Editing Teching
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | '''Teching''' is the term used for researching Technological Advancements in order to gain any number of bonuses that affect your Dominion. Teching is often used for [[Converting]] strategies although can | + | '''Teching''' is the term used for researching Technological Advancements in order to gain any number of bonuses that affect your Dominion. Teching is often used for [[Converting]] strategies although can also be utilized well by [[Explorers]], rarely by [[Attackers]], and is the hallmark of [[Land Drop Attacking]]. By building [[Schools]], your Dominion will produce [[Production#Research Points|Research Points]] which can be traded in for a new tech once you have enough points. Teching is a slow strategy that enables your Dominion to have increased efficiency later in the round. It is very difficult to keep up with the top players if you decide to tech but by the end of the round, you should be able to grow more effectively than other Dominions around you that have not teched. An important thing to note is that most techers will only research a handful of Techs and will then R/R their Schools to another building (often Diamond Mines or Homes). |
− | |||
− | |||
− | |||
− | |||
== Race Selection == | == Race Selection == | ||
− | Any race can be used to Tech although it is generally more efficient Races that will benefit most from Teching. | + | Any race can be used to Tech although it is generally more efficient Races that will benefit most from Teching. The recommended races that benefit in the Base and Imp rulesets are: |
* [[Gnome]] | * [[Gnome]] | ||
Line 16: | Line 12: | ||
== Building Selection == | == Building Selection == | ||
− | Teching requires the construction of [[Schools]]. | + | Teching requires the construction of [[Schools]]. The number of Research Points produced is calculated by a formula: |
− | + | Produces 26 research points each hour per 1% of total land owned, up to a maximum of 1040 at 40% of total land owned. | |
== The Techs == | == The Techs == | ||
Line 28: | Line 24: | ||
! Prerequisites (only 1 required) | ! Prerequisites (only 1 required) | ||
|- | |- | ||
− | | style="vertical-align: top;" | Granaries | + | | style="vertical-align: top;" | Granaries |
− | | style="vertical-align: top;" | +2.5% food production | + | | style="vertical-align: top;" | +2.5% food production |
| style="vertical-align: top;" | ''none'' | | style="vertical-align: top;" | ''none'' | ||
|- | |- | ||
− | | style="vertical-align: top;" | Planar Emissaries | + | | style="vertical-align: top;" | Planar Emissaries |
− | | style="vertical-align: top;" | +7.5% mana production | + | | style="vertical-align: top;" | +7.5% mana production |
| style="vertical-align: top;" | Granaries | | style="vertical-align: top;" | Granaries | ||
Green Thumb | Green Thumb | ||
− | + | Bankers Friend | |
|- | |- | ||
− | | style="vertical-align: top;" | Green Thumb | + | | style="vertical-align: top;" | Green Thumb |
− | | style="vertical-align: top;" | +5% lumber production | + | | style="vertical-align: top;" | +5% lumber production |
| style="vertical-align: top;" | Planar Emissaries | | style="vertical-align: top;" | Planar Emissaries | ||
− | Aquaponics | + | Aquaponics |
|- | |- | ||
− | | style="vertical-align: top;" | Aquaponics | + | | style="vertical-align: top;" | Aquaponics |
| style="vertical-align: top;" | +7.5% food production | | style="vertical-align: top;" | +7.5% food production | ||
− | -10% enemy fireball damage | + | -10% enemy fireball damage |
| style="vertical-align: top;" | Green Thumb | | style="vertical-align: top;" | Green Thumb | ||
Midas's Bargain | Midas's Bargain | ||
− | Miser's Grasp | + | Miser's Grasp |
|- | |- | ||
