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'''Teching''' is the term used for researching Technological Advancements in order to gain any number of bonuses that affect your Dominion. Teching is often used for [[Converting]] strategies although can it also be utilized well by [[Explorers]], and occasionally by [[Attackers]]. By building [[Schools]], your Dominion will produce [[Production#Research Points|Research Points]] which can be traded in for a new tech once you have enough points. Teching is a slow strategy that enables your Dominion to have increased efficiency later in the round. It is very difficult to keep up with the top players if you decide to tech but by the end of the round, you should be able to grow more effectively than other Dominions around you that have not teched.  
+
'''Teching''' is the term used for researching Technological Advancements in order to gain any number of bonuses that affect your Dominion. Teching is often used for [[Converting]] strategies although can also be utilized well by [[Explorers]], rarely by [[Attackers]], and is the hallmark of [[Land Drop Attacking]]. By building [[Schools]], your Dominion will produce [[Production#Research Points|Research Points]] which can be traded in for a new tech once you have enough points. Teching is a slow strategy that enables your Dominion to have increased efficiency later in the round. It is very difficult to keep up with the top players if you decide to tech but by the end of the round, you should be able to grow more effectively than other Dominions around you that have not teched. An important thing to note is that most techers will only research a handful of Techs and will then R/R their Schools to another building (often Diamond Mines or Homes).
 
 
Each day's [[Daily bonus|Daily Bonus]] provides 350 research points.
 
 
 
A Dominion's accumulated Techs can be viewed by casting [[Magic#Offensive Spells|Vision]] on someone.
 
  
 
== Race Selection ==
 
== Race Selection ==
  
Any race can be used to Tech although it is generally more efficient Races that will benefit most from Teching. Some recommended races are:
+
Any race can be used to Tech although it is generally more efficient Races that will benefit most from Teching. The recommended races that benefit in the Base and Imp rulesets are:
  
 
* [[Gnome]]
 
* [[Gnome]]
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== Building Selection ==
 
== Building Selection ==
  
Teching requires the construction of [[Schools]]. Schools produce research points based on their total percentage of land:
+
Teching requires the construction of [[Schools]]. The number of Research Points produced is calculated by a formula:
  
  Schools produce (1 - (Schools / Total Land)) research points per hour (minimum of 0.5).
+
  Produces 26 research points each hour per 1% of total land owned, up to a maximum of 1040 at 40% of total land owned.
  
 
== The Techs ==
 
== The Techs ==
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! Prerequisites (only 1 required)
 
! Prerequisites (only 1 required)
 
|-
 
|-
| style="vertical-align: top;" | Granaries
+
| style="vertical-align: top;" | Granaries
| style="vertical-align: top;" | +2.5% food production
+
| style="vertical-align: top;" | +2.5% food production  
 
| style="vertical-align: top;" | ''none''
 
| style="vertical-align: top;" | ''none''
 
|-
 
|-
| style="vertical-align: top;" | Planar Emissaries
+
| style="vertical-align: top;" | Planar Emissaries  
| style="vertical-align: top;" | +7.5% mana production
+
| style="vertical-align: top;" | +7.5% mana production  
 
| style="vertical-align: top;" | Granaries
 
| style="vertical-align: top;" | Granaries
  
 
Green Thumb
 
Green Thumb
  
Banker's Friend
+
Bankers Friend
 
|-
 
|-
| style="vertical-align: top;" | Green Thumb
+
| style="vertical-align: top;" | Green Thumb  
| style="vertical-align: top;" | +5% lumber production
+
| style="vertical-align: top;" | +5% lumber production  
 
| style="vertical-align: top;" | Planar Emissaries
 
| style="vertical-align: top;" | Planar Emissaries
  
Aquaponics
+
Aquaponics  
 
|-
 
|-
| style="vertical-align: top;" | Aquaponics
+
| style="vertical-align: top;" | Aquaponics  
 
| style="vertical-align: top;" | +7.5% food production
 
| style="vertical-align: top;" | +7.5% food production
  
-10% enemy fireball damage
+
-10% enemy fireball damage  
 
| style="vertical-align: top;" | Green Thumb
 
| style="vertical-align: top;" | Green Thumb
  
 
Midas's Bargain
 
Midas's Bargain
  
Miser's Grasp
+
Miser's Grasp  
 
|-
 
|-
| style="vertical-align: top;" | Midas's Bargain
+
| style="vertical-align: top;" | Midas's Bargain  
| style="vertical-align: top;" | +2.5% platinum production
+
| style="vertical-align: top;" | +2.5% platinum production  
 
| style="vertical-align: top;" | Aquaponics
 
| style="vertical-align: top;" | Aquaponics
  
Industrial Machinery
+
Master of Efficiency
  
Sleeper Agents
+
Sleeper Agents  
 
|-
 
|-
| style="vertical-align: top;" | Industrial Machinery
+
| style="vertical-align: top;" | Master of Efficiency
| style="vertical-align: top;" | +5% lumber production
+
| style="vertical-align: top;" | -2% military training cost
 
