Editing Ops
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** '''Offensive operations''' (''black-ops''): spells cast to cause damage to other dominions. | ** '''Offensive operations''' (''black-ops''): spells cast to cause damage to other dominions. | ||
− | == | + | == Formulas == |
− | There are | + | There are three formulas which determine the chance of success for ops. Attacker Ratio and Defender Ratio here refer to the relevant Spies Per Acre (SPA) or Wizards Per Acre (WPA) found on the Statistics page of your Advisor, and are |
=== Info Ops === | === Info Ops === | ||
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<code>0.8^(2/((Your Ratio / Defender Ratio) * 1.4)^1.2))</code> | <code>0.8^(2/((Your Ratio / Defender Ratio) * 1.4)^1.2))</code> | ||
− | === Theft | + | === Theft Ops === |
− | <code>0. | + | <code>0.6^(2/((Attacker Ratio / Defender Ratio) * 1.2)^1.2)</code> |
− | + | === Black Ops === | |
− | + | <code>(1/(1+EXP(-(Attacker Ratio / Defender Ratio) +((Attacker Ratio / Defender Ratio)^-0.4)))) - 0.07) + (0.008 * (Attacker Ratio / Defender Ratio))</code>, to a maximum of 95 % success. | |
== Examples == | == Examples == | ||
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{| style="vertical-align: top;" | class="wikitable" | {| style="vertical-align: top;" | class="wikitable" | ||
|- | |- | ||
− | ! width=" | + | ! width="10%" | Type of Op !! width="20%" | Relative Ratios and Success !! width="70%" | Notes |
|- | |- | ||
| style="vertical-align: top;" | '''Info Ops''' | | style="vertical-align: top;" | '''Info Ops''' | ||
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| style="vertical-align: top;" | Having half the ratio of your target means you can somewhat reliably get information on them, if you do not mind losing spies in the process. | | style="vertical-align: top;" | Having half the ratio of your target means you can somewhat reliably get information on them, if you do not mind losing spies in the process. | ||
|- | |- | ||
− | | style="vertical-align: top;" | '''Theft | + | | style="vertical-align: top;" | '''Theft Ops''' |
| style="vertical-align: top;" | 1:4 ratio: 1.3% | | style="vertical-align: top;" | 1:4 ratio: 1.3% | ||
− | 1:2 ratio: | + | 1:2 ratio: 15.2% |
− | 1:1 ratio: | + | 1:1 ratio: 44.0% |
− | 2:1 ratio: | + | 2:1 ratio: 70.0%. |
− | | style="vertical-align: top;" | | + | | style="vertical-align: top;" | It is only when you have an equal ratio, or close to it, that thieving becomes worthwhile for you to do, depending on what your target has stocked up and how hard you need what you're trying to steal. |
− | | | + | |- |
+ | | style="vertical-align: top;" | '''Black Ops''' | ||
+ | | style="vertical-align: top;" | 1:4 ratio: 11.6% | ||
− | + | 1:2 ratio: 24% | |
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− | + | 1:1 ratio: 43.8% | |
− | + | 2:1 ratio: 72.2% | |
− | + | | style="vertical-align: top;" | Black Ops are currently (as of Round 23) easier to perform than Theft. This includes both War Ops (e.g. Fireball/Sinking) and non-War Ops (e.g. Insect Swarm and Assassinate Draftees). War Ops, however, are also affected by [[Resilience]] in their actual damage. | |
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== See Also == | == See Also == |