− | | style="vertical-align: top;" | Midas's Bargain | + | | style="vertical-align: top;" | Midas's Bargain |
− | | style="vertical-align: top;" | +2.5% platinum production | + | | style="vertical-align: top;" | +2.5% platinum production |
| style="vertical-align: top;" | Aquaponics | | style="vertical-align: top;" | Aquaponics | ||
− | + | Master of Efficiency | |
− | Sleeper Agents | + | Sleeper Agents |
|- | |- | ||
− | | style="vertical-align: top;" | | + | | style="vertical-align: top;" | Master of Efficiency |
− | | style="vertical-align: top;" | | + | | style="vertical-align: top;" | -2% military training cost |
− | |||
− | |||
| style="vertical-align: top;" | Midas's Bargain | | style="vertical-align: top;" | Midas's Bargain | ||
− | + | Explorer's Instinct | |
|- | |- | ||
− | | style="vertical-align: top;" | | + | | style="vertical-align: top;" | Explorer's Instinct |
− | | style="vertical-align: top;" | | + | | style="vertical-align: top;" | -5% exploring platinum cost |
− | | style="vertical-align: top;" | | + | | style="vertical-align: top;" | Master of Efficiency |
Sneaky Spies | Sneaky Spies | ||
− | + | Industrial Machinery | |
|- | |- | ||
− | | style="vertical-align: top;" | Sneaky Spies | + | | style="vertical-align: top;" | Sneaky Spies |
− | | style="vertical-align: top;" | | + | | style="vertical-align: top;" | +10% resources gained from theft |
− | + | -10% spies lost on failed operations | |
− | | style="vertical-align: top;" | | + | | style="vertical-align: top;" | Explorer's Instinct |
− | + | Frugal Foragers | |
− | + | Pastoral Planner | |
|- | |- | ||
− | | style="vertical-align: top;" | | + | | style="vertical-align: top;" | Frugal Foragers |
− | | style="vertical-align: top;" | -5% | + | | style="vertical-align: top;" | -2.5% food consumption |
− | |||
− | |||
| style="vertical-align: top;" | Sneaky Spies | | style="vertical-align: top;" | Sneaky Spies | ||
− | + | Mana Pools | |
|- | |- | ||
+ | | style="vertical-align: top;" | Mana Pools | ||
+ | | style="vertical-align: top;" | -10% cost of spells | ||
| style="vertical-align: top;" | Frugal Foragers | | style="vertical-align: top;" | Frugal Foragers | ||
− | |||
− | |||
− | + | Explorer's Luck | |
− | Explorer's Intuition | + | Explorer's Intuition |
|- | |- | ||
− | | style="vertical-align: top;" | | + | | style="vertical-align: top;" | Explorer's Luck |
− | | style="vertical-align: top;" | - | + | | style="vertical-align: top;" | -2 draftee per acre explore cost (min 6) |
| style="vertical-align: top;" | ''none'' | | style="vertical-align: top;" | ''none'' | ||
|- | |- | ||
| style="vertical-align: top;" | Surplus Management | | style="vertical-align: top;" | Surplus Management | ||
− | | style="vertical-align: top;" | - | + | | style="vertical-align: top;" | -12.5% food decay |
− | - | + | -12.5% lumber rot |
− | - | + | -12.5% mana drain |
| style="vertical-align: top;" | Granaries | | style="vertical-align: top;" | Granaries | ||
− | + | Banker's Friend | |
− | |||
− | Banker's Friend | ||
|- | |- | ||
− | | style="vertical-align: top;" | Banker's Friend | + | | style="vertical-align: top;" | Banker's Friend |
− | | style="vertical-align: top;" | + | + | | style="vertical-align: top;" | +10% better exchange rates |
| style="vertical-align: top;" | Planar Emissaries | | style="vertical-align: top;" | Planar Emissaries | ||
Surplus Management | Surplus Management | ||
− | + | Prefabrication | |
− | |||
− | Prefabrication | ||
|- | |- | ||
− | | style="vertical-align: top;" | Prefabrication | + | | style="vertical-align: top;" | Prefabrication |
− | | style="vertical-align: top;" | -5% construction platinum cost | + | | style="vertical-align: top;" | -5% construction platinum cost |
| style="vertical-align: top;" | Banker's Friend | | style="vertical-align: top;" | Banker's Friend | ||