 
+5% ore production
 
 
| style="vertical-align: top;" | Midas's Bargain
 
| style="vertical-align: top;" | Midas's Bargain
  
Siege Weaponry
+
Explorer's Instinct
 
|-
 
|-
| style="vertical-align: top;" | Siege Weaponry
+
| style="vertical-align: top;" | Explorer's Instinct
| style="vertical-align: top;" | +20% wonder damage
+
| style="vertical-align: top;" | -5% exploring platinum cost
| style="vertical-align: top;" | Industrial Machinery
+
| style="vertical-align: top;" | Master of Efficiency
  
 
Sneaky Spies
 
Sneaky Spies
  
Explorer's Instinct
+
Industrial Machinery
 
|-
 
|-
| style="vertical-align: top;" | Sneaky Spies
+
| style="vertical-align: top;" | Sneaky Spies  
| style="vertical-align: top;" | -15% spy losses on failed operations
+
| style="vertical-align: top;" | +10% resources gained from theft
  
+10% resources gained from theft
+
-10% spies lost on failed operations
| style="vertical-align: top;" | Siege Weaponry
+
| style="vertical-align: top;" | Explorer's Instinct
  
Arcane Bloodlines
+
Frugal Foragers
  
Wizard Nexus
+
Pastoral Planner
 
|-
 
|-
| style="vertical-align: top;" | Arcane Bloodlines
+
| style="vertical-align: top;" | Frugal Foragers
| style="vertical-align: top;" | -5% cost of spies
+
| style="vertical-align: top;" | -2.5% food consumption
 
 
-15% cost of wizards
 
 
| style="vertical-align: top;" | Sneaky Spies
 
| style="vertical-align: top;" | Sneaky Spies
  
Frugal Foragers
+
Mana Pools
 
|-
 
|-
 +
| style="vertical-align: top;" | Mana Pools
 +
| style="vertical-align: top;" | -10% cost of spells
 
| style="vertical-align: top;" | Frugal Foragers
 
| style="vertical-align: top;" | Frugal Foragers
| style="vertical-align: top;" | -2.5% food consumption
 
| style="vertical-align: top;" | Arcane Bloodlines
 
  
Reforestation
+
Explorer's Luck
  
Explorer's Intuition
+
Explorer's Intuition  
 
|-
 
|-
| style="vertical-align: top;" | Reforestation
+
| style="vertical-align: top;" | Explorer's Luck
| style="vertical-align: top;" | -10% construction lumber cost
+
| style="vertical-align: top;" | -2 draftee per acre explore cost (min 6)
 
| style="vertical-align: top;" | ''none''
 
| style="vertical-align: top;" | ''none''
 
|-
 
|-
 
| style="vertical-align: top;" | Surplus Management
 
| style="vertical-align: top;" | Surplus Management
| style="vertical-align: top;" | -10% food decay
+
| style="vertical-align: top;" | -12.5% food decay
  
-10% lumber rot
+
-12.5% lumber rot
  
-10% mana drain
+
-12.5% mana drain  
 
| style="vertical-align: top;" | Granaries
 
| style="vertical-align: top;" | Granaries
  
Miner's Spirit
+
Banker's Friend  
 
 
Banker's Friend
 
 
|-
 
|-
| style="vertical-align: top;" | Banker's Friend
+
| style="vertical-align: top;" | Banker's Friend  
| style="vertical-align: top;" | +15% better exchange rates
+
| style="vertical-align: top;" | +10% better exchange rates
 
| style="vertical-align: top;" | Planar Emissaries
 
| style="vertical-align: top;" | Planar Emissaries
  
 
Surplus Management
 
Surplus Management
  
Ancient Mines
+
Prefabrication  
 
 
Prefabrication
 
 
|-
 
|-
| style="vertical-align: top;" | Prefabrication
+
| style="vertical-align: top;" | Prefabrication  
| style="vertical-align: top;" | -5% construction platinum cost
+
| style="vertical-align: top;" | -5% construction platinum cost  
 
| style="vertical-align: top;" | Banker's Friend
 
| style="vertical-align: top;" | Banker's Friend
  
Miser's Grasp
+
Miser's Grasp  
 
|-
 
|-
| style="vertical-align: top;" | Miser's Grasp
+
| style="vertical-align: top;" | Miser's Grasp  
| style="vertical-align: top;" | -25% resources lost to theft
+
| style="vertical-align: top;" | -20% resources lost to theft  
 
| style="vertical-align: top;" | Aquaponics
 
| style="vertical-align: top;" | Aquaponics
  
Prefabrication
+
Prefabrication  
 
|-
 
|-
| style="vertical-align: top;" | Sleeper Agents
+
| style="vertical-align: top;" | Sleeper Agents  
| style="vertical-align: top;" | -7.5% spy losses on failed operations
+
| style="vertical-align: top;" | +1% max population
  
