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<code>0.8^(2/((Your Ratio / Defender Ratio) * 1.4)^1.2))</code>
 
<code>0.8^(2/((Your Ratio / Defender Ratio) * 1.4)^1.2))</code>
  
=== Theft & Black Ops ===
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=== Theft Ops ===
  
<code>0.7^(2/((Attacker Ratio / Defender Ratio) * 1.3)^1.2)</code>
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<code>0.6^(2/((Attacker Ratio / Defender Ratio) * 1.2)^1.2)</code>
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=== Black Ops ===
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<code>-0.15 * (Attacker Ratio / Defender Ratio)^2 + 0.75 * (Attacker Ratio / Defender Ratio) + 0.05</code>, to a maximum of 98.75% success.
  
 
Additionally, as of Round 38, success chances are now modified by you and your target's current spy or wizard strength, at 1 % extra success per 10 % extra strength that you have, and vice versa. This is applied after the above formula, so if the formula says that you should have 50 % success, but your strength is 80 % while your target is at 40 %, you'd have a 54 % chance of success.
 
Additionally, as of Round 38, success chances are now modified by you and your target's current spy or wizard strength, at 1 % extra success per 10 % extra strength that you have, and vice versa. This is applied after the above formula, so if the formula says that you should have 50 % success, but your strength is 80 % while your target is at 40 %, you'd have a 54 % chance of success.

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