Difference between revisions of "Nox"

From OpenDominion
Jump to navigation Jump to search
OpenDominion>Oment
 
m (1 revision imported)
(No difference)

Revision as of 02:01, 7 November 2020

Nox
Aliases: Noxie, The Nox
Introduced: Round 14
Round Wins: 0
Attacker: Intermediate
Explorer: Beginner
Converter: Intermediate
Alignment: Evil
Land type: Swamp
Scribes: [1]

Nox is the newest race in the game. There are many strategies for them as they are basically good at everything.

If running full swamps they have the cheapest and one of the most efficient defense troops in the game. They also have an OP spell that supports your troops with 5% extra OP. They are land dependent, which might be tricky at first sight. But if you assume 30% homes and 5% towers, which is almost standard for every race, an extra 5% of swamps is not hard to reach.

As OOP attackers they typically run a high amount of temples from the start, just to get their swamps up. Late-round high temples are a nice building to have anyway, especially if it boosts your DP. Their OP is rather expensive but their DP is so cheap and efficient that the expensive OP doesn't hurt in the long run.

Racial Bonuses

  • Mana Production: +10%
  • Food Consumption: -20%
  • Research Point Production: +10%

Note: the Research Point bonus works for both School production and Invasion gains, but not for the small bonus you get when taking your Daily Land bonus.

Military Units

Unit OP DP Platinum Ore Special
Imp 3 0 300 0
Fiend 0 3 325 25
Nightshade 0 2* 975 100 Increases by 1 for every 10% swamp, maximum +4.
Lich 5 2 950 0 50% fewer casualties

General information

Racial Spell

Nightfall: Gives a 5% attack strength bonus

Pros

  • Efficient DP
  • Cheap DP
  • Racial spell
  • Elite OP has 50% fewer casualties both on offense and defense

Cons

  • High demand for swamps
  • Inefficient OP
  • Expensive OP
  • Rather slow