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However, Diamond Mines are not always the best building choice. See [[#Racial Differences|racial differences]]. | However, Diamond Mines are not always the best building choice. See [[#Racial Differences|racial differences]]. | ||
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== Racial Differences == | == Racial Differences == | ||
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[[Sylvan]] players usually use lumber from lumberyards and [[Icekin]] players use ore from ore mines. | [[Sylvan]] players usually use lumber from lumberyards and [[Icekin]] players use ore from ore mines. | ||
− | [[Goblin|Goblins]] have a +10% bonus to improvements, meaning every 1 point invested counts as 1. | + | [[Goblin|Goblins]] have a +10% bonus to improvements, meaning every 1 point invested counts as 1.1 points for Goblins. |
There is debate as to whether [[Gnome]] are better off with Diamond Mines or more Ore Mines. Since Rockapults reach maximum DP at only 40% mountains (compared to 60% mountains for Icekin's FrostMages) and those 40% are easily designated for ore mines and homes, many players find room for DMs. | There is debate as to whether [[Gnome]] are better off with Diamond Mines or more Ore Mines. Since Rockapults reach maximum DP at only 40% mountains (compared to 60% mountains for Icekin's FrostMages) and those 40% are easily designated for ore mines and homes, many players find room for DMs. | ||
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== Castle Parts == | == Castle Parts == | ||
− | There are six parts of the castle into which the player can invest resources. | + | There are six parts of the castle into which the player can invest resources.<ref name="ImprovementCalculator.php">[https://github.com/WaveHack/OpenDominion/blob/8398376bb65b4ccb54203d6f11bf9e7a85ccd920/src/Calculators/Dominion/ImprovementCalculator.php], ImprovementCalculator.php</ref> |
{| class="wikitable" | {| class="wikitable" | ||
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| Always invest in Keep. It is the most beneficial improvement in nearly all cases. See [[Population]]. | | Always invest in Keep. It is the most beneficial improvement in nearly all cases. See [[Population]]. | ||
|- | |- | ||
− | | | + | | Towers |
− | | | + | | Wizard Strength |
+ | Magic Damage Reduction | ||
Mana Production | Mana Production | ||
− | + | | 40% | |
− | | | + | | Makes your [[wizards]] (and Arch Mages) stronger and reduces damage taken by [[black-ops]]. Boosts mana production. Not commonly used other than dominions which specialize in magic and black-ops. |
− | | Makes your [[wizards]] and Arch Mages stronger | ||
|- | |- | ||
| Forges | | Forges | ||
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| Food Production | | Food Production | ||
Boat Production | Boat Production | ||
+ | |||
Boat Protection | Boat Protection | ||
− | | | + | | 40% |
− | | Often underrated improvement. By increasing food production, you need fewer [[Farms]] which saves land for other buildings | + | | Often underrated improvement. By increasing food production, you need fewer [[Farms]] which saves land for other buildings. |
|} | |} | ||
== Formulas == | == Formulas == | ||
− | The formula is different for Science and Keep, Forges and Walls, and | + | The formula is different for Science and Keep, Forges and Walls, and Towers and Harbor. |
* MAX: replaced by the maximum for the improvement (see above). | * MAX: replaced by the maximum for the improvement (see above). | ||
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* LAND: your [[land]] size. | * LAND: your [[land]] size. | ||
− | + | For '''Science''' and '''Keep''' and '''Towers''', the formula is: | |
<code>MAX*(1-e^(-1*POINTS/(4000*LAND+15000)))</code> | <code>MAX*(1-e^(-1*POINTS/(4000*LAND+15000)))</code> | ||
− | The formula for '''Forges''' and '''Walls''' | + | The formula for '''Forges''' and '''Walls''': |
<code>MAX*(1-e^(-1*POINTS/(7500*LAND+15000)))</code> | <code>MAX*(1-e^(-1*POINTS/(7500*LAND+15000)))</code> | ||
− | The formula for | + | The formula for '''Harbor''' is: |
<code>MAX*(1-e^(-1*POINTS/(5000*LAND+15000)))</code> | <code>MAX*(1-e^(-1*POINTS/(5000*LAND+15000)))</code> |