+1% maximum population
+
-12.5% spy losses on failed operations
 
| style="vertical-align: top;" | Midas's Bargain
 
| style="vertical-align: top;" | Midas's Bargain
  
Master of Efficiency
+
Dark Artistry
 
|-
 
|-
 +
| style="vertical-align: top;" | Industrial Machinery
 +
| style="vertical-align: top;" | +5% lumber production
 +
 +
+5% ore production
 
| style="vertical-align: top;" | Explorer's Instinct
 
| style="vertical-align: top;" | Explorer's Instinct
| style="vertical-align: top;" | -2.5% exploring platinum cost
 
 
-2.5% construction platinum cost
 
| style="vertical-align: top;" | Siege Weaponry
 
  
Master of Efficiency
+
Dark Artistry
 
|-
 
|-
| style="vertical-align: top;" | Wizard Nexus
+
| style="vertical-align: top;" | Pastoral Planner
| style="vertical-align: top;" | +1 wizard strength per hour
+
| style="vertical-align: top;" | +1.5% maximum population
 
| style="vertical-align: top;" | Sneaky Spies
 
| style="vertical-align: top;" | Sneaky Spies
  
 
Preservationist
 
Preservationist
  
Pastoral Planner
+
Maelstrom
 
|-
 
|-
| style="vertical-align: top;" | Preservationist
+
| style="vertical-align: top;" | Preservationist  
| style="vertical-align: top;" | -15% food decay
+
| style="vertical-align: top;" | -25% food decay
  
-15% lumber rot
+
-25% lumber rot
  
-15% mana drain
+
-25% mana drain  
| style="vertical-align: top;" | Wizard Nexus
+
| style="vertical-align: top;" | Pastoral Planner
  
Explorer's Intuition
+
Explorer's Intuition  
 
|-
 
|-
| style="vertical-align: top;" | Explorer's Intuition
+
| style="vertical-align: top;" | Explorer's Intuition  
| style="vertical-align: top;" | -2.5% exploring platinum cost
+
| style="vertical-align: top;" | -5% exploring platinum cost
 
+
| style="vertical-align: top;" | Mana Pools
-1 draftee per acre explore cost (min 6)
 
| style="vertical-align: top;" | Frugal Foragers
 
  
 
Preservationist
 
Preservationist
  
Architect's Touch
+
Architects Touch
  
 
Fearless Adventurers
 
Fearless Adventurers
 
|-
 
|-
| style="vertical-align: top;" | Architect's Touch
+
| style="vertical-align: top;" | Architects Touch  
| style="vertical-align: top;" | -2.5% construction platinum cost
+
| style="vertical-align: top;" | -2.5% construction platinum cost  
| style="vertical-align: top;" | Reforestation
+
| style="vertical-align: top;" | Explorer's Luck
  
 
Explorer's Intuition
 
Explorer's Intuition
  
Mana Pools
+
Arcane Bloodlines
 
|-
 
|-
| style="vertical-align: top;" | Miner's Spirit
+
| style="vertical-align: top;" | Miner's Spirit  
| style="vertical-align: top;" | +5% ore production
+
| style="vertical-align: top;" | +5% ore production  
 
| style="vertical-align: top;" | Surplus Management
 
| style="vertical-align: top;" | Surplus Management
  
Shipwright's Ingenuity
+
Shipwright's Ingenuity  
 
|-
 
|-
| style="vertical-align: top;" | Ancient Mines
+
| style="vertical-align: top;" | Ancient Mines  
| style="vertical-align: top;" | +2.5% gem production
+
| style="vertical-align: top;" | +2.5% gem production  
 
| style="vertical-align: top;" | Banker's Friend
 
| style="vertical-align: top;" | Banker's Friend
  
Trick of the Light
+
Trick of the Light  
 
|-
 
|-
| style="vertical-align: top;" | Urg Smash Technique
+
| style="vertical-align: top;" | Urg Smash Technique  
| style="vertical-align: top;" | +7.5% lumber production
+
| style="vertical-align: top;" | +5% refund when destroying buildings
  
+7.5% refund when destroying buildings
+
+7.5% lumber production
| style="vertical-align: top;" | Dark Pact
+
| style="vertical-align: top;" | Dark Pact  
 
|-
 
|-
| style="vertical-align: top;" | Dark Pact
+
| style="vertical-align: top;" | Dark Pact  
| style="vertical-align: top;" | +5% wizard power
+
| style="vertical-align: top;" | +7.5% mana production
  
