Difference between revisions of "Undead"

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'''Undead''' are a fast/medium speed race with a rare trait; the ability to convert on hitting. Additionally, they have immortal OP and incredibly reduced casualties on defence, meaning it is in some ways more forgiving to be hit: you will often be able to get back up. The basic idea of attacking with SPUD is to hit in the proper range as often as possible using elite OP in order to generate free elite DP units for your dominion. Because they are a fast/medium speed race, it is recommended to have started building Guard Towers by mid-round.  
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'''Undead''' are a fast/medium speed race with a rare trait; the ability to convert on hitting. Additionally, they have immortal OP and incredibly reduced casualties on defence, meaning it is in some ways more forgiving to be hit: you will often be able to get back up. The basic and most effective idea of attacking with Undead is to hit in the proper range as often as possible using elite OP in order to generate free elite DP units for your dominion. Because they are a fast/medium speed race, it is recommended to have started building Guard Towers by early to mid-round.  
  
 
== Racial Bonuses ==
 
== Racial Bonuses ==
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=== Racial Spell ===
 
=== Racial Spell ===
  
'''Parasitic Hunger''': +20% conversion rate and afflicts your enemies with Plague
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'''Parasitic Hunger''': +20% conversion rate and afflicts your enemies with Plague (both offensive and defensive)
  
 
'''Necromantic Ritual''': Kills 2% of enemy peasants, converting 5% into Progeny. (Unique offensive war spell)
 
'''Necromantic Ritual''': Kills 2% of enemy peasants, converting 5% into Progeny. (Unique offensive war spell)
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* Very inefficient
 
* Very inefficient
 
* Very expensive
 
* Very expensive
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* Very unforgiving of mistakes
 
* Hard to hit often while keeping enough DP home
 
* Hard to hit often while keeping enough DP home
* Requires a lot of time for target searching in order to keep hitting  
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* Requires a lot of time for target searching in order to keep hitting
  
 
[[Category:Race]]
 
[[Category:Race]]

Revision as of 08:47, 10 October 2022

Undead
Aliases: SPUD, UD
Introduced: Round 14
Round Wins: 0
Attacker: Intermediate
Explorer: Intermediate
Converter: Advanced
Alignment: Evil
Land type: Swamp
Scribes: [1]

Undead are a fast/medium speed race with a rare trait; the ability to convert on hitting. Additionally, they have immortal OP and incredibly reduced casualties on defence, meaning it is in some ways more forgiving to be hit: you will often be able to get back up. The basic and most effective idea of attacking with Undead is to hit in the proper range as often as possible using elite OP in order to generate free elite DP units for your dominion. Because they are a fast/medium speed race, it is recommended to have started building Guard Towers by early to mid-round.

Racial Bonuses

  • Max Population: +15%
  • Mana Production: +10%
  • Food Consumption: -75%
  • Wizards: Immortal

Military Units

Unit OP DP Platinum Ore Special
Dire Bat 2.5 0 225 0 Almost never dies. Flight (no need for boats)
Ghoul 0 2.5 225 0 75% fewer casualties
Progeny 2 4 860 0 75% fewer casualties. On successful attacks, converts enemy peasants into Ghouls (up to one for every 20 sent on attack). Flight (no need for boats)
Vampire 4 3 1000 0 Almost Never Dies. On successful attacks, converts enemy peasants into Progenies (up to one for every 20 sent on attack). Flight (no need for boats)

General Info

Racial Spell

Parasitic Hunger: +20% conversion rate and afflicts your enemies with Plague (both offensive and defensive)

Necromantic Ritual: Kills 2% of enemy peasants, converting 5% into Progeny. (Unique offensive war spell)

Pros

  • Undying OP
  • Generates free defensive units on attack
  • No ore cost, no boats needed, very few farms needed - lots of extra room for homes and mods
  • Population bonus
  • Great turtle
  • Can be a very fun race

Cons

  • Very inefficient
  • Very expensive
  • Very unforgiving of mistakes
  • Hard to hit often while keeping enough DP home
  • Requires a lot of time for target searching in order to keep hitting