− | Miser's Grasp | + | Miser's Grasp |
|- | |- | ||
− | | style="vertical-align: top;" | Miser's Grasp | + | | style="vertical-align: top;" | Miser's Grasp |
− | | style="vertical-align: top;" | - | + | | style="vertical-align: top;" | -20% resources lost to theft |
| style="vertical-align: top;" | Aquaponics | | style="vertical-align: top;" | Aquaponics | ||
− | Prefabrication | + | Prefabrication |
|- | |- | ||
− | | style="vertical-align: top;" | Sleeper Agents | + | | style="vertical-align: top;" | Sleeper Agents |
− | | style="vertical-align: top;" | | + | | style="vertical-align: top;" | +1% max population |
− | + | -12.5% spy losses on failed operations | |
| style="vertical-align: top;" | Midas's Bargain | | style="vertical-align: top;" | Midas's Bargain | ||
− | + | Dark Artistry | |
|- | |- | ||
+ | | style="vertical-align: top;" | Industrial Machinery | ||
+ | | style="vertical-align: top;" | +5% lumber production | ||
+ | |||
+ | +5% ore production | ||
| style="vertical-align: top;" | Explorer's Instinct | | style="vertical-align: top;" | Explorer's Instinct | ||
− | |||
− | |||
− | |||
− | |||
− | + | Dark Artistry | |
|- | |- | ||
− | | style="vertical-align: top;" | | + | | style="vertical-align: top;" | Pastoral Planner |
− | | style="vertical-align: top;" | +1 | + | | style="vertical-align: top;" | +1.5% maximum population |
| style="vertical-align: top;" | Sneaky Spies | | style="vertical-align: top;" | Sneaky Spies | ||
Preservationist | Preservationist | ||
− | + | Maelstrom | |
|- | |- | ||
− | | style="vertical-align: top;" | Preservationist | + | | style="vertical-align: top;" | Preservationist |
− | | style="vertical-align: top;" | - | + | | style="vertical-align: top;" | -25% food decay |
− | - | + | -25% lumber rot |
− | - | + | -25% mana drain |
− | | style="vertical-align: top;" | | + | | style="vertical-align: top;" | Pastoral Planner |
− | Explorer's Intuition | + | Explorer's Intuition |
|- | |- | ||
− | | style="vertical-align: top;" | Explorer's Intuition | + | | style="vertical-align: top;" | Explorer's Intuition |
− | | style="vertical-align: top;" | - | + | | style="vertical-align: top;" | -5% exploring platinum cost |
− | + | | style="vertical-align: top;" | Mana Pools | |
− | |||
− | | style="vertical-align: top;" | | ||
Preservationist | Preservationist | ||
− | + | Architects Touch | |
Fearless Adventurers | Fearless Adventurers | ||
|- | |- | ||
− | | style="vertical-align: top;" | | + | | style="vertical-align: top;" | Architects Touch |
− | | style="vertical-align: top;" | -2.5% construction platinum cost | + | | style="vertical-align: top;" | -2.5% construction platinum cost |
− | | style="vertical-align: top;" | | + | | style="vertical-align: top;" | Explorer's Luck |
Explorer's Intuition | Explorer's Intuition | ||
− | + | Arcane Bloodlines | |
|- | |- | ||
− | | style="vertical-align: top;" | Miner's Spirit | + | | style="vertical-align: top;" | Miner's Spirit |
− | | style="vertical-align: top;" | +5% ore production | + | | style="vertical-align: top;" | +5% ore production |
| style="vertical-align: top;" | Surplus Management | | style="vertical-align: top;" | Surplus Management | ||
− | Shipwright's Ingenuity | + | Shipwright's Ingenuity |
|- | |- | ||
− | | style="vertical-align: top;" | Ancient Mines | + | | style="vertical-align: top;" | Ancient Mines |
− | | style="vertical-align: top;" | +2.5% gem production | + | | style="vertical-align: top;" | +2.5% gem production |
| style="vertical-align: top;" | Banker's Friend | | style="vertical-align: top;" | Banker's Friend | ||
− | Trick of the Light | + | Trick of the Light |
|- | |- | ||
− | | style="vertical-align: top;" | Urg Smash Technique | + | | style="vertical-align: top;" | Urg Smash Technique |
