a sufficient forest percentage to make the DP worth it. The ideal amount for forest is said to be between 60-70%, depending on your playing style. Their main struggle, apart from getting the forest percentage up quickly while maintaining a good speed, is the fact that since they are landbased, they usually cannot afford to use high mods late-round. While most other races have the ability to increase their raw OP and DP late round by using GN/GT or temples, Sylvans have to keep around 60% of their land as forest at all times. Considering the need for other buildings such as Smithies, Towers, Ore Mines, Docks and usually some leftover Alchemies, the space for mod-buildings is limited. |
== Racial Bonuses == | == Racial Bonuses == | ||
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== Military Units == | == Military Units == | ||
− | {{ | + | {{Race_Units(Lumber) |
| spec1_name = Satyr | | spec1_name = Satyr | ||
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| spec1_dp = 0 | | spec1_dp = 0 | ||
| spec1_plat = 275 | | spec1_plat = 275 | ||
− | | | + | | spec1_lumber = 0 |
| spec1_special = | | spec1_special = | ||
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| spec2_dp = 3 | | spec2_dp = 3 | ||
| spec2_plat = 300 | | spec2_plat = 300 | ||
− | | | + | | spec2_lumber = 0 |
| spec2_special = | | spec2_special = | ||
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| elite1_dp = 3* | | elite1_dp = 3* | ||
| elite1_plat = 1050 | | elite1_plat = 1050 | ||
− | | | + | | elite1_lumber = 0 |
− | | elite1_special = 1/ | + | | elite1_special = 1/5 of a wizard on offense and 1/4 of a wizard defense, Increases power by 1 for every 20% forests, max +4 |
| elite2_name = Centaur | | elite2_name = Centaur | ||
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| elite2_dp = 2 | | elite2_dp = 2 | ||
| elite2_plat = 900 | | elite2_plat = 900 | ||
− | | | + | | elite2_lumber = 20 |
| elite2_special = Returns 3 hours faster from battle, 25% fewer casualties | | elite2_special = Returns 3 hours faster from battle, 25% fewer casualties | ||
}} | }} | ||
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=== Racial Spell === | === Racial Spell === | ||
− | '''Verdant Bloom''': Rezones 35 % of | + | '''Verdant Bloom''': Rezones 35 % of captured acres to Forest. |
Useful attacking spell that alleviates dropped DP when land comes in on a 9hr attack. | Useful attacking spell that alleviates dropped DP when land comes in on a 9hr attack. | ||
− | + | ||
=== Pros === | === Pros === | ||
* Efficient DP if running high forest | * Efficient DP if running high forest |
Latest revision as of 00:00, 11 March 2024
Sylvan | |
---|---|
Aliases: | Sylv |
Introduced: | Round 13 |
Round Wins: | 1 |
Attacker: | Intermediate |
Explorer: | Beginner |
Converter: | Advanced |
Alignment: | Good |
Land type: | Forest |
Scribes: | [1] |
Sylvan belongs to the "good" races in Dominion. It is also one of the wizard races since their DP elite counts as one third of a wizard on defense and 1/5 wizard on offense. This makes them appealing to those players who enjoy blackopping others. When running high forests, their DP is very efficient and rather cheap. This combination makes them good explorers. The downside of this is that you are forced to run high Lumberyards for employment (and imps), since homes alone will not get you a sufficient forest percentage to make the DP worth it. The ideal amount for forest is said to be between 60-70%, depending on your playing style. Their main struggle, apart from getting the forest percentage up quickly while maintaining a good speed, is the fact that since they are landbased, they usually cannot afford to use high mods late-round. While most other races have the ability to increase their raw OP and DP late round by using GN/GT or temples, Sylvans have to keep around 60% of their land as forest at all times. Considering the need for other buildings such as Smithies, Towers, Ore Mines, Docks and usually some leftover Alchemies, the space for mod-buildings is limited.
Racial Bonuses[edit]
- Lumber Production: +20%
- Food Production: +10%
Military Units[edit]
Unit | OP | DP | Platinum | Lumber | Special |
---|---|---|---|---|---|
Satyr | 3 | 0 | 275 | 0 | |
Sprite | 0 | 3 | 300 | 0 | |
Dryad | 0 | 3* | 1050 | 0 | 1/5 of a wizard on offense and 1/4 of a wizard defense, Increases power by 1 for every 20% forests, max +4 |
Centaur | 5.5 | 2 | 900 | 20 | Returns 3 hours faster from battle, 25% fewer casualties |
General information[edit]
Racial Spell[edit]
Verdant Bloom: Rezones 35 % of captured acres to Forest.
Useful attacking spell that alleviates dropped DP when land comes in on a 9hr attack.
Pros[edit]
- Efficient DP if running high forest
- Cheap DP
- 9hr return
- Rezone spell
- Wizard race
- Can be pretty quick
Cons[edit]
- Need for high forest percentage
- No space for mods late round
- Rather inefficient OP unless on top
- Bad converter