Jump to content

Morale: Difference between revisions

From OpenDominion
OpenDominion>Sharkey2099
Drop: Changed “Exploring is not limited by exploring” to “Exploring is not limited by morale”
 
Jomutta (talk | contribs)
 
(2 intermediate revisions by 2 users not shown)
Line 7: Line 7:
<code>((Range - 0.40) * 100 / 7) - 5</code>
<code>((Range - 0.40) * 100 / 7) - 5</code>


You cannot invade if your morale is below 70%.
You cannot invade if your morale is below 80%.


Exploring is not limited by morale.
Exploring is not limited by morale.
Line 16: Line 16:


<code>Bonus * Morale Penalty</code>
<code>Bonus * Morale Penalty</code>
The Morale Penalty is calculated as <code>0.9 + (Morale / 1000)</code>


== Refresh ==
== Refresh ==


Morale refreshes by 6% per hour when under 70% and by 3% when 70% or higher.
Morale refreshes by 6% per hour when under 80% and by 3% when 80% or higher.


== See Also ==
== See Also ==
* [[Invading]]
* [[Invading]]

Latest revision as of 23:01, 11 December 2021

Morale is an aspect of your dominion which affects your OP and DP. It is reduced by exploration and invading.

Drop[edit]

Invading causes an immediate drop of 5% for attacks 75% and greater of your land size. For hits below 75%, the following formula is used as well:

((Range - 0.40) * 100 / 7) - 5

You cannot invade if your morale is below 80%.

Exploring is not limited by morale.

Effect[edit]

Morale is a multiplicative bonus.

Bonus * Morale Penalty

The Morale Penalty is calculated as 0.9 + (Morale / 1000)

Refresh[edit]

Morale refreshes by 6% per hour when under 80% and by 3% when 80% or higher.

See Also[edit]