+7.5% mana production
+
+5% wizard power
 
| style="vertical-align: top;" | Urg Smash Technique
 
| style="vertical-align: top;" | Urg Smash Technique
  
Miser's Grasp
+
Miser's Grasp  
 
|-
 
|-
| style="vertical-align: top;" | Master of Efficiency
+
| style="vertical-align: top;" | Dark Artistry
| style="vertical-align: top;" | -1.75% military training cost
+
| style="vertical-align: top;" | +2 spy strength per hour
 +
 
 +
+2 wizard strength per hour
 
| style="vertical-align: top;" | Sleeper Agents
 
| style="vertical-align: top;" | Sleeper Agents
  
Explorer's Instinct
+
Industrial Machinery
 
|-
 
|-
 +
| style="vertical-align: top;" | Maelstrom
 +
| style="vertical-align: top;" | +15% cyclone damage
 
| style="vertical-align: top;" | Pastoral Planner
 
| style="vertical-align: top;" | Pastoral Planner
| style="vertical-align: top;" | +1.5% maximum population
 
| style="vertical-align: top;" | Wizard Nexus
 
  
Menace
+
Master of Strategy
 
|-
 
|-
| style="vertical-align: top;" | Explorer's Guile
+
| style="vertical-align: top;" | Explorer's Guile  
| style="vertical-align: top;" | -7.5% exploring platinum cost
+
| style="vertical-align: top;" | -1 draftee per acre explore cost (min 6)
  
-2 draftee per acre explore cost (min 6)
+
-7.5% exploring platinum cost  
| style="vertical-align: top;" | Architect's Flourish
+
| style="vertical-align: top;" | Night Watch
 
|-
 
|-
| style="vertical-align: top;" | Fearless Adventurers
+
| style="vertical-align: top;" | Fearless Adventurers  
| style="vertical-align: top;" | -50% exploring morale drop
+
| style="vertical-align: top;" | -50% morale drop when exploring
 
| style="vertical-align: top;" | Explorer's Intuition
 
| style="vertical-align: top;" | Explorer's Intuition
  
Anti-Magic Sigils
+
Architect's Flourish
 
|-
 
|-
| style="vertical-align: top;" | Mana Pools
+
| style="vertical-align: top;" | Arcane Bloodlines
| style="vertical-align: top;" | -10% cost of spells
+
| style="vertical-align: top;" | -5% cost of spies
 +
 
 +
-15% cost of wizards
 
| style="vertical-align: top;" | Architect's Touch
 
| style="vertical-align: top;" | Architect's Touch
  
Night Watch
+
Wizard Nexus
 
|-
 
|-
| style="vertical-align: top;" | Shipwright's Ingenuity
+
| style="vertical-align: top;" | Shipwright's Ingenuity  
| style="vertical-align: top;" | +12.5% boat production
+
| style="vertical-align: top;" | -7.5% boat production  
 
| style="vertical-align: top;" | Miner's Spirit
 
| style="vertical-align: top;" | Miner's Spirit
  
 
Trick of the Light
 
Trick of the Light
  
Weather Manipulation
+
Lumberjack's Devotion
 
|-
 
|-
| style="vertical-align: top;" | Trick of the Light
+
| style="vertical-align: top;" | Trick of the Light  
| style="vertical-align: top;" | +1 Fool's Gold protects ore/lumber/mana
+
| style="vertical-align: top;" | Fools Gold protects ore and lumber  
 
| style="vertical-align: top;" | Ancient Mines
 
| style="vertical-align: top;" | Ancient Mines
  
 
Shipwright's Ingenuity
 
Shipwright's Ingenuity
  
Opulence
+
Opulence  
 
|-
 
|-
| style="vertical-align: top;" | Opulence
+
| style="vertical-align: top;" | Opulence  
 
| style="vertical-align: top;" | +2.5% gem production
 
| style="vertical-align: top;" | +2.5% gem production
  
+7.5% ore production
+
+7.5% ore production  
 
| style="vertical-align: top;" | Trick of the Light
 
| style="vertical-align: top;" | Trick of the Light
  
Midas's Fountain
+
Midas's Fountain  
 
|-
 
|-
| style="vertical-align: top;" | Midas's Fountain
+
| style="vertical-align: top;" | Midas's Fountain  
| style="vertical-align: top;" | +5% platinum production
+
| style="vertical-align: top;" | +5% platinum production  
| style="vertical-align: top;" | Opulence
+
| style="vertical-align: top;" | Opulence  
 
|-
 
|-
| style="vertical-align: top;" | Menace
+
| style="vertical-align: top;" | Master of Strategy
| style="vertical-align: top;" | +1 mana production per tower
+
| style="vertical-align: top;" | -2% military training cost
 +
| style="vertical-align: top;" | Maelstrom
 +
|-
 +
| style="vertical-align: top;" | Night Watch
 +
| style="vertical-align: top;" | -20% draftees lost in assassination attempts
  
