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== What To Train ==
 
== What To Train ==
  
Other than explore and build, you have to maintain a defense. How much defensive power do I need? There is only one answer: More than the highest offense in your [[range]] (most commonly 75-133% your size). See [[My_First_Round#Defense | Defense]] and [[My_First_Round#Growing_Safely | Growing Safely]].
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Other than explore and build, you have to maintain a defense. How much defensive power do I need? There is only one answer: More than the highest offense in your [[range]] (most commonly 75-133% your size). See [[Defending]].
  
 
= Attacker =
 
= Attacker =
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== What To Train ==
 
== What To Train ==
  
As an attacker, you have to train both defense ([[Defensive Power]]; DP) and offense ([[Offensive Power]]; OP). Be sure to read the [[Scribes]] for your race to see what [[military | unit]] has what purpose.
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As an attacker, you have to train both defense ([[Defensive Power]]; DP) and offense ([[Offensive Power]]; OP). Be sure to read the [[Scribes]] for your race to see what [[unit]] has what purpose.
  
The typically recommended thing to do is to only train the two cheaper units (specialists, specs) early in the game and late. If you train too many of these they will end up costing too much of your [[population]] and that is bad. For the rest of the round, train the two more expensive units (elites). They cost more but since every unit costs one draftee which in turn costs one peasant and every peasant produce 2.7 platinum (plus bonuses) per hour, elites are more efficient and they end up paying for themselves repeatedly.
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The typically recommended thing to do is to only train the two cheaper units (specialists, specs) early in the game and late. If you train too many of these they will end up costing too much of your [[population]] and that is bad. For the rest of the round, train the two more expensive units (elites). They cost more but since every unit costs one draftee which in turn costs one peasant and every peasant produce 2.7 platinum (plus bonuses) per hour, elites are more efficient and they end up paying for themselves repeatedly.  
  
 
== What To Build ==
 
== What To Build ==
  
Aside from always having full smithies, what to [[buildings | build]] is up to the strategy of the attacker. Recommended however is to build enough barracks to house your military and homes to get many peasants. (Read [[Population#Homes_vs_Barracks | this]] and [https://web.archive.org/web/20110512060054/http://dominion.lykanthropos.com/wiki/index.php/Population#Homes_or_Barracks.3F this] closely.)
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Aside from always having full smithies, what to [[build]] is up to the strategy of the attacker. Recommended however is to build enough barracks to house your military and homes to get many peasants. (Read [[this]] closely.)
  
Guard Towers, Gryphon Nests and Temples (so called mod [[buildings]]) are used extensively by attackers. As a general rule of thumb, if your race has cheap and inefficient DP but expensive/efficient OP, you should build Guard Towers more than Gryphon Nests. If your race has cheap and inefficient OP but expensive/efficient OP, you are better off with Gryphon Nests rather than Guard Towers. Temples can be used at any point but rarely seen used above 5-6%.
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Guard Towers, Gryphon Nests and Temples (so called [[mod buildings]]) are used extensively by attackers. As a general rule of thumb, if your race has cheap and inefficient DP but expensive/efficient OP, you should build Guard Towers more than Gryphon Nests. If your race has cheap and inefficient OP but expensive/efficient OP, you are better off with Gryphon Nests rather than Guard Towers. Temples can be used at any point but rarely seen used above 5-6%.
  
Do absolutely not start building mod buildings too early. Early on, you do better by building homes or barracks to increase your population.
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Do absolutely not start building mod buildings too early. Early on, you do better by building homes or barracks to increase your population.  
  
 
== What To Attack ==
 
== What To Attack ==
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You should attack people in your [[Elite Guard]]-range (that is 75-133% your size). Attacking dominions within this range will give you [[prestige]] (which is an ambrosia to attackers) and the land you conquered can be built at half cost.
 
You should attack people in your [[Elite Guard]]-range (that is 75-133% your size). Attacking dominions within this range will give you [[prestige]] (which is an ambrosia to attackers) and the land you conquered can be built at half cost.
  
To attack, you must find a suitable target and send your army and defeat his defenses. Normally, attackers will attack explorers or other attackers who have their armies out. It is very rare that an attacker is able to invade another attacker whose offensive units are home. Why? Because most offensive units have a certain amount of [[My_First_Round#Defense | Defense]]. This amount varies from 2 to 3 defensive points per offensive unit.
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To attack, you must find a suitable target and send your army and defeat his defenses. Normally, attackers will attack explorers or other attackers who have their armies out. It is very rare that an attacker is able to invade another attacker whose offensive units are home. Why? Because most offensive units have a certain amount of [[defense]]. This amount varies from 2 to 3 defensive points per offensive unit.  
  
 
== How To Attack ==
 
== How To Attack ==
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To find a target and attack you need the following:
 
To find a target and attack you need the following:
  
* '''Spies''' to perform [[Espionage | information gathering espionage operations]] (spy-ops, info ops).  
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    * '''Spies''' to perform [[information gathering espionage operations]] (spy-ops, info ops).  
* '''Wizards''' (or ArchMages, see units) to cast [[Magic | information gathering spells]] (wiz-ops).  
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    * '''Wizards''' (or ArchMages, see units) to cast [[information gathering spells]] (wiz-ops).  
* A '''calculator''' or (as is recommended) [https://web.archive.org/web/20131226013425/http://www.igalaxie.com/dominion/attack_calc.php Talium's attack calculator].  
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    * A calculator or (as is recommended) [[Talium's attack calculator]] ([[mirror]]).  
* An '''army'''.  
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    * An army.  
  
"How, pray tell, do I find a target?" you may ask. Well, there are a number of ways. You can use the Search for a dominion tool. In your Town Crier, you can see if someone in your realm has attacked or been attacked. If their target or the person who hit them is within your 75-133% range then you may have a target. Other than that, you can simply use the realm view to browse through realms for dominions that look weak or attackers that may have sent out. Someone looks weak by having a low [[networth]] (NW), but remember that explorers will have an inherently low NW as they do not have any offensive units.
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"How, pray tell, do I find a target?" you may ask. Well, there are a number of ways. If you have a [[premium account]] you can use the Search for a dominion tool but must newbies do not acquire a premium account their first rounds. In your Town Crier, you can see if someone in your realm has attacked or been attacked. If their target or the person who hit them is within your 75-133% range then you may have a target. Other than that, you can simply use the realm view to browse through realms for dominions that look weak or attackers that may have sent out. Someone looks weak by having a low [[networth]] (NW), but remember that explorers will have an inherently low NW as they do not have any offensive units.  
  
 
== A Little Attack Guide ==
 
== A Little Attack Guide ==
  
See [[Attacking | Attack Guide]]
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See [[Attack Guide]]
  
 
= Converter =
 
= Converter =
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What most newbies have the earliest problems with is defending. The only way to know that your [[DP]] is safe is to have more [[DP]] than [[OP]] of the strongest attacker in your [[range]].
 
What most newbies have the earliest problems with is defending. The only way to know that your [[DP]] is safe is to have more [[DP]] than [[OP]] of the strongest attacker in your [[range]].
  
To do this, see the [[Attacking | attack guide]] but instead of calculating the DP, calculate the OP. Be sure to include incoming units and remember that the person may not be able to send everything since he too has to defend his lands.
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To do this, see the [[attack guide]] but instead of calculating the DP, calculate the OP. Be sure to include incoming units and remember that the person may not be able to send everything since he too has to defend his lands.
  
 
= Espionage =
 
= Espionage =

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