− | | style="vertical-align: top;" | + | + | | style="vertical-align: top;" | +5% refund when destroying buildings |
− | +7.5% | + | +7.5% lumber production |
− | | style="vertical-align: top;" | Dark Pact | + | | style="vertical-align: top;" | Dark Pact |
|- | |- | ||
− | | style="vertical-align: top;" | Dark Pact | + | | style="vertical-align: top;" | Dark Pact |
− | | style="vertical-align: top;" | +5% | + | | style="vertical-align: top;" | +7.5% mana production |
− | + | + | +5% wizard power |
| style="vertical-align: top;" | Urg Smash Technique | | style="vertical-align: top;" | Urg Smash Technique | ||
− | Miser's Grasp | + | Miser's Grasp |
|- | |- | ||
− | | style="vertical-align: top;" | | + | | style="vertical-align: top;" | Dark Artistry |
− | | style="vertical-align: top;" | | + | | style="vertical-align: top;" | +2 spy strength per hour |
+ | |||
+ | +2 wizard strength per hour | ||
| style="vertical-align: top;" | Sleeper Agents | | style="vertical-align: top;" | Sleeper Agents | ||
− | + | Industrial Machinery | |
|- | |- | ||
+ | | style="vertical-align: top;" | Maelstrom | ||
+ | | style="vertical-align: top;" | +15% cyclone damage | ||
| style="vertical-align: top;" | Pastoral Planner | | style="vertical-align: top;" | Pastoral Planner | ||
− | |||
− | |||
− | + | Master of Strategy | |
|- | |- | ||
− | | style="vertical-align: top;" | Explorer's Guile | + | | style="vertical-align: top;" | Explorer's Guile |
− | | style="vertical-align: top;" | - | + | | style="vertical-align: top;" | -1 draftee per acre explore cost (min 6) |
− | - | + | -7.5% exploring platinum cost |
− | | style="vertical-align: top;" | | + | | style="vertical-align: top;" | Night Watch |
|- | |- | ||
− | | style="vertical-align: top;" | Fearless Adventurers | + | | style="vertical-align: top;" | Fearless Adventurers |
− | | style="vertical-align: top;" | -50% | + | | style="vertical-align: top;" | -50% morale drop when exploring |
| style="vertical-align: top;" | Explorer's Intuition | | style="vertical-align: top;" | Explorer's Intuition | ||
− | + | Architect's Flourish | |
|- | |- | ||
− | | style="vertical-align: top;" | | + | | style="vertical-align: top;" | Arcane Bloodlines |
− | | style="vertical-align: top;" | - | + | | style="vertical-align: top;" | -5% cost of spies |
+ | |||
+ | -15% cost of wizards | ||
| style="vertical-align: top;" | Architect's Touch | | style="vertical-align: top;" | Architect's Touch | ||
− | + | Wizard Nexus | |
|- | |- | ||
− | | style="vertical-align: top;" | Shipwright's Ingenuity | + | | style="vertical-align: top;" | Shipwright's Ingenuity |
− | | style="vertical-align: top;" | | + | | style="vertical-align: top;" | -7.5% boat production |
| style="vertical-align: top;" | Miner's Spirit | | style="vertical-align: top;" | Miner's Spirit | ||
Trick of the Light | Trick of the Light | ||
− | + | Lumberjack's Devotion | |
|- | |- | ||
− | | style="vertical-align: top;" | Trick of the Light | + | | style="vertical-align: top;" | Trick of the Light |
− | | style="vertical-align: top;" | | + | | style="vertical-align: top;" | Fools Gold protects ore and lumber |
| style="vertical-align: top;" | Ancient Mines | | style="vertical-align: top;" | Ancient Mines | ||
Shipwright's Ingenuity | Shipwright's Ingenuity | ||
− | Opulence | + | Opulence |
|- | |- | ||
− | | style="vertical-align: top;" | Opulence | + | | style="vertical-align: top;" | Opulence |
| style="vertical-align: top;" | +2.5% gem production | | style="vertical-align: top;" | +2.5% gem production | ||
− | +7.5% ore production | + | +7.5% ore production |
| style="vertical-align: top;" | Trick of the Light | | style="vertical-align: top;" | Trick of the Light | ||
− | Midas's Fountain | + | Midas's Fountain |
|- | |- | ||
− | | style="vertical-align: top;" | Midas's Fountain | + | | style="vertical-align: top;" | Midas's Fountain |
