Editing Nox
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− | '''Nox''' is | + | '''Nox''' is the newest race in the game. There are many strategies for them as they are basically good at everything. |
− | As OOP attackers they typically run a high amount of temples from the start, just to get their swamps up. Late-round high temples are a nice building to have anyway, especially if it boosts your DP. Their OP is rather expensive but their DP is so cheap and efficient that the expensive OP doesn't hurt in the long run | + | If running full swamps they have the cheapest and one of the most efficient defense troops in the game. They also have an OP spell that supports your troops with 5% extra OP. They are land dependent, which might be tricky at first sight. But if you assume 30% homes and 5% towers, which is almost standard for every race, an extra 5% of swamps is not hard to reach. |
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+ | As OOP attackers they typically run a high amount of temples from the start, just to get their swamps up. Late-round high temples are a nice building to have anyway, especially if it boosts your DP. Their OP is rather expensive but their DP is so cheap and efficient that the expensive OP doesn't hurt in the long run. | ||
== Racial Bonuses == | == Racial Bonuses == | ||
+ | * Mana Production: +10% | ||
* Food Consumption: -20% | * Food Consumption: -20% | ||
− | + | * Research Point Production: +10% | |
− | * Research Point Production: + | ||
Note: the Research Point bonus works for both [[Buildings#Building|School]] production and [[Invading|Invasion]] gains, but not for the small bonus you get when taking your [[Daily_bonus|Daily Land bonus]]. | Note: the Research Point bonus works for both [[Buildings#Building|School]] production and [[Invading|Invasion]] gains, but not for the small bonus you get when taking your [[Daily_bonus|Daily Land bonus]]. | ||
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== Military Units == | == Military Units == | ||
− | {{ | + | {{Race_units |
| spec1_name = Imp | | spec1_name = Imp | ||
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| spec1_dp = 0 | | spec1_dp = 0 | ||
| spec1_plat = 300 | | spec1_plat = 300 | ||
− | | | + | | spec1_ore = 0 |
| spec1_special = | | spec1_special = | ||
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| spec2_dp = 3 | | spec2_dp = 3 | ||
| spec2_plat = 325 | | spec2_plat = 325 | ||
− | | | + | | spec2_ore = 25 |
| spec2_special = | | spec2_special = | ||
| elite1_name = Nightshade | | elite1_name = Nightshade | ||
| elite1_op = 0 | | elite1_op = 0 | ||
− | | elite1_dp = | + | | elite1_dp = 3* |
| elite1_plat = 975 | | elite1_plat = 975 | ||
− | | | + | | elite1_ore = 60 |
− | | elite1_special = Increases by 1 for every | + | | elite1_special = Increases by 1 for every 12% swamp, maximum +3. |
| elite2_name = Lich | | elite2_name = Lich | ||
| elite2_op = 5 | | elite2_op = 5 | ||
| elite2_dp = 2 | | elite2_dp = 2 | ||
− | | elite2_plat = | + | | elite2_plat = 950 |
− | | | + | | elite2_ore = 0 |
| elite2_special = 50% fewer casualties | | elite2_special = 50% fewer casualties | ||
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=== Racial Spell === | === Racial Spell === | ||
− | '''Nightfall''': Gives a | + | '''Nightfall''': Gives a 5% attack strength bonus |
− | |||
− | |||
=== Pros === | === Pros === |