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== Wonder Discovery and HP ==
 
== Wonder Discovery and HP ==
  
The first wave of wonders will appear at the start of the round with a starting power of 150,000 for tier 1 and 75,000 for tier 2.
+
The first wave of wonders will appear at the start of the round with a starting power of 250,000 for tier 1 and 150,000 for tier 2.
  
 
An additional wonder will appear every 48 hours beginning on day 6 with a starting power dependent on the wonder tier.
 
An additional wonder will appear every 48 hours beginning on day 6 with a starting power dependent on the wonder tier.
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Once rebuilt, wonder power depends on the damage dealt to it by your realm and time into the round given as:
 
Once rebuilt, wonder power depends on the damage dealt to it by your realm and time into the round given as:
  
<math>min(37500 * DayInRound, 2 * OriginalWonderPower) * \frac{DamageDealtByRealm}{OriginalWonderPower}</math>
+
<math>min(42500 * DayInRound, 2 * OriginalWonderPower) * \frac{DamageDealtByRealm}{OriginalWonderPower}</math>
 
 
Wonder HP will then be rounded down to the nearest 10,000 HP
 
  
 
The total number of wonders that will be discovered and appear in any given round is a max of 40% of the number of active realms. If there are 29 realms, 12 wonders would spawn as per
 
The total number of wonders that will be discovered and appear in any given round is a max of 40% of the number of active realms. If there are 29 realms, 12 wonders would spawn as per
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where WPA is capped at 1.0 for purposes of damage calculations.
 
where WPA is capped at 1.0 for purposes of damage calculations.
 
When attacking a neutral wonder, the damage is doubled but still capped at 0.75% of the wonder's base HP.
 
  
 
If a dominion on 2,000 acres with 0.5 WPA casts cyclone on a 250,000 HP wonder, that dominion will deal damage of
 
If a dominion on 2,000 acres with 0.5 WPA casts cyclone on a 250,000 HP wonder, that dominion will deal damage of
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<math>min(1.5 * 0.75 * 2000, 250000*0.75%) = min(2250, 1875) = 1875</math>
 
<math>min(1.5 * 0.75 * 2000, 250000*0.75%) = min(2250, 1875) = 1875</math>
 
== Wonder Prestige ==
 
 
Each dominion that participates in destroying a wonder that is controlled by another realm is awarded [[prestige]].
 
 
Prestige is only awarded via troop damage to individual dominions as per
 
 
<math>25 + \frac{TroopDamage}{DamageDealtByRealm} * 250</math>
 
 
To be eligible for prestige, a dominion must deal at least 2% of the realm's total damage to the wonder. Prestige gain is capped at 75, which means that max prestige gain occurs at 20% damage contribution. Sending more will not increase prestige gains.
 
 
Cyclone damage does not award prestige.
 
  
 
== The Wonders ==
 
== The Wonders ==
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! Wonder
 
! Wonder
 
! Bonus
 
! Bonus
|-
 
| style="vertical-align: top;" | '''Tier 1'''
 
| style="vertical-align: top;" |
 
 
|-
 
|-
 
| style="vertical-align: top;" | Ancient Library
 
| style="vertical-align: top;" | Ancient Library
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| style="vertical-align: top;" | Factory of Legends
 
| style="vertical-align: top;" | Factory of Legends
 
| style="vertical-align: top;" |  -25% Construction platinum cost
 
| style="vertical-align: top;" |  -25% Construction platinum cost
|-
 
| style="vertical-align: top;" | Fountain of Youth
 
| style="vertical-align: top;" |  +2.5% maximum population
 
 
|-
 
|-
 
| style="vertical-align: top;" | Gnomish Mining Machine
 
| style="vertical-align: top;" | Gnomish Mining Machine
 
| style="vertical-align: top;" | +10% Ore Production
 
| style="vertical-align: top;" | +10% Ore Production
|-
 
| style="vertical-align: top;" | Golden Throne
 
| style="vertical-align: top;" |  +25% attacking prestige gains
 
|-
 
| style="vertical-align: top;" | Halls of Knowledge
 
| style="vertical-align: top;" | 100 RP per hour production for entire realm
 
|-
 
| style="vertical-align: top;" | Horn of Plenty
 
| style="vertical-align: top;" | +2% platinum production, +2% food production, +2% gem production, +2% lumber production, +2% mana production, +2% ore production
 
|-
 
| style="vertical-align: top;" | Ruby Monolith
 
| style="vertical-align: top;" | +7.5% fewer casualties on offense, +7.5% fewer casualties on defense
 
|-
 
| style="vertical-align: top;" | School of War
 
| style="vertical-align: top;" | +5 barracks housing
 
|-
 
| style="vertical-align: top;" | '''Tier 2'''
 
| style="vertical-align: top;" |
 
 
|-
 
|-
 
| style="vertical-align: top;" | Great Market
 
| style="vertical-align: top;" | Great Market
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| style="vertical-align: top;" | Guild of Shadows
 
| style="vertical-align: top;" | Guild of Shadows
 
| style="vertical-align: top;" | +25% spy power, -15% spy losses on failed operations
 
| style="vertical-align: top;" | +25% spy power, -15% spy losses on failed operations
 +
|-
 +
| style="vertical-align: top;" | Halls of Knowledge
 +
| style="vertical-align: top;" | +15% research point production
 
|-
 
|-
 
| style="vertical-align: top;" | Hanging Gardens
 
| style="vertical-align: top;" | Hanging Gardens
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|-
 
|-
 
| style="vertical-align: top;" | High Clerics Tower
 
| style="vertical-align: top;" | High Clerics Tower
| style="vertical-align: top;" | Can kill all immortal units
+
| style="vertical-align: top;" | Can kill spirits and the undead
 +
|-
 +
| style="vertical-align: top;" | Horn of Plenty
 +
| style="vertical-align: top;" | +2% platinum production, +2% food production, +2% gem production, +2% lumber production, +1% mana production, +2% ore production
 
|-
 
|-
 
| style="vertical-align: top;" | Imperial Armada
 
| style="vertical-align: top;" | Imperial Armada
| style="vertical-align: top;" | Boats cannot be sabotaged, -1% platinum tax from Royal Guard
+
| style="vertical-align: top;" | Boats cannot be sabotaged
 
|-
 
|-
 
| style="vertical-align: top;" | Ivory Tower
 
| style="vertical-align: top;" | Ivory Tower
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| style="vertical-align: top;" | Onyx Mausoleum
 
| style="vertical-align: top;" | Onyx Mausoleum
 
| style="vertical-align: top;" | +25% offensive casualties against this realm
 
| style="vertical-align: top;" | +25% offensive casualties against this realm
 +
|-
 +
| style="vertical-align: top;" | School of War
 +
| style="vertical-align: top;" | +5 barracks housing
 
|-
 
|-
 
| style="vertical-align: top;" | Spire of Illusion
 
| style="vertical-align: top;" | Spire of Illusion

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