+2 mana production per tower for each war relation (max 2)
+
-20% wizards lost in assassination attempts
| style="vertical-align: top;" | Pastoral Planner
+
 
|-
+
-20% enemy disband spies damage
| style="vertical-align: top;" | Architect's Flourish
 
| style="vertical-align: top;" | -7.5% construction platinum cost
 
 
| style="vertical-align: top;" | Explorer's Guile
 
| style="vertical-align: top;" | Explorer's Guile
  
Anti-Magic Sigils
+
Architect's Flourish
 
|-
 
|-
| style="vertical-align: top;" | Anti-Magic Sigils
+
| style="vertical-align: top;" | Architect's Flourish
| style="vertical-align: top;" | -1 black op spell duration
+
| style="vertical-align: top;" | -7.5% construction platinum cost
 
| style="vertical-align: top;" | Fearless Adventurers
 
| style="vertical-align: top;" | Fearless Adventurers
  
Night Watch
+
Wizard Nexus
 
|-
 
|-
| style="vertical-align: top;" | Night Watch
+
| style="vertical-align: top;" | Wizard Nexus
| style="vertical-align: top;" | -25% draftees lost in assassination attempts
+
| style="vertical-align: top;" | +1 wizard strength per hour
 +
| style="vertical-align: top;" | Arcane Bloodlines
  
-25% wizards lost in assassination attempts
+
Architect's Flourish
  
-25% enemy disband spies damage
+
Ross' Benevolence  
| style="vertical-align: top;" | Mana Pools
 
 
 
Anti-Magic Sigils
 
 
 
Ross' Benevolence
 
 
|-
 
|-
| style="vertical-align: top;" | Weather Manipulation
+
| style="vertical-align: top;" | Lumberjack's Devotion
| style="vertical-align: top;" | +2.5% food production
+
| style="vertical-align: top;" | -5% construction lumber cost
  
-12.5% enemy lightning bolt damage
+
-15% lumber rot
 
| style="vertical-align: top;" | Shipwright's Ingenuity
 
| style="vertical-align: top;" | Shipwright's Ingenuity
  
Lumberjack's Devotion
+
Weather Manipulation
  
Urban Planner
+
Urban Planner  
 
|-
 
|-
 +
| style="vertical-align: top;" | Weather Manipulation
 +
| style="vertical-align: top;" | -10% enemy lightning bolt damage
 +
 +
+2.5% food production
 
| style="vertical-align: top;" | Lumberjack's Devotion
 
| style="vertical-align: top;" | Lumberjack's Devotion
| style="vertical-align: top;" | -20% lumber rot
 
  
-10% construction lumber cost
+
Master of Resources
 +
|-
 +
| style="vertical-align: top;" | Master of Resources
 +
| style="vertical-align: top;" | -2% military training cost  
 
| style="vertical-align: top;" | Weather Manipulation
 
| style="vertical-align: top;" | Weather Manipulation
 
Master of Resources
 
|-
 
| style="vertical-align: top;" | Master of Resources
 
| style="vertical-align: top;" | -1.75% military training cost
 
| style="vertical-align: top;" | Lumberjack's Devotion
 
  
 
Jeweller's Delight
 
Jeweller's Delight
 
|-
 
|-
| style="vertical-align: top;" | Avatar of Ares
+
| style="vertical-align: top;" | Avatar of Ares  
 
| style="vertical-align: top;" | +2.5% offensive power
 
| style="vertical-align: top;" | +2.5% offensive power
  
+7.5% wizard power
+
+7.5% wizard power  
| style="vertical-align: top;" | Surveyor's Sense
+
| style="vertical-align: top;" | Surveyor's Sense  
 
|-
 
|-
| style="vertical-align: top;" | Master of Discipline
+
| style="vertical-align: top;" | Master of Discipline  
| style="vertical-align: top;" | -1.75% military training cost
+
| style="vertical-align: top;" | -2% military training cost  
| style="vertical-align: top;" | Dark Artistry
+
| style="vertical-align: top;" | Visionary Expansionist
  
Visionary Expansionist
+
Siege Weaponry
 
|-
 
|-
| style="vertical-align: top;" | Dark Artistry
+
| style="vertical-align: top;" | Visionary Expansionist
| style="vertical-align: top;" | +1 spy strength per hour
+
| style="vertical-align: top;" | +1% max population
  
+1 wizard strength per hour
+
+15% population growth
 
| style="vertical-align: top;" | Master of Discipline
 
| style="vertical-align: top;" | Master of Discipline
  
Ross' Benevolence
+
Ross' Benevolence  
 
|-
 
|-
| style="vertical-align: top;" | Ross' Benevolence
+
| style="vertical-align: top;" | Ross' Benevolence  
| style="vertical-align: top;" | -1% platinum tax from Royal Guard
+
| style="vertical-align: top;" | -1% platinum tax from Royal Guard  
| style="vertical-align: top;" | Night Watch
+
| style="vertical-align: top;" | Wizard Nexus
  