− | | style="vertical-align: top;" | +5% platinum production | + | | style="vertical-align: top;" | +5% platinum production |
− | | style="vertical-align: top;" | Opulence | + | | style="vertical-align: top;" | Opulence |
|- | |- | ||
− | | style="vertical-align: top;" | | + | | style="vertical-align: top;" | Master of Strategy |
− | | style="vertical-align: top;" | | + | | style="vertical-align: top;" | -2% military training cost |
+ | | style="vertical-align: top;" | Maelstrom | ||
+ | |- | ||
+ | | style="vertical-align: top;" | Night Watch | ||
+ | | style="vertical-align: top;" | -20% draftees lost in assassination attempts | ||
− | + | -20% wizards lost in assassination attempts | |
− | + | ||
− | + | -20% enemy disband spies damage | |
− | |||
− | |||
| style="vertical-align: top;" | Explorer's Guile | | style="vertical-align: top;" | Explorer's Guile | ||
− | + | Architect's Flourish | |
|- | |- | ||
− | | style="vertical-align: top;" | | + | | style="vertical-align: top;" | Architect's Flourish |
− | | style="vertical-align: top;" | - | + | | style="vertical-align: top;" | -7.5% construction platinum cost |
| style="vertical-align: top;" | Fearless Adventurers | | style="vertical-align: top;" | Fearless Adventurers | ||
− | + | Wizard Nexus | |
|- | |- | ||
− | | style="vertical-align: top;" | | + | | style="vertical-align: top;" | Wizard Nexus |
− | | style="vertical-align: top;" | - | + | | style="vertical-align: top;" | +1 wizard strength per hour |
+ | | style="vertical-align: top;" | Arcane Bloodlines | ||
− | + | Architect's Flourish | |
− | + | Ross' Benevolence | |
− | |||
− | |||
− | |||
− | |||
− | Ross' Benevolence | ||
|- | |- | ||
− | | style="vertical-align: top;" | | + | | style="vertical-align: top;" | Lumberjack's Devotion |
− | | style="vertical-align: top;" | | + | | style="vertical-align: top;" | -5% construction lumber cost |
− | - | + | -15% lumber rot |
| style="vertical-align: top;" | Shipwright's Ingenuity | | style="vertical-align: top;" | Shipwright's Ingenuity | ||
− | + | Weather Manipulation | |
− | Urban Planner | + | Urban Planner |
|- | |- | ||
+ | | style="vertical-align: top;" | Weather Manipulation | ||
+ | | style="vertical-align: top;" | -10% enemy lightning bolt damage | ||
+ | |||
+ | +2.5% food production | ||
| style="vertical-align: top;" | Lumberjack's Devotion | | style="vertical-align: top;" | Lumberjack's Devotion | ||
− | |||
− | - | + | Master of Resources |
+ | |- | ||
+ | | style="vertical-align: top;" | Master of Resources | ||
+ | | style="vertical-align: top;" | -2% military training cost | ||
| style="vertical-align: top;" | Weather Manipulation | | style="vertical-align: top;" | Weather Manipulation | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Jeweller's Delight | Jeweller's Delight | ||
|- | |- | ||
− | | style="vertical-align: top;" | Avatar of Ares | + | | style="vertical-align: top;" | Avatar of Ares |
| style="vertical-align: top;" | +2.5% offensive power | | style="vertical-align: top;" | +2.5% offensive power | ||
− | +7.5% wizard power | + | +7.5% wizard power |
− | | style="vertical-align: top;" | Surveyor's Sense | + | | style="vertical-align: top;" | Surveyor's Sense |
|- | |- | ||
− | | style="vertical-align: top;" | Master of Discipline | + | | style="vertical-align: top;" | Master of Discipline |
− | | style="vertical-align: top;" | - | + | | style="vertical-align: top;" | -2% military training cost |
− | | style="vertical-align: top;" | | + | | style="vertical-align: top;" | Visionary Expansionist |
− | + | Siege Weaponry | |
|- | |- | ||
− | | style="vertical-align: top;" | | + | | style="vertical-align: top;" | Visionary Expansionist |
− | | style="vertical-align: top;" | +1 | + | | style="vertical-align: top;" | +1% max population |
