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== Wonder Discovery and HP == | == Wonder Discovery and HP == | ||
− | The first wave of wonders will appear at the start of the round with a starting power of | + | The first wave of wonders will appear at the start of the round with a starting power of 250,000 for tier 1 and 150,000 for tier 2. |
An additional wonder will appear every 48 hours beginning on day 6 with a starting power dependent on the wonder tier. | An additional wonder will appear every 48 hours beginning on day 6 with a starting power dependent on the wonder tier. | ||
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Once rebuilt, wonder power depends on the damage dealt to it by your realm and time into the round given as: | Once rebuilt, wonder power depends on the damage dealt to it by your realm and time into the round given as: | ||
− | <math>min( | + | <math>min(42500 * DayInRound, 2 * OriginalWonderPower) * \frac{DamageDealtByRealm}{OriginalWonderPower}</math> |
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The total number of wonders that will be discovered and appear in any given round is a max of 40% of the number of active realms. If there are 29 realms, 12 wonders would spawn as per | The total number of wonders that will be discovered and appear in any given round is a max of 40% of the number of active realms. If there are 29 realms, 12 wonders would spawn as per | ||
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where WPA is capped at 1.0 for purposes of damage calculations. | where WPA is capped at 1.0 for purposes of damage calculations. | ||
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If a dominion on 2,000 acres with 0.5 WPA casts cyclone on a 250,000 HP wonder, that dominion will deal damage of | If a dominion on 2,000 acres with 0.5 WPA casts cyclone on a 250,000 HP wonder, that dominion will deal damage of | ||
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Prestige is only awarded via troop damage to individual dominions as per | Prestige is only awarded via troop damage to individual dominions as per | ||
− | <math>25 + \frac{TroopDamage}{ | + | <math>25 + 375 * \frac{TroopDamage}{TotalWonderHP}</math> |
− | To be eligible for prestige | + | To be eligible for prestige a dominion must deal at least 2% of the Wonders total HP in troop damage. Prestige gain is capped at 100, meaning that max prestige gain occurs at 20% damage contribution. Sending more will not increase prestige gains. |
Cyclone damage does not award prestige. | Cyclone damage does not award prestige. | ||
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| style="vertical-align: top;" | Golden Throne | | style="vertical-align: top;" | Golden Throne | ||
− | | style="vertical-align: top;" | + | + | | style="vertical-align: top;" | +15% attacking prestige gains |
|- | |- | ||
| style="vertical-align: top;" | Halls of Knowledge | | style="vertical-align: top;" | Halls of Knowledge |