Dark Artistry
+
Visionary Expansionist
  
Survivalist Mentality
+
Survivalist Mentality  
 
|-
 
|-
| style="vertical-align: top;" | Urban Planner
+
| style="vertical-align: top;" | Urban Planner  
| style="vertical-align: top;" | +1.5% maximum population
+
| style="vertical-align: top;" | +1.5% max population  
| style="vertical-align: top;" | Weather Manipulation
+
| style="vertical-align: top;" | Lumberjack's Devotion
  
Reinforced Bulwarks
+
Reinforced Bulwarks  
 
|-
 
|-
| style="vertical-align: top;" | Jeweller's Delight
+
| style="vertical-align: top;" | Jeweller's Delight  
 
| style="vertical-align: top;" | +2.5% gem production
 
| style="vertical-align: top;" | +2.5% gem production
  
-5% cost of self spells
+
-5% cost of self spells  
 
| style="vertical-align: top;" | Master of Resources
 
| style="vertical-align: top;" | Master of Resources
  
Reinforced Bulwarks
+
Reinforced Bulwarks  
 
|-
 
|-
| style="vertical-align: top;" | WaveHack's Expertise
+
| style="vertical-align: top;" | Carpenter's Expertise  
 
| style="vertical-align: top;" | -5% construction platinum cost
 
| style="vertical-align: top;" | -5% construction platinum cost
  
-5% construction lumber cost
+
-5% construction lumber cost  
 +
| style="vertical-align: top;" | Military Culture
  
+3 boat capacity
+
Wavehacker
| style="vertical-align: top;" | Spy Network
 
 
 
Field Surgery
 
 
|-
 
|-
| style="vertical-align: top;" | Surveyor's Sense
+
| style="vertical-align: top;" | Surveyor's Sense  
| style="vertical-align: top;" | -12.5% rezoning platinum cost
+
| style="vertical-align: top;" | -12.5% rezoning platinum cost  
 
| style="vertical-align: top;" | Avatar of Ares
 
| style="vertical-align: top;" | Avatar of Ares
  
Ares' Favor
+
Ares' Favor  
 
|-
 
|-
| style="vertical-align: top;" | Visionary Expansionist
+
| style="vertical-align: top;" | Siege Weaponry
| style="vertical-align: top;" | +1% maximum population
+
| style="vertical-align: top;" | +40% fewer casualties when attacking wonders
 
 
+15% population growth
 
 
| style="vertical-align: top;" | Master of Discipline
 
| style="vertical-align: top;" | Master of Discipline
  
Rations
+
Rations  
 
|-
 
|-
| style="vertical-align: top;" | Survivalist Mentality
+
| style="vertical-align: top;" | Survivalist Mentality  
 
| style="vertical-align: top;" | +5% fewer casualties
 
| style="vertical-align: top;" | +5% fewer casualties
  
+7.5% increased prestige gains
+
+5% increased prestige gains
 
| style="vertical-align: top;" | Ross' Benevolence
 
| style="vertical-align: top;" | Ross' Benevolence
  
Rations
+
Rations  
 
|-
 
|-
 
| style="vertical-align: top;" | Reinforced Bulwarks
 
| style="vertical-align: top;" | Reinforced Bulwarks
| style="vertical-align: top;" | +30% bonus to harbor investment
+
| style="vertical-align: top;" | +30% harbors investment
  
+30% bonus to towers investment
+
+30% towers investment  
 
| style="vertical-align: top;" | Urban Planner
 
| style="vertical-align: top;" | Urban Planner
  
 
Jeweller's Delight
 
Jeweller's Delight
  
Tributary System
+
Spy Network
 
|-
 
|-
| style="vertical-align: top;" | Spy Network
+
| style="vertical-align: top;" | Military Culture
| style="vertical-align: top;" | +1 spy strength per hour
+
| style="vertical-align: top;" | +10% increased prestige gains
| style="vertical-align: top;" | WaveHack's Expertise
+
| style="vertical-align: top;" | Carpenter's Expertise
  
Tributary System
+
Spy Network
  
Battle Commanders
+
Battle Commanders  
 
|-
 
|-
| style="vertical-align: top;" | Field Surgery
+
| style="vertical-align: top;" | Wavehacker
| style="vertical-align: top;" | +0.75% maximum population
+
| style="vertical-align: top;" | +5 Boat Capacity
  