− | + | + | +15% population growth |
| style="vertical-align: top;" | Master of Discipline | | style="vertical-align: top;" | Master of Discipline | ||
− | Ross' Benevolence | + | Ross' Benevolence |
|- | |- | ||
− | | style="vertical-align: top;" | Ross' Benevolence | + | | style="vertical-align: top;" | Ross' Benevolence |
− | | style="vertical-align: top;" | -1% platinum tax from Royal Guard | + | | style="vertical-align: top;" | -1% platinum tax from Royal Guard |
− | | style="vertical-align: top;" | | + | | style="vertical-align: top;" | Wizard Nexus |
− | + | Visionary Expansionist | |
− | Survivalist Mentality | + | Survivalist Mentality |
|- | |- | ||
− | | style="vertical-align: top;" | Urban Planner | + | | style="vertical-align: top;" | Urban Planner |
− | | style="vertical-align: top;" | +1.5% | + | | style="vertical-align: top;" | +1.5% max population |
− | | style="vertical-align: top;" | | + | | style="vertical-align: top;" | Lumberjack's Devotion |
− | Reinforced Bulwarks | + | Reinforced Bulwarks |
|- | |- | ||
− | | style="vertical-align: top;" | Jeweller's Delight | + | | style="vertical-align: top;" | Jeweller's Delight |
| style="vertical-align: top;" | +2.5% gem production | | style="vertical-align: top;" | +2.5% gem production | ||
− | -5% cost of self spells | + | -5% cost of self spells |
| style="vertical-align: top;" | Master of Resources | | style="vertical-align: top;" | Master of Resources | ||
− | Reinforced Bulwarks | + | Reinforced Bulwarks |
|- | |- | ||
− | | style="vertical-align: top;" | | + | | style="vertical-align: top;" | Carpenter's Expertise |
| style="vertical-align: top;" | -5% construction platinum cost | | style="vertical-align: top;" | -5% construction platinum cost | ||
− | -5% construction lumber cost | + | -5% construction lumber cost |
+ | | style="vertical-align: top;" | Military Culture | ||
− | + | Wavehacker | |
− | |||
− | |||
− | |||
|- | |- | ||
− | | style="vertical-align: top;" | Surveyor's Sense | + | | style="vertical-align: top;" | Surveyor's Sense |
− | | style="vertical-align: top;" | -12.5% rezoning platinum cost | + | | style="vertical-align: top;" | -12.5% rezoning platinum cost |
| style="vertical-align: top;" | Avatar of Ares | | style="vertical-align: top;" | Avatar of Ares | ||
− | Ares' Favor | + | Ares' Favor |
|- | |- | ||
− | | style="vertical-align: top;" | | + | | style="vertical-align: top;" | Siege Weaponry |
− | | style="vertical-align: top;" | + | + | | style="vertical-align: top;" | +40% fewer casualties when attacking wonders |
− | |||
− | |||
| style="vertical-align: top;" | Master of Discipline | | style="vertical-align: top;" | Master of Discipline | ||
− | Rations | + | Rations |
|- | |- | ||
− | | style="vertical-align: top;" | Survivalist Mentality | + | | style="vertical-align: top;" | Survivalist Mentality |
| style="vertical-align: top;" | +5% fewer casualties | | style="vertical-align: top;" | +5% fewer casualties | ||
− | + | + | +5% increased prestige gains |
| style="vertical-align: top;" | Ross' Benevolence | | style="vertical-align: top;" | Ross' Benevolence | ||
− | Rations | + | Rations |
|- | |- | ||
| style="vertical-align: top;" | Reinforced Bulwarks | | style="vertical-align: top;" | Reinforced Bulwarks | ||
− | | style="vertical-align: top;" | +30% | + | | style="vertical-align: top;" | +30% harbors investment |
− | +30% | + | +30% towers investment |
| style="vertical-align: top;" | Urban Planner | | style="vertical-align: top;" | Urban Planner | ||
Jeweller's Delight | Jeweller's Delight | ||
− | + | Spy Network | |
|- | |- | ||
− | | style="vertical-align: top;" | | + | | style="vertical-align: top;" | Military Culture |
− | | style="vertical-align: top;" | + | + | | style="vertical-align: top;" | +10% increased prestige gains |
