Editing Wonder

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
'''Wonders''' of the world provide bonuses to all dominions in the controlling realm and are acquired by [[Attacking|destroying]] and rebuilding them. They are categorized into two tiers based on their bonuses with tier 1 generally referring to stronger wonders.
+
'''Wonders''' provide bonuses to all dominions in the controlling realm and are acquired by destroying and rebuilding them.
  
== Wonder Discovery and HP ==
+
=== Wonder Discovery and HP ===
  
The first wave of wonders will appear at the start of the round with a starting power of 150,000 for tier 1 and 75,000 for tier 2.
+
The first wave of wonders will appear on the 6th day of the round with a starting power of 150,000.
  
An additional wonder will appear every 48 hours beginning on day 6 with a starting power dependent on the wonder tier.
+
An additional wonder will appear every 48 hours with a starting power of 250,000.
  
Once rebuilt, wonder power depends on the damage dealt to it by your realm and time into the round given as:
+
Once rebuilt, wonder power depends on the damage your realm did to it and time into the round.
  
<math>min(37500 * DayInRound, 2 * OriginalWonderPower) * \frac{DamageDealtByRealm}{OriginalWonderPower}</math>
+
The total number of wonders that will be discoverd and appear in any given round is a max of 0.4 x (# of realms in the round)
 +
I.E.  If there are 29 realms in the round it would be as follows:  0.4 x 29 = 11.6 which would round to 12
  
Wonder HP will then be rounded down to the nearest 10,000 HP
+
=== Attacking and Destroying Wonders ===
  
The total number of wonders that will be discovered and appear in any given round is a max of 40% of the number of active realms. If there are 29 realms, 12 wonders would spawn as per
+
When attacking wonders, your offense is unmodded (except by morale) and always suffers 5% casualties (including immortal units).
  
<math>40% * 29 = 11.6 \approx12</math>
+
Each dominion that participates in destroying a wonder that is controlled by another realm is awarded prestige.
  
== Attacking and Destroying Wonders ==
+
Also the [[spell]] Cyclone can be used to damage a wonder.
  
When attacking wonders, your offense is [[Offensive_power#Raw_OP|unmodded]] (except by morale) and always suffers 3.5% casualties regardless of any casualty modifiers (including immortal units). The only exception is [[Gnome]] Suicide Squads, which always suffer 50% casualties.
+
Cyclone - Damages Wonders - 3.5x cost - damage formula: (5 * Acres * min(WPA, 1)) but capped at 2.5% of max wonder HP
  
The spell Cyclone can also be used to damage a wonder. Cyclone damage is capped at 1 WPA and can only deal a maximum of 0.75% of a wonders base HP. Unlike other targeted spells, Cyclone cannot be repelled. Cyclone deals damage as given by
+
=== The Wonders ===
 
 
<math>min(1.5 * WPA * Acres, WonderBaseHP*0.75%)</math>
 
 
 
where WPA is capped at 1.0 for purposes of damage calculations.
 
 
 
When attacking a neutral wonder, the damage is doubled but still capped at 0.75% of the wonder's base HP.
 
 
 
If a dominion on 2,000 acres with 0.5 WPA casts cyclone on a 250,000 HP wonder, that dominion will deal damage of
 
 
 
<math>min(1.5 * 0.5 * 2000, 250000*0.75%) = min(1500, 1875) = 1500</math>
 
 
 
while a dominion running 0.75 WPA on the same land and casting on the same wonder will deal
 
 
 
<math>min(1.5 * 0.75 * 2000, 250000*0.75%) = min(2250, 1875) = 1875</math>
 
 
 
== Wonder Prestige ==
 
 
 
Each dominion that participates in destroying a wonder that is controlled by another realm is awarded [[prestige]].
 
 
 
Prestige is only awarded via troop damage to individual dominions as per
 
 
 
<math>25 + \frac{TroopDamage}{DamageDealtByRealm} * 250</math>
 
 
 
To be eligible for prestige, a dominion must deal at least 2% of the realm's total damage to the wonder. Prestige gain is capped at 75, which means that max prestige gain occurs at 20% damage contribution. Sending more will not increase prestige gains.
 
 
 
Cyclone damage does not award prestige.
 