+7.5% fewer casualties
+
+5% fewer casualties  
| style="vertical-align: top;" | WaveHack's Expertise
+
| style="vertical-align: top;" | Carpenter's Expertise  
 
|-
 
|-
| style="vertical-align: top;" | Ares' Favor
+
| style="vertical-align: top;" | Ares' Favor  
| style="vertical-align: top;" | +2.5% offensive power
+
| style="vertical-align: top;" | +2.5% offensive power  
 
| style="vertical-align: top;" | Surveyor's Sense
 
| style="vertical-align: top;" | Surveyor's Sense
  
Line 442: Line 426:
 
Public Baths
 
Public Baths
 
|-
 
|-
| style="vertical-align: top;" | Rations
+
| style="vertical-align: top;" | Rations  
| style="vertical-align: top;" | -2.5% food consumption
+
| style="vertical-align: top;" | +2 population from barren land
  
+2 population from barren land
+
-2.5% food consumption
| style="vertical-align: top;" | Visionary Expansionist
+
| style="vertical-align: top;" | Siege Weaponry
  
 
Survivalist Mentality
 
Survivalist Mentality
  
Public Baths
+
Public Baths  
 
|-
 
|-
| style="vertical-align: top;" | Tributary System
+
| style="vertical-align: top;" | Spy Network
| style="vertical-align: top;" | +60% food production from prestige
+
| style="vertical-align: top;" | +1 spy strength per hour
 
| style="vertical-align: top;" | Reinforced Bulwarks
 
| style="vertical-align: top;" | Reinforced Bulwarks
  
Spy Network
+
Military Culture
  
Centralized Intelligence
+
Centralized Intelligence  
 
|-
 
|-
| style="vertical-align: top;" | Battle Commanders
+
| style="vertical-align: top;" | Battle Commanders  
| style="vertical-align: top;" | +7.5% fewer casualties
+
| style="vertical-align: top;" | +7.5% fewer casualties  
| style="vertical-align: top;" | Spy Network
+
| style="vertical-align: top;" | Military Culture
  
Carpenter's Knowhow
+
Carpenter's Knowhow  
 
|-
 
|-
| style="vertical-align: top;" | Bunk Beds
+
| style="vertical-align: top;" | Bunk Beds  
| style="vertical-align: top;" | +2 barracks housing
+
| style="vertical-align: top;" | +2 barracks housing  
 
| style="vertical-align: top;" | Ares' Favor
 
| style="vertical-align: top;" | Ares' Favor
  
Carpenter's Knowhow
+
Carpenter's Knowhow  
 
|-
 
|-
| style="vertical-align: top;" | Public Baths
+
| style="vertical-align: top;" | Public Baths  
| style="vertical-align: top;" | +30% population growth
+
| style="vertical-align: top;" | +30% population growth  
 
| style="vertical-align: top;" | Ares' Favor
 
| style="vertical-align: top;" | Ares' Favor
  
 
Rations
 
Rations
  
Ancestral Knowledge
+
Ancestral Knowledge  
 
|-
 
|-
| style="vertical-align: top;" | Centralized Intelligence
+
| style="vertical-align: top;" | Centralized Intelligence  
 
| style="vertical-align: top;" | -15% cost of spies
 
| style="vertical-align: top;" | -15% cost of spies
  
-5% cost of wizards
+
-5% cost of wizards  
| style="vertical-align: top;" | Tributary System
+
| style="vertical-align: top;" | Spy Network
  
Military Culture
+
Surveyor's Insight
 
|-
 
|-
| style="vertical-align: top;" | Carpenter's Knowhow
+
| style="vertical-align: top;" | Carpenter's Knowhow  
| style="vertical-align: top;" | -2.5% construction platinum cost
+
| style="vertical-align: top;" | -2.5% construction platinum cost  
 
| style="vertical-align: top;" | Battle Commanders
 
| style="vertical-align: top;" | Battle Commanders
  
 
Bunk Beds
 
Bunk Beds
  
Military Culture
+
Surveyor's Insight
  
Surveyor's Insight
+
Carpenter's Touch
 
|-
 
|-
| style="vertical-align: top;" | Ancestral Knowledge
+
| style="vertical-align: top;" | Ancestral Knowledge  
| style="vertical-align: top;" | -25% cost of racial spells
+
| style="vertical-align: top;" | -15% cost of racial spell
 
| style="vertical-align: top;" | Public Baths
 
| style="vertical-align: top;" | Public Baths
  
Surveyor's Insight
+
Carpenter's Touch
 
|-
 
|-
| style="vertical-align: top;" | Military Culture
+
| style="vertical-align: top;" | Surveyor's Insight
| style="vertical-align: top;" | +5% increased prestige gains
+
| style="vertical-align: top;" | -7.5% rezoning platinum cost
 
| style="vertical-align: top;" | Centralized Intelligence
 
| style="vertical-align: top;" | Centralized Intelligence
  
 
Carpenter's Knowhow
 
Carpenter's Knowhow
  
Battle Tactics
+
Battle Tactics  
 
|-
 
|-
| style="vertical-align: top;" | Surveyor's Insight
+
| style="vertical-align: top;" | Carpenter's Touch
| style="vertical-align: top;" | -7.5% rezoning platinum cost
+
| style="vertical-align: top;" | -5% construction lumber cost  
 