− | | style="vertical-align: top;" | | + | | style="vertical-align: top;" | Carpenter's Expertise |
− | + | Spy Network | |
− | Battle Commanders | + | Battle Commanders |
|- | |- | ||
− | | style="vertical-align: top;" | | + | | style="vertical-align: top;" | Wavehacker |
− | | style="vertical-align: top;" | + | + | | style="vertical-align: top;" | +5 Boat Capacity |
− | + | + | +5% fewer casualties |
− | | style="vertical-align: top;" | | + | | style="vertical-align: top;" | Carpenter's Expertise |
|- | |- | ||
− | | style="vertical-align: top;" | Ares' Favor | + | | style="vertical-align: top;" | Ares' Favor |
− | | style="vertical-align: top;" | +2.5% offensive power | + | | style="vertical-align: top;" | +2.5% offensive power |
| style="vertical-align: top;" | Surveyor's Sense | | style="vertical-align: top;" | Surveyor's Sense | ||
Line 442: | Line 426: | ||
Public Baths | Public Baths | ||
|- | |- | ||
− | | style="vertical-align: top;" | Rations | + | | style="vertical-align: top;" | Rations |
− | | style="vertical-align: top;" | | + | | style="vertical-align: top;" | +2 population from barren land |
− | + | -2.5% food consumption | |
− | | style="vertical-align: top;" | | + | | style="vertical-align: top;" | Siege Weaponry |
Survivalist Mentality | Survivalist Mentality | ||
− | Public Baths | + | Public Baths |
|- | |- | ||
− | | style="vertical-align: top;" | | + | | style="vertical-align: top;" | Spy Network |
− | | style="vertical-align: top;" | + | + | | style="vertical-align: top;" | +1 spy strength per hour |
| style="vertical-align: top;" | Reinforced Bulwarks | | style="vertical-align: top;" | Reinforced Bulwarks | ||
− | + | Military Culture | |
− | Centralized Intelligence | + | Centralized Intelligence |
|- | |- | ||
− | | style="vertical-align: top;" | Battle Commanders | + | | style="vertical-align: top;" | Battle Commanders |
− | | style="vertical-align: top;" | +7.5% fewer casualties | + | | style="vertical-align: top;" | +7.5% fewer casualties |
− | | style="vertical-align: top;" | | + | | style="vertical-align: top;" | Military Culture |
− | Carpenter's Knowhow | + | Carpenter's Knowhow |
|- | |- | ||
− | | style="vertical-align: top;" | Bunk Beds | + | | style="vertical-align: top;" | Bunk Beds |
− | | style="vertical-align: top;" | +2 barracks housing | + | | style="vertical-align: top;" | +2 barracks housing |
| style="vertical-align: top;" | Ares' Favor | | style="vertical-align: top;" | Ares' Favor | ||
− | Carpenter's Knowhow | + | Carpenter's Knowhow |
|- | |- | ||
− | | style="vertical-align: top;" | Public Baths | + | | style="vertical-align: top;" | Public Baths |
− | | style="vertical-align: top;" | +30% population growth | + | | style="vertical-align: top;" | +30% population growth |
| style="vertical-align: top;" | Ares' Favor | | style="vertical-align: top;" | Ares' Favor | ||
Rations | Rations | ||
− | Ancestral Knowledge | + | Ancestral Knowledge |
|- | |- | ||
− | | style="vertical-align: top;" | Centralized Intelligence | + | | style="vertical-align: top;" | Centralized Intelligence |
| style="vertical-align: top;" | -15% cost of spies | | style="vertical-align: top;" | -15% cost of spies | ||
− | -5% cost of wizards | + | -5% cost of wizards |
− | | style="vertical-align: top;" | | + | | style="vertical-align: top;" | Spy Network |
− | + | Surveyor's Insight | |
|- | |- | ||
− | | style="vertical-align: top;" | Carpenter's Knowhow | + | | style="vertical-align: top;" | Carpenter's Knowhow |
− | | style="vertical-align: top;" | -2.5% construction platinum cost | + | | style="vertical-align: top;" | -2.5% construction platinum cost |
| style="vertical-align: top;" | Battle Commanders | | style="vertical-align: top;" | Battle Commanders | ||
Bunk Beds | Bunk Beds | ||
− | + | Surveyor's Insight | |
− | + | Carpenter's Touch | |
