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* [[Spells]] | * [[Spells]] | ||
− | ** All | + | ** All races may cast Midas' Touch which increases platinum production by 10%. |
** [[Firewalker]] has a spell which increases alchemy production by 15, increasing their ''raw'' production to 60 platinum per hour per alchemy. | ** [[Firewalker]] has a spell which increases alchemy production by 15, increasing their ''raw'' production to 60 platinum per hour per alchemy. | ||
* [[Castle Improvements|Science]] | * [[Castle Improvements|Science]] | ||
− | * [[ | + | * [[Wonders]] |
− | ** | + | ** City of Gold |
+ | ** Great Market | ||
+ | ** Tomb of Kings | ||
* [[Races|Racial bonus]] | * [[Races|Racial bonus]] | ||
* [[Teching|Technological advancements]] | * [[Teching|Technological advancements]] | ||
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** [[Wood Elf]] has a spell which increases food production by 20% (not cumulative with Gaia's Watch). | ** [[Wood Elf]] has a spell which increases food production by 20% (not cumulative with Gaia's Watch). | ||
* [[Prestige]] | * [[Prestige]] | ||
− | * [[Castle Improvements| | + | * [[Castle Improvements|Irrigation]] |
− | * [[ | + | * [[Wonders]] ''not yet implemented'' |
** Hanging Gardens | ** Hanging Gardens | ||
− | ** | + | ** Lair of the Dragon (negative bonus) |
* [[Races|Racial bonus]] | * [[Races|Racial bonus]] | ||
** Varies depending on [[Rulesets|ruleset]]. | ** Varies depending on [[Rulesets|ruleset]]. | ||
* [[Teching|Technological advancements]] | * [[Teching|Technological advancements]] | ||
− | All bonuses are added up and added to the raw production. As such, a dominion with 250 farms, 20 docks, 8% Irrigation, +15% racial bonus, Gaia's Watch | + | All bonuses, except prestige, are added up and added to the raw production. Prestige is then multiplied unto the modified production. As such, a dominion with 250 farms, 20 docks, 8% Irrigation, +15% racial bonus, Gaia's Watch on and 800 prestige would have the following hourly production of food: |
− | <code>(250*80+20*35) * (1+(8+15+10 | + | <code>(250*80+20*35) * (1+(8+15+10)/100) * (1+(800/250*1.02)/100) = 28429</code> |
=== How to increase === | === How to increase === | ||
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** [[Wood Elf]] has a spell which increases lumber production by 10%. | ** [[Wood Elf]] has a spell which increases lumber production by 10%. | ||
** No other race has a lumber production spell. | ** No other race has a lumber production spell. | ||
− | |||
− | |||
* [[Races|Racial bonus]] | * [[Races|Racial bonus]] | ||
** Varies depending on [[Rulesets|ruleset]] | ** Varies depending on [[Rulesets|ruleset]] | ||
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* [[Spells]] | * [[Spells]] | ||
** All races may cast Mining Strength which increases ore production by 10%. | ** All races may cast Mining Strength which increases ore production by 10%. | ||
− | ** [[Dwarf]] | + | ** [[Dwarf]] has a spell which increases ore production by 20% (not cumulative with Mining Strength). |
− | * [[ | + | * [[Wonders]] |
** Gnomish Mining Machine | ** Gnomish Mining Machine | ||
− | |||
* [[Races|Racial bonus]] | * [[Races|Racial bonus]] | ||
** [[Dwarf]] only; varies depending on [[Rulesets|ruleset]]. | ** [[Dwarf]] only; varies depending on [[Rulesets|ruleset]]. | ||
* [[Teching|Technological advancements]] | * [[Teching|Technological advancements]] | ||
− | All bonuses are added up and added to the raw production. A dominion with 1000 OMs, [[ | + | All bonuses are added up and added to the raw production. A dominion with 1000 OMs, [[Wonders|Gnomish Mining Machine]] and [[Teching|Fruits of Labor]] would have the following ore production: |
<code>1000*60*(1+(30+20)/100)) = 90000</code> | <code>1000*60*(1+(30+20)/100)) = 90000</code> | ||
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Build more OMs or take Gnomish Mining Machine. If [[Dwarf]], cast Miner's Sight. | Build more OMs or take Gnomish Mining Machine. If [[Dwarf]], cast Miner's Sight. | ||
− | + | ||
== Gems == | == Gems == | ||
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Possible bonuses to gem production are: | Possible bonuses to gem production are: | ||
− | * | + | * [[Gnome]] has +5% gem production |
− | * | + | * [[Firewalker]] has +15% gem production |
− | * | + | * [[Goblin]] has +10% gem production |
− | |||
− | |||
− | |||
All bonuses are added up and added to the raw production. A [[Gnome]] with 300 DMs would produce the following amount of gems per hour: | All bonuses are added up and added to the raw production. A [[Gnome]] with 300 DMs would produce the following amount of gems per hour: | ||
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Build more DMs. | Build more DMs. | ||
− | |||
== Mana == | == Mana == | ||
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* [[Races|Racial bonus]] | * [[Races|Racial bonus]] | ||
** Varies depending on [[ruleset]]. | ** Varies depending on [[ruleset]]. | ||
− | * [[ | + | * [[Wonders]] |
− | ** | + | ** Great Oracle |
* [[Teching|Technological advancements]] | * [[Teching|Technological advancements]] | ||
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Build more Towers. | Build more Towers. | ||
− | + | ||
== Research Points == | == Research Points == | ||
Research points (''RPs'') are used for [[teching]] and they are produced or obtain through two ways: by building [[Buildings|Schools]] or [[attacking]] (see also [[atteching]]). For every conquered acre of land, one gains RPs according to this formula: | Research points (''RPs'') are used for [[teching]] and they are produced or obtain through two ways: by building [[Buildings|Schools]] or [[attacking]] (see also [[atteching]]). For every conquered acre of land, one gains RPs according to this formula: | ||
− | <code> | + | <code>(Conquered acres) * 17 </code> |
The formula for schools is as follows: | The formula for schools is as follows: | ||
− | <code> '''min( | + | <code> '''min('''(1 - (Schools / Total Land)), 0.5''')''' </code> |
− | |||
− | |||
− | + | The '''min()''' means that you will always get at least 0.5 RP per school, though this is only reached once you have over 50 % of your land dedicated to schools. | |
− | + | The only possible bonus to research point production is the [[Nox]] +10% RP racial bonus. This bonus applies to both RPs gained from invasion and RPs produced by schools. | |
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=== How to increase === | === How to increase === | ||
− | Attack more or build more schools, but mind the formula. It is not wise to have more than 40% schools because after this point, the RPs undergo diminishing returns. Additionally, you will lack space for other crucial buildings. Daily | + | Attack more or build more schools, but mind the formula. It is not wise to have more than 40% schools because after this point, the RPs undergo diminishing returns. Additionally, you will lack space for other crucial buildings. Daily land bonus also awards 128 RP to help offset the increased cost as land size increases. |