| style="vertical-align: top;" | Carpenter's Knowhow
 
| style="vertical-align: top;" | Carpenter's Knowhow
  
 
Ancestral Knowledge
 
Ancestral Knowledge
  
Battle Tactics
+
Battle Tactics  
 
|-
 
|-
| style="vertical-align: top;" | Battle Tactics
+
| style="vertical-align: top;" | Battle Tactics  
| style="vertical-align: top;" | +5% fewer casualties
+
| style="vertical-align: top;" | +5% fewer casualties  
 
| style="vertical-align: top;" | ''none''
 
| style="vertical-align: top;" | ''none''
 
|-
 
|-
Line 532: Line 516:
 
== General Information ==
 
== General Information ==
  
Teching is a slow strategy, aimed to generate benefit later compared to equivalent non-teching strategies. A common use is to aim for a lot of mid to late-game efficiency when percentage-based bonuses have their greatest effects, e.g. +5 % platinum produced often peaks around conversion for a Converter, while -7.5 % platinum exploration cost amounts to a significant amount of extra platinum late in the round for explorers. For this reason, teching can be very useful for players who do not have much time to invest into the game early in the round, but wish to compete later on. New or inexperienced players may also benefit from teching. Also note that for multiple techs with the same bonus it is additive when it stacks i.e.: picking the tech Midas's Bargain gives you a +2.5% platinum production, whereas Midas's Fountain gives a bonus of +5% platinum production. Therefore when you unlock both of these then your total bonus is 2.5% + 5% = 7.5%.
+
Teching is a very slow strategy. It almost always coincides with a Converting strategy as many of the Techs are geared towards attacking. Teching can be very useful for players who do not have much time to invest into the game early in the round, but wish to compete later on. New or inexperienced players may also benefit from teching. Also note that for multiple techs with the same bonus it is additive when it stacks i.e.: picking the tech Midas's Bargain gives you a +2.5% platinum production, whereas Midas's Fountain gives a bonus of +5% platinum production. Therefore when you unlock both of these then your total bonus is 2.5% + 5% = 7.5%.
  
=== Pros ===
+
== Formulas ==
* Great efficiency can be enjoyed late round
 
* Allows less experienced players to compete effectively late round
 
  
=== Cons ===
+
=== Tech Cost ===
* Slow; Techers make very little impact throughout the round, often coming up from below for Attacking or Converting strategies.
 
* Planning required; having a broad idea of how many / which techs you desire and when to stop building schools or destroy them is very helpful.
 
  
=== Recommendations ===
+
Research points must be spent to obtain techs. The formula for tech cost is as follows:
* Great for Converters and slower styles.
 
* Inexperienced players
 
  
== Formulas ==
+
<code>MAX(3780, ([maximum acres achieved] * 6.4))</code>
  
=== Tech Cost ===
+
Essentially this means that there is a minimum cost of 3,780 research points, which will be the cost until you are above 590 acres. Additionally, a second minimum is in place, based on the highest acreage you have reached during the round. This means that, if you were 800 acres and then were successfully invaded and reduced to 730, you would still need 5141 Research Points to gain an additional tech.
  
In order to unlock a tech other than one of the three entry points, at least one of its connecting techs in the tree must already be acquired. 
+
=== Invasion RPs ===
  
The base cost of each advancement is 2.5x highest land achieved and increases by 100 after each unlock (min 3750).
+
Players may also obtain research points by attacking. The formula for gaining research points through invasion is as follows:
  
=== Invasion RPs ===
+
<code>Conquered Acres * 17</code>
  
The number of research points (RP) gained during a successful invasion is based on the relative size of the target and any wonder or racial bonuses.
+
This includes both acres that you directly take from your target and the generated acres.
  
{| class="wikitable"
+
=== Pros ===
|+ Research Points Gained
+
* Great efficiency can be enjoyed late round
|-
+
* Allows less experienced players to compete effectively late round
! Target Range !! RP
 
|-
 
| range < 60% || 0
 
|-
 
| 60% <= range < 75% || 375 OR 2.5x Land Conquered (whichever is higher)
 
|-
 
| range >= 75% || 750 OR 5x Land Conquered (whichever is higher)
 
|}
 
  
Wonder and racial bonuses will be added together before multiplying the research points gained to obtain the final value.
+
=== Cons ===
 +
* Very few, if any winners from teching
 +
* Slow; Techers make very little impact throughout the round
  
Research points will arrive when the slowest unit sent on the invasion returns.
+
=== Recommendations ===
 +
* Great for Converters
 +
* Inexperienced players

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