|- | |- | ||
− | | style="vertical-align: top;" | Ancestral Knowledge | + | | style="vertical-align: top;" | Ancestral Knowledge |
− | | style="vertical-align: top;" | - | + | | style="vertical-align: top;" | -15% cost of racial spell |
| style="vertical-align: top;" | Public Baths | | style="vertical-align: top;" | Public Baths | ||
− | + | Carpenter's Touch | |
|- | |- | ||
− | | style="vertical-align: top;" | | + | | style="vertical-align: top;" | Surveyor's Insight |
− | | style="vertical-align: top;" | | + | | style="vertical-align: top;" | -7.5% rezoning platinum cost |
| style="vertical-align: top;" | Centralized Intelligence | | style="vertical-align: top;" | Centralized Intelligence | ||
Carpenter's Knowhow | Carpenter's Knowhow | ||
− | Battle Tactics | + | Battle Tactics |
|- | |- | ||
− | | style="vertical-align: top;" | | + | | style="vertical-align: top;" | Carpenter's Touch |
− | | style="vertical-align: top;" | - | + | | style="vertical-align: top;" | -5% construction lumber cost |
| style="vertical-align: top;" | Carpenter's Knowhow | | style="vertical-align: top;" | Carpenter's Knowhow | ||
Ancestral Knowledge | Ancestral Knowledge | ||
− | Battle Tactics | + | Battle Tactics |
|- | |- | ||
− | | style="vertical-align: top;" | Battle Tactics | + | | style="vertical-align: top;" | Battle Tactics |
− | | style="vertical-align: top;" | +5% fewer casualties | + | | style="vertical-align: top;" | +5% fewer casualties |
| style="vertical-align: top;" | ''none'' | | style="vertical-align: top;" | ''none'' | ||
|- | |- | ||
Line 532: | Line 516: | ||
== General Information == | == General Information == | ||
− | Teching is a slow strategy | + | Teching is a very slow strategy. It almost always coincides with a Converting strategy as many of the Techs are geared towards attacking. Teching can be very useful for players who do not have much time to invest into the game early in the round, but wish to compete later on. New or inexperienced players may also benefit from teching. Also note that for multiple techs with the same bonus it is additive when it stacks i.e.: picking the tech Midas's Bargain gives you a +2.5% platinum production, whereas Midas's Fountain gives a bonus of +5% platinum production. Therefore when you unlock both of these then your total bonus is 2.5% + 5% = 7.5%. |
− | === | + | == Formulas == |
− | |||
− | |||
− | === | + | === Tech Cost === |
− | |||
− | |||
− | + | Research points must be spent to obtain techs. The formula for tech cost is as follows: | |
− | |||
− | |||
− | + | <code>MAX(3780, ([maximum acres achieved] * 6.4))</code> | |
− | + | Essentially this means that there is a minimum cost of 3,780 research points, which will be the cost until you are above 590 acres. Additionally, a second minimum is in place, based on the highest acreage you have reached during the round. This means that, if you were 800 acres and then were successfully invaded and reduced to 730, you would still need 5141 Research Points to gain an additional tech. | |
− | + | === Invasion RPs === | |
− | The | + | Players may also obtain research points by attacking. The formula for gaining research points through invasion is as follows: |
− | + | <code>Conquered Acres * 17</code> | |
− | + | This includes both acres that you directly take from your target and the generated acres. | |
− | + | === Pros === | |
− | + | * Great efficiency can be enjoyed late round | |
− | + | * Allows less experienced players to compete effectively late round | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | === Cons === | |
+ | * Very few, if any winners from teching | ||
+ | * Slow; Techers make very little impact throughout the round | ||
− | + | === Recommendations === | |
+ | * Great for Converters | ||
+ | * Inexperienced players |