 
 
== The Wonders ==
 
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 55: Line 28:
 
! Wonder
 
! Wonder
 
! Bonus
 
! Bonus
|-
 
| style="vertical-align: top;" | '''Tier 1'''
 
| style="vertical-align: top;" |
 
 
|-
 
|-
 
| style="vertical-align: top;" | Ancient Library
 
| style="vertical-align: top;" | Ancient Library
Line 64: Line 34:
 
| style="vertical-align: top;" | Factory of Legends
 
| style="vertical-align: top;" | Factory of Legends
 
| style="vertical-align: top;" |  -25% Construction platinum cost
 
| style="vertical-align: top;" |  -25% Construction platinum cost
|-
 
| style="vertical-align: top;" | Fountain of Youth
 
| style="vertical-align: top;" |  +2.5% maximum population
 
 
|-
 
|-
 
| style="vertical-align: top;" | Gnomish Mining Machine
 
| style="vertical-align: top;" | Gnomish Mining Machine
 
| style="vertical-align: top;" | +10% Ore Production
 
| style="vertical-align: top;" | +10% Ore Production
|-
 
| style="vertical-align: top;" | Golden Throne
 
| style="vertical-align: top;" |  +25% attacking prestige gains
 
|-
 
| style="vertical-align: top;" | Halls of Knowledge
 
| style="vertical-align: top;" | 100 RP per hour production for entire realm
 
|-
 
| style="vertical-align: top;" | Horn of Plenty
 
| style="vertical-align: top;" | +2% platinum production, +2% food production, +2% gem production, +2% lumber production, +2% mana production, +2% ore production
 
|-
 
| style="vertical-align: top;" | Ruby Monolith
 
| style="vertical-align: top;" | +7.5% fewer casualties on offense, +7.5% fewer casualties on defense
 
|-
 
| style="vertical-align: top;" | School of War
 
| style="vertical-align: top;" | +5 barracks housing
 
|-
 
| style="vertical-align: top;" | '''Tier 2'''
 
| style="vertical-align: top;" |
 
 
|-
 
|-
 
| style="vertical-align: top;" | Great Market
 
| style="vertical-align: top;" | Great Market
Line 97: Line 46:
 
| style="vertical-align: top;" | Guild of Shadows
 
| style="vertical-align: top;" | Guild of Shadows
 
| style="vertical-align: top;" | +25% spy power, -15% spy losses on failed operations
 
| style="vertical-align: top;" | +25% spy power, -15% spy losses on failed operations
 +
|-
 +
| style="vertical-align: top;" | Halls of Knowledge
 +
| style="vertical-align: top;" | +15% research point production
 
|-
 
|-
 
| style="vertical-align: top;" | Hanging Gardens
 
| style="vertical-align: top;" | Hanging Gardens
Line 102: Line 54:
 
|-
 
|-
 
| style="vertical-align: top;" | High Clerics Tower
 
| style="vertical-align: top;" | High Clerics Tower
| style="vertical-align: top;" | Can kill all immortal units
+
| style="vertical-align: top;" | Can kill spirits and the undead
 +
|-
 +
| style="vertical-align: top;" | Horn of Plenty
 +
| style="vertical-align: top;" | +1% platinum production, +1% food production, +1% gem production, +1% lumber production, +1% mana production, +1% ore production
 
|-
 
|-
 
| style="vertical-align: top;" | Imperial Armada
 
| style="vertical-align: top;" | Imperial Armada
| style="vertical-align: top;" | Boats cannot be sabotaged, -1% platinum tax from Royal Guard
+
| style="vertical-align: top;" | Boats cannot be sabotaged
 
|-
 
|-
 
| style="vertical-align: top;" | Ivory Tower
 
| style="vertical-align: top;" | Ivory Tower
Line 112: Line 67:
 
| style="vertical-align: top;" | Onyx Mausoleum
 
| style="vertical-align: top;" | Onyx Mausoleum
 
| style="vertical-align: top;" | +25% offensive casualties against this realm
 
| style="vertical-align: top;" | +25% offensive casualties against this realm
 +
|-
 +
| style="vertical-align: top;" | School of War
 +
| style="vertical-align: top;" | +5 barracks housing
 
|-
 
|-
 
| style="vertical-align: top;" | Spire of Illusion
 
| style="vertical-align: top;" | Spire of Illusion

Please note that all contributions to OpenDominion may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